Space Engineers

Space Engineers

The Infinite Ammo Mod
50 条留言
==Lucanmoonshadow== 9 月 17 日 下午 6:43 
Oh I agree, Ion in atmosphere with a bit higher efficiency would be amazing haha!

Your head is definitely full of ideas, I admire your creativity! Thank you for bringing some of that awesomeness to the Space Engineers community, I very much look forward to seeing what other work you bring out! I've already been using the infinite ammo in a survival roleplay with my buddies and it has never been more fun. :selike:
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 9 月 17 日 下午 6:31 
(2/2)

[|] Radiation as a mechanic is already pretty forgiving, but if I can find the values for them, I might see about increasing the radiation recovery rate so that players heal faster from radiation exposure.

[|] There's already mods to reduce/eliminate fall damage, impact damage, etc, so unless those are broken, they're pretty good

[|] A "quantum tether" to allow you to return to a designated "home grid" on-demand, instantly, maybe incurring some suit power loss, would be pretty cool. I have no idea how I'd even BEGIN to approach implementing something like this (this is a concept I'm ripping from my WIP starship simulator, and coding things in Unity is way easier than coding things using the SE ModAPI), but I'll look and see if there are any mods that handle player teleportation so I can at least see if it's feasable.
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 9 月 17 日 下午 6:30 
@==Lucanmoonshadow==

Kind of uncertain. I have a lot of ideas for mods, but the SE ModAPI makes most of them a royal pain in the arse to implement.

[|] One mod I was working on, FreeWelding, was meant to let you weld blocks through build stages regardless of whether you actually have the components in your inventory. Unfortunately, I never got that one to behave as intended. The game does NOT like when you interfere with the "mining -> refining -> assembling -> welding" event chain.

[|] I'd love to fork the thrust multiplier mod and separate the sliders for "space thrust mult" and "atmospheric thrust mult". It'd be nice to make Ion Thrusters more atmospherically effective at runtime, wouldn't ya say?

(1/2)
==Lucanmoonshadow== 9 月 17 日 下午 2:33 
Absolutely!! <3

Do you plan to create any more mods to make survival more tolerable like this? Or do you think this will be your only survival-rounded supported project? I would absolutely love to see more from you because this is this is fantastic!
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 9 月 17 日 下午 1:27 
@==Lucanmoonshadow==

Yeah, some people are just masochists. Thank you for your kind words~ It's nice to feel appreciated <3
==Lucanmoonshadow== 9 月 17 日 上午 10:24 
This comment section just blew up, my gosh.

This mod has been a huge lifesaver for my, thank you SO much for the upload, it helps a lot for people like myself who want to enjoy the survival experience while still enjoying combat without having to constantly worry about ammo being crafted, especially for those of us who suffer with making conveyors work. Bless you my friend! :praisesun:
Reaper 7 月 22 日 下午 2:16 
ya. it seems to be working fine for weapons core. but i agree. weapons core just feels...bad to use. like it works when it wants to. but not many weapon mods dont use weapons core sadly.
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 7 月 22 日 下午 1:58 
@Reaper

Not a bug. Not really a feature either. More of a pleasant surprise. I didn't go out of my way to add any handling for WeaponCore. The mod doesn't even look for it. I just added that to the description because WC's default beahavior leaves an awful taste in my mouth. That being said, I'm not the kind of girl to hobble my code because of petty disagreements. So long as WeaponCore (and mods that use it) respect the world's infinite ammo setting, this mod *should* work with it.

The important code for this mod is literally one line calling the ModAPI to change a world bool. Because this mod depends only on internal keen code, this mod should ALWAYS work. If it breaks in vanilla, I'll fix it. If it breaks with WC enabled but works in vanilla, blame WC devs.
GigaCars 7 月 22 日 下午 1:28 
i did but i saw a n't somehow

