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I forgot this
Use
[this, "Mavic_M433"] call mavic_drop_fnc_initDrone;
in object init, you can add grenades in eden. maybe.
(this = mavic, M433 = nade that you want)
Is joke related to the real Mavic 3E but damn seeing it in game is just lmao
Time to do mapping but in game!
This uses a unique AttachTo system rather than the BIS Payload/Weapon system.
if (
(_veh isKindOf "Mavic_drone_base_F") &&
(UAVControl _veh select 1 == "DRIVER")
) exitWith {true};
Place this code in `isViewISR.sqf` before the other checks and the marking system will work with the Mavics driver camera and turret 👍
It can't be done by editing this mod. Has to be done in the Turret Enhanced mod
Internal sounds now play. New startup sound.
Thanks: Ↄ (c7seven aka Chris.710)
but if want same as previous versions, try new sub mod
Mavic 3 - Improved - Silent mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3205095184
I usually use cTab and never use Turret Enhanced so I don't plan on doing that.
or Laser Spot Tracker?
I'm purity sure that is works well for AR-2 and other planes if that has laser. (you can see it with NVGs that if turned on)
It's probably a bug due to class inheritance. It wasn't supposed to exist.
At least, it has no use and doesn't work (for Mavic) now and never.
I'll fix it in the future so that it doesn't show up in Mavic interactions. Thanks for question!
Answer is: This Mavic 3 hasn't any laser module.
(if you want laser, just use AR-2 or something Fix-Wing UAVs)
The drone sound is controlled by a config, so toggling it in-game is unrealistic option.
But I think it's possible to bring it back by making a simple sub-mod (just like JSRS sound mods). If that's okay, I'll make one when I have the time.
T: Thermal, Normal TV + Thermal Vision Camera
N: Night (fictional), Normal TV + Night Vision Camera
X; eXtra (fictional), Normal TV + Thermal + Night Vision Camera
so apologies for the delay in these updates.
At the request of @MiamToxx |HG, the Mavic 3N stands for NVG and the Mavic 3X stands for NVG/Ti editions been added. (both fictional)
Thanks for letting me know.
This was tested in vanilla with just CBA_A3 and the Mavic 3 drone.
There's nothing you can do except use the auto hover to stabilize it as directly above the target as possible and then drop it.
https://github.com/Apricot-ale/APR_Mavic_Arma3/blob/main/mavic_drop/CfgMagazines.hpp
The original way to use a grenade for the Mavic is to use one that is made for the Mavic.
However, there may be people who want to use other grenades, so we have provided it so that it can be easily modified.
It is not designed and never design to be for people who are not familiar with modding to use it.
But yeah, I should have said that in the Workshop description about how to adds that.
Putting them in as preset would make it 10x easier for everyone new to arma modding.
Vanilla: "HandGrenade"
RHS: "rhs_mag_m67"
CUP: "CUP_HandGrenade_M67"
Other grenades? You can copy these yourself with ctrl+c in the ace's arsenal, etc.
As far as I know, I've never seen class names like that in M67.
These must be class names in CfgMagazines.
These should already be explained in the hint that appears when you hover over the AddonOptions item. Read on.