边缘世界 RimWorld

边缘世界 RimWorld

Fabled Cervidae
26 条留言
Kokorocodon 10 月 10 日 下午 10:04 
I love their design, it's always nice when they are in the map as big herds
Scurvyez  [作者] 9 月 19 日 上午 7:10 
@Accord Ayre Good to know. When I get my new PC built I'll be sure to go double check those and update accordingly.

@Head Thank you! I had a lot of fun testing that part. lol

@TheShadowKnives Once I have a PC again, I'll look into it!
Accord Ayre 8 月 27 日 下午 12:18 
So, it looks like Regrowth's removed their temperate grassland biome, and Medieval Overhaul removed their ancient forest one. For 1.6, at least.
Head 5 月 17 日 下午 9:02 
Cool stuff! I like the territorial disputes behavior :)
TheShadowKnives 4 月 2 日 下午 4:50 
Yay! So glad these are making a comeback. Can you add compatibility to Animals Are Smart so we can use zones instead of pens please? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2616755380
Scurvyez  [作者] 3 月 9 日 上午 11:50 
@[1ST-AR] SirFenFenFen Fixed this, along with some other small things. Thanks!
flyons_gary 2 月 21 日 下午 7:44 
So those genes affiliated with the different Cervids are supposed to spawn with pawns, yes? Or only from active interfacing with them post gen?
Toegobbler 1 月 26 日 下午 9:32 
Also why is every single one worth 20 raid points despite being pen animals?
Toegobbler 1 月 26 日 下午 9:30 
Uhhhh... just curioous about something.... are they supposed to have the equivalent reproduction speed of a rabbit/rat/etc but then take 5 years to reach maturity?
Scurvyez  [作者] 1 月 10 日 下午 1:09 
@Hood Milk Fixed. lol That was my bad. Accidentally left a test value in there :D
Hood Milk 1 月 10 日 上午 1:58 
Scire seem to spawn way too often in temperate forests (I have like 30-40 on my map consistently no matter how much hunting I do, and spawn in packs of like 15 at a time). Could just be something particular with my modlist though.
Kokorocodon 1 月 9 日 下午 4:50 
:)
Vexacuz 1 月 9 日 下午 3:48 
:)
Scurvyez  [作者] 1 月 9 日 下午 3:48 
@Vexacuz Not a bad idea... we shall see :)
Vexacuz 1 月 9 日 下午 3:45 
Sugestion : If anomaly is installed, include a "Not-Deer" Anomaly, a upright walking predatory deer.
Kokorocodon 1 月 9 日 下午 3:21 
Damn, you talented as fuck bro
Scurvyez  [作者] 1 月 9 日 下午 1:50 
@Halfelfaedyn Yeah it's a harmless warning (not even an error). Geo landforms just logs any other mod that also patches the same methods it patches in code lol
Halfelfaedyn 1 月 9 日 下午 12:25 
I saved the whole thing I just don't know how to post it all.
Halfelfaedyn 1 月 9 日 下午 12:25 
Got this error: [Geological Landforms v1.7] Detected potential conflict: The mod "Fabled Cervidae" (rimworld.scurvyez.fabledcervidae) adds a destructive patch that will likely override or break some functionality of Geological Landforms.
Patch method: static System.Boolean FabledCervidae.Patches::WildAnimalSpawnerCommonalityOfAnimalNow_Prefix(Verse.PawnKindDef def, System.Single& __result)
Target method: System.Single RimWorld.WildAnimalSpawner::CommonalityOfAnimalNow(Verse.PawnKindDef def)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Halfelfaedyn 1 月 9 日 下午 12:01 
I love this. It's fantastic.
Halfelfaedyn 1 月 5 日 下午 3:55 
I'm so excited!!!
the 1 月 4 日 下午 7:43 
"I am breaking that old mod up into its constituent parts with new and improves code, textures, and behavior." ayy i'm glad to see that! i loved your animal mod, glad to see it coming back
Depraved Arachnophile 1 月 4 日 下午 4:13 
HELL FUCKIN YEAH
chill 1 月 4 日 下午 3:59 
deer
Archilyte 1 月 4 日 下午 1:04 
shikanokononokoshitantan
Fenchel-Honig 1 月 4 日 上午 11:44 
awesome, thanks! 👍