sorry woke up tired(spmehow) so
Reaper 7 月 22 日 下午 1:22 
@GigaCars
i did. and im saying it does work. how about you read what i said before commenting.
GigaCars 7 月 22 日 上午 10:56 
how about you RtD
"This mod does not support the sh|t-show that calls itself WeaponCore. Do not ask for WeaponCore support or I will sh|t on your cow."
Reaper 7 月 22 日 上午 5:12 
i dont know if this is a bug or not but this mod does work for weapons core. i can put any weapon on any ship/station and it works perfectly. absolutely outstanding mod.
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 6 月 19 日 下午 10:08 
No.
Jornexe 6 月 19 日 上午 2:07 
is it possible to add a setting that disable the infinite ammo?
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 17 日 下午 5:59 
Jesus H Bruce Lee Christ... I think I remember why I used to disable comments. This kind of bullsh|t is exhausting to read, let alone engage with. VS-lockon is a living example of the phrase "walking mass of negative neural energy" and I have no more time or energy to waste on them. Tbh this just seems like an excuse for them to b|tch and whine about me releasing a mod to make the game EASIER instead of HARDER.
GigaCars 1 月 17 日 下午 4:28 
actually it was a insult to you
per the comment, "Acting tough in the comments section of a Space Engineers mod like a twelve year old on xbox live 🤣"
VS-lockon 1 月 17 日 下午 4:22 
go back playing Miner Wars 2081 a xbox 360 game keen first ever game the same game that se use for it game engine and code
VS-lockon 1 月 17 日 下午 4:20 
oh you on xbox well that make perfect sense now why you don't know how use wc.

ps vs mean vanu.

if you also did not know my full name then wow hi little xbox kid
that never play good game and dose not how mod or even how trash some base game mechanic when come to.
hell se engine base off a 2012 game engine that could not even do planets that why base game so trash
GigaCars 1 月 15 日 下午 2:37 
wow this is still going on?
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 15 日 下午 12:05 
Holy s‍‌‍‌​‌‍‌‍‌‍h‍‌‍‌​‌‍‌‍‌‍i‍‌‍‌​‌‍‌‍‌‍t man, talk about a complete lack of self awareness. Acting tough in the comments section of a Space Engineers mod like a twelve year old on xbox live 🤣 Space nerd pretending like he's a big tough guy honestly made my day. You funny as a mf VS, with your keyboard warrior lookin heada‍‌‍‌​‌‍‌‍‌‍s‍‌‍‌​‌‍‌‍‌‍s‍‌‍‌​‌‍‌‍‌‍
VS-lockon 1 月 15 日 上午 3:16 
to kirito quote oh cute you think there a threat. we could do this all day and you wouldn't be any closer to beating me not that wouldn't fun but you know what have good new you don't have to worry where god is because he's right here and he' fresh out of mercy
VS-lockon 1 月 15 日 上午 3:08 
to where DFC dose not even have to send there reaper class to kill you the Corvette could kill you both and that only have 1 million shield to it class
VS-lockon 1 月 15 日 上午 3:07 
so what im ♥♥♥♥♥♥♥ hearing. both of you don't know how to work WC and don't like it bc you don't know how it work that or you just like using weapon that can't shot down Missile make you ship weak as hell
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 12 日 下午 1:46 
@AresWalker See, it's funny because this mod just toggles a world bool. I haven't looked into WC or V+'s frameworks in depth (although V+ looks promising from the instances I've seen of its use) but as long as those frameworks obey "InfiniteAmmo" in your Sandbox.sbc, there shouldn't be a *need* for me to explicitly add "support" for them.

I could upload a "WeaponCore compatibility patch" to make the WCriers happy and it'd literally just be a one line comment about how gullible WC shills are. My (granted, very brief) testing with both WeaponCore and Vanilla+ seems to show that they both work with this mod, so... Unless someone shows me that it doesn't work, I got nothin'.

Btw, testing identical local worlds with the only difference being the WeaponCore vs Vanilla+ vs Vanilla combat mod setup, and WC's world is eating a whole .4-.6 sim speed more than Vanilla and Vanilla+. Do you likey to do the walky in the slow moty jelly???
AresWalker 1 月 12 日 下午 1:03 
Obv no WC port (I do not like WC either) but with that said there is another weapon framework out there: Vanilla+ does this happen to work with those mods and if not maybe possibly if you have the time and energy do a port? If not no big deal just wondering.
GigaCars 1 月 7 日 下午 8:32 
i'm still not seeing the , used in there and some fixed words

