Source Filmmaker

Source Filmmaker

Autoinit Manager: Run scripts on start!
24 条留言
dlvov4216 10 月 11 日 下午 3:17 
hello, how to smoothly make a running animation, I'm just new to sfm and I'm fond of animations, please tell me
glyph 8 月 22 日 上午 6:11 
Got this from a bootup, (the script also doesnt appear in the windows or scripts tab):

Error: must be unicode, not str
Traceback (most recent call last):
File "<string>", line 952, in _Autoinit_FirstBoot
File "<string>", line 711, in start_default
File "<string>", line 720, in setup_default
File "<string>", line 715, in load_default
File "<string>", line 775, in load_light_limit_ini
TypeError: must be unicode, not str
saz 8 月 6 日 下午 2:45 
it says error global name _autoinit is not defined
pepsi 5 月 22 日 上午 10:13 
uhhh i'm having the must be unicode not str on a fresh install, the console says

Traceback (most recent call last):
File "<string>", line 954, in _Autoinit_FirstBoot
File "<string>", line 713, in start_default
File "<string>", line 722, in setup_default
File "<string>", line 715, in load_default
File "<string>", line 738, in load_skipped_ini
Wizard Kiwi  [作者] 5 月 18 日 上午 8:02 
Do you have a different sfm_init.py? I think some other workshop addons do this
If you have an error in console or the script editor window's output I'd really appreciate it ^^
Proto_Star2st 5 月 17 日 下午 7:22 
i having issues with the manager, now i can't open it though scripts and it doesn't start up when i open sfm
Roman 4 月 21 日 下午 2:20 
error when click on script in sfm
Banni 1 月 22 日 下午 5:40 
it says "line 958, in _Autoinit_FirstBoot
line 717, in start_default
line 726, in setup_default
line 721, in load_default
line 781, in load_light_limit_ini
theyre all strings
Wizard Kiwi  [作者] 1 月 22 日 下午 1:55 
Hmm do you have a line number associated with it? Check console?
Banni 1 月 22 日 下午 1:10 
do you know why its saying error must be unicode not str?
Wizard Kiwi  [作者] 1 月 16 日 下午 6:27 
Version 1.2 was just pushed, this should solve the "Error: invalid literal for int() with base 10" issue.
I misspoke earlier, it was "autoinit_light_limit_patch.txt" that was causing the issue.
spooky mann 1 月 16 日 下午 6:07 
i’m having the same problem as sybilregal even if i clear the sfm_init it still doesn’t work and i don’t have any of the extended things
Wizard Kiwi  [作者] 1 月 16 日 下午 5:47 
Do you happen to have extended_*.txt files in "SourceFilmmaker/game"?
Sybilregal 1 月 16 日 下午 3:59 
I get "Error: invalid literal for int() with base 10" no matter how much I change or clear the existing sfm_init.py script, nor completely clearing my Scripts folder and starting from scratch by verifying installed files.

I really have no clue what's causing this, and nothing useful pops up in the Script Editor tab.
Wizard Kiwi  [作者] 1 月 14 日 下午 2:29 
Have you used any other installer script in the past? You should try clearing "usermod/scripts/sfm/sfm_init.py"
Also, open the script editor tab in your default layout and restart sfm to see if there's any additional logging information.
If you'd like, feel free to add me on Steam or Discord.
spooky mann 1 月 14 日 上午 9:30 
how do i fix this popping up everytime i start sfm and the script not working

Error: invalid literal for int() with base 10: "
DaOhioBoom 1 月 13 日 下午 12:05 
Very useful script.
Wizard Kiwi  [作者] 1 月 11 日 下午 3:40 
I solved the issue that ProtoBoobs was having
This was due to a broken "sfm_init.py" file, when SFM encounters an error from there then it stops running all init scripts, including "sfm_init_local.py" which is my Autoinit script.
You can fix this by removing all code in "sfm_init.py".
Make sure to avoid using other startup installers as this script makes those obsolete.
By the way, you can open the Autoinit Manager through the "Windows" menu.
Wizard Kiwi  [作者] 1 月 9 日 上午 12:24 
hey this is first I'm hearing of this, mind getting in touch? either through discord or steam :)
ProtoBoobs 1 月 8 日 下午 4:51 
Hiya I think I'm doing something wrong, I keep getting "global name '_autoint_version' is not defined"
Fullcaber 1 月 8 日 上午 5:35 
kiwano do u think u could create some kind of thing that lets us just delete objects easier by just doing the laso sellection in the viewport and then just press del to delete them in the animation set editor
Wizard Kiwi  [作者] 1 月 5 日 上午 10:08 
Let me know if you have any issues :)
Be on the lookout for more scripts to come!
ComputerINYear 1 月 4 日 下午 11:43 
ok this is insane
Pyro from TF2 1 月 4 日 下午 11:06 
LETS GOOOOOOOO