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Should only be fixed in new games.
Glad you were able to find a workaround. Keep up the good work!
Previously Gladius was ignoring the removeUnit effect upon save/load. Gladius doesn't respect the outcome and places the unit back on the board! W/o loading the save game, the unit is sort-of half-there... no icon nor unit-blocking occurs, but it does put the Thieves in the turn order if they are in melee with enemy.
I have added a Summon trait duration = 1 to the effect. The Summon trait will activate 1-round later and _actually_ remove the unit. So, as long as you don't Save/Load on the same turn the Outpost Thief was summoned, its unlikely you'll ever notice them. If you do, you'll see them -- and they'll block terrain -- but only until your next turn.
I've put a question into the mod community to see if anyone can fix this behaviour neatly. But the patch is pretty good.
I am using your other mod Nameless in addition to this one, as well as a more color mod and a private one I made to change the map sizes (I just edited worldparameters.xml). I don't think they conflict.
Disbanding the units worked, I'm dumb I haven't thought of that, thanks!
You've run into a case that I haven't seen to date, something unusual. Can you provide me with any more detail? For example, how was the outpost claimed? (I don't see a unit on the hex). Any detail may be a clue. Any other mods you got? If you have some others I can look for a conflict and try and resolve it.
((Mods can have some strange interactions, but this seems an unlikely culprit, unless somehow there's another mod with a neutral unit called "OutpostThief".))
((Also, I mentioned using Debug mode to destroy the units, but actually since they are under your command you can just disband them with the Disband action.))
Here is a screenshot (sorry about the brightness, it is not like this in game, anyway you can clearly see the issue): https://ibb.co/XZB713vB
However now there is the outpost thief icon above all hexes around the outpost. It seems to be only a graphical glitch but it is annoying. Any idea how to remove it? If we disable the mod the game crashes.
This is a neat feature especially when playing with AI team mates.
I have a mod which I never published which does the same but with another unique unit which is removed the turn after. I'll not publish that mod now :)