your too early alexa, tell me when they actually get it
VS-lockon 1 月 7 日 下午 6:29 
stand in field of dead soul and ask if capital letter matter @GigaCars
VS-lockon 1 月 7 日 下午 6:24 
wow is is to readable just bc i did not add . dose not make it unreadable god you kid think grammar is every thing
GigaCars 1 月 7 日 下午 4:23 
i can barely read what you type, take a few peaks at grammar and get your text actually readable and come back to me
VS-lockon 1 月 7 日 下午 4:20 
@GigaCars hahaha see how i been use wc since been out pluse i know there only 3 reason it dose not work for him reason one he dose not have any of weaponcore weapon mods them self reason 2 he has the ai to fire only at lock on and 3 he have 2 ore more core 3154371364.sbm_CoreSystems in his SpaceEngineers\Storage file so he think mod ♥♥♥♥♥♥♥♥ when he dose not know how it work or how to use it
GigaCars 1 月 7 日 下午 2:42 
don't start thinking you won yet, the battles just begun..
VS-lockon 1 月 7 日 下午 1:35 
maybe next time don't pick a fight some one know weaponcore like back of his hand and played in starcore aka a pvp event in se
VS-lockon 1 月 7 日 下午 1:22 
and what i use to facepalming with you 5 mac cannons
VS-lockon 1 月 7 日 下午 1:21 
To the Optimist The glass is half full, To the Pessimist The glass is half empty, To the engineer... well the engineer is just sitting back facepalming the two because he belives the glass is twice as big as it needs to be. you are the Pessimist The glass is half empty, btw im that engineer
VS-lockon 1 月 7 日 下午 1:14 
@UntypeableName https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2667815590?

haha https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3084254100

nukes are biger and pluse your wound not even hit any of the defense coalition feel one your don't like on 2 we would just blink out way or shot them out of space/ sky be for it even hit up

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2714402449
fair the main cannon
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2077611300
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 6 日 下午 8:55 
[3/3]
So yeah. Get f∩cked with your missile. WeaponCore scum.
https://youtu.be/jnmwNEy0PR8
┌∩┐(◕◡◉)┌∩┐
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 6 日 下午 8:55 
[2/3]
Also, THIS is the Nuclear Weapons mod I use: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2667815590

From my experience testing with cheat batteries, Defense Shields does block damage until they collapse. Occasionally one or two blocks may slip through and disappear (the nukes aren't coded to use deformation because lag), but I can honestly write that off as shield bleedthrough. It's not like bleedthrough isn't already a feature anyway.
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 6 日 下午 8:54 
[1/3] My guy, WeaponCore IS dogsh|t. If "a lot of ppl" are calling it that, it's probably less "user error" and more "terrible product". You shouldn't have to be a genius to figure out that having a default setting that removes "incompatible" weapons is absolutely awful in terms of both design and user experience. I shouldn't have to install a "vanilla weapon replacement" because WeaponCore shouldn't tamper with the vanilla weapons in a destructive fashion. The fact that it does so is unforgiveable. The fact that it then proceeds to DELETE them without even asking me if I'm good with it is downright abominable.
VS-lockon 1 月 6 日 下午 7:51 
also https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2068687909 violently defecate
violently drop 3000 missile
VS-lockon 1 月 6 日 下午 7:29 
so i don't see why you would have to also

also if you turrets not working after installing vanilla weapon replacement turrets still not working you might have them set only fire at locked on target you need change the ai behavior in theit self turrets

i find a lot of ppl call wc dogsh|t. bc of user error when it not dogsh|t. after all if you have a nuclear missile form a mod like this
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3084254100

you would happy if you knew how wc work bc you anti missile defense would shot it down be for it blow up you hole base and even

hell evne this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=438092735 when it was working blow up a ship with
Defense Shields
VS-lockon 1 月 6 日 下午 7:29 
what do i mean Defense Shields in "Defense Shields code if you place down one block in Defense Shields mod you see that Defense Shields code is made for energy and ballistic aka kinetic.

there for a lot of the vanilla weapon mods blow right through the shield like not even there for example soon as dark star change the code to link with wc this mod weapon https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1741336630 cut a ship in half when it was work like shield was not ever there ..


that just one example there a lot other mod i fond when just using Defense Shields the act like shield not there at all


also do i delete weapon from my grid not really bc there a wc vanilla weapon replacement made by nukeguard

there even mod that for wc that replace the hand weapon and ever a mod that had new hand weapon
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 6 日 下午 6:45 
@VS-lockon What do you mean "Defense Shields don't really work with vanilla weapon"? They literally do, I use them in vanilla all the time, so yes, it's misinformation for you to say "Defense Shields only works with WeaponCore, not with Vanilla weapons" .-.

