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报告翻译问题






[12:32:17][no_game_date][effect.cpp:352]: Error: "Unexpected limit in an else block: limit, near line: 243" in file: "common/scripted_effects/artifacts_scripted_effects.txt" near line: 246
Sometimes an artifact raid will give you generic loot which can be sold clicking the sell button. It sells the latest item. Treasure maps are also able to be sold but can also be used to improve your odds if you do a search the nation decision. There will be a decision to use it only if you have one in your inventory.
Thanks for the Answer amazing mod btw, to clear up the bug report since i now have played a good bit more with the mod, The first 9 artifacts work just fine but i need to generate new rows so that i can see the new artifacts i raid for. Otherwise the search the nation decision does not always yield a artifact and it is unclear if the other decisions with it increase the chances of getting one.
If i revisit the mod i'll look into resolving the issue thank you for leaving the bug report
There are two new decision categories in the decisions tab. If you activate “Raise the Jolly Roger” for 250 pp you’ll enter pirate mode and be able to raid and it’ll notify every nation.
Not sure I have no idea what the mod changes. But one of the decisions for the pirate path spawn in ships using MTG and vanilla tech modules. It has checks for people without the DLC and still work. But if UTTNH 2.0 changes tech module names then it will break.
Waiting till the end of patches PDX is making to the game before I release. Stay tuned
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Shut the fuck up
CAN WE PLEASE LEAVE THIS FKIN COPYPASTA IN THE PREVIOUS DECADE WHERE IT BELONGS?!
Zajebiste
The only real changes that'd have to be done to the mod would be tweaking it to function with them and changing the icons and text to fit into their respective settings.
SHUT UP!
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