Yes, there's a Star Trek WeaponCore mod. And because it uses WeaponCore, I don't use it. Do you SERIOUSLY not see how making me choose between [deleting weapons from all my grids] and [having no functioning turrets at all] is a terrible design choice? WeaponCore is dogsh|t. End of discussion. I will now proceed to violently defecate on your cow. Hide your dog and cat while you can.
VS-lockon 1 月 6 日 下午 5:04 
3 you do know Defense Shields don't really work with vanilla weapon right not since dark star move it to link with weaponcore be for he gave it to ash like snow.

also Star Trek mods you know there a Star Trek wc mod that work and not made by kreed right ?

and you think it misinformation it not base game armor suck ass all way have pluse the vanilla rail gun blow tho 7 layer of heavy armor or did you not test that you self.


i don't spreading misinformation im tell the true also here a note next time you think i spreading misinformation ever time i get on stream i flooded with bug report of the vanilla game don't believe take look at my feed for you self {链接已删除}
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 6 日 上午 11:34 
@VS-lockon [2/2] I happen to like the directness of the vanilla targeting, and I ALWAYS play with the Defense Shields mod, as well as cheat gyro, cheat lights, cheat power, nuclear engines, nuclear weapons, bigger explosions, kinetic devastation, and the aforementioned Star Trek mods. Add the whole MES, EEM, and AIEnabled suite, and I've got the perfect setup for Star Trek simulation.

(Also, Defense Shields does not require WeaponCore. I use it without WeaponCore all the time and it works flawlessly. No WeaponCore dependency is listed on the workshop page, and to my knowledge, no WeaponCore dependency is mentioned in the description. Please stop spreading misinformation.)
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 6 日 上午 11:34 
@VS-lockon You're missing the point. I don't /want/ to make a laser weapon with WeaponCore. I don't want to make ANYTHING that uses WeaponCore. I don't want my name associated with a mod that removes weapons from grids as default behavior. If you can't see why WeaponCore removing weapons from grids as default behavior is a problem, then I can't help you. We already have anti-missile defense in the vanilla game (turrets can target missiles) and we already have kinetic weapons (rockets, missile turrets, the big boomers added with the combat update, etc) Energy weapons have been made without WeaponCore. I use two non-WeaponCore Star Trek weapon packs myself. [1/2]
VS-lockon 1 月 6 日 上午 10:51 
@UntypeableName i mean you could make own WC laser tho there already lots of them



also WeaponCore is sh|t?.... umm okay see how all weapon core dose now of day is make it so there energy and ballistic aka kinetic weapon weapon and anti missile defense i hardly call that sh|ty.

not to mention that with vanilla weapon mechanic i have set the all i have to do is tell all my weapon to fire at power block and you ship dead in the water in secs not mins.

so unless you have shield mods like the one that was made for WeaponCore so again you may call WeaponCore sh|ty it far from.

what is sh|ty the vanilla game is sh|t when come to combat pve and pvp
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 6 日 上午 10:38 
@VS-lockon With that logic, why not just make /my own/ WC laser that makes ammo from power?

Because WeaponCore is sh|t. I don't understand why people support it. It removes non-WC weapons from your grids and enabling "unsupported mode" leads to the turrets never firing. Vanilla+ is objectively superior for the simple reason that it doesn't do that asinine bullsh|t. I do not and will never support WeaponCore.
VS-lockon 1 月 6 日 上午 6:22 
The Infinite Ammo Mod why not use laser that make ammon on power from weaponcore
͘͞ ̸̡͢ ̡ ̨ ̶͘͞ ̶҉ ̵  [作者] 1 月 5 日 下午 3:22 
The Great Bovine Defecation shall proceed as planned.
GigaCars 1 月 5 日 下午 3:15 
now to wait and watch people completely ignore the 3rd last row of the description and ask
and i quote

"pls ad weponcor supot it best gun mod"