Project Zomboid

Project Zomboid

Handmade maps: Interactive Mapping [B42]
174 条留言
Jaxx - pshoooo 10 月 27 日 下午 7:28 
this mod has a very bright future, but it seems to have quite a few bugs and inconsistencies at the moment. i spawned using the Vanvival mod along with RV interior and it seems just going to and from the "interior' of my vehicle allowed me to reveal massive areas that i definitely did not explore myself.
Phobia 10 月 27 日 上午 7:44 
@Pó Royal What a great idea... congratulations!

I should point out that if you read a flyer and the marker is added to the map, you can't "delete" it using the mod that allows you to write on the map. Or rather... you can delete it, but every time you expand the map, it reappears.

I'm also having the same problem: maps aren't displayed in the list like... @Phil
Vrael 10 月 26 日 上午 11:38 
I don't think it does, at least part of it. when making a sketch in raven creek it's just a blank sheet on the map. By the way, what's the point of doing sketches once you have the big map made? You can just endlessly add the locations you've been like dog of war. Is that intended? In addition, making more than one sketch of surroundings overrides the previous one. For example ill make sketch of surroundings, explore some more, make another, but then it gets overridden by the new sketch making it impossible to use sketches as makeshift map in the beginning of a playthrough
Pó Royal  [作者] 10 月 26 日 上午 10:14 
@Vrael haven't tested it myself, but it should work
Vrael 10 月 26 日 上午 8:39 
Is this mod supposed to work with map mods like Raven Creek?
Phil 9 月 20 日 上午 4:45 
Would be also cool if you could give support for the crayons of this mod as well:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3430224478

It introduced 1 crayon per color which you can craft.
Phil 9 月 19 日 下午 3:45 
@Pó Royal

The category is exactly the issue. The mod change the category and as you filter only by Cartography no map appears in the list.

You can patch that by changing the line 498 in the file NIM_TransferRegionWindow.lua to:

self.playerMapItems = getPlayer():getInventory():getAllEvalRecurse(function(item) return (item:getDisplayCategory() == "Cartography" or item:getDisplayCategory() == "LitC") and item:getFullType() ~= "Base.HandmadeMap" end)

The other category is "LitC"
Phil 9 月 17 日 上午 7:21 
@Pó Royal

Oh, so probably the mod that change category. I will test it out.
I have 300+ mods, not sure if would be easy to check...
https://pastebin.com/xGkhKFKy

Which is this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3413005308
Pó Royal  [作者] 9 月 17 日 上午 6:05 
@Phil, Can you send me your mod list? It can be a mod conflict or a mod that changes item categories.
Phil 9 月 17 日 上午 2:15 
@Pó Royal

Not sure why, but I have crayons and maps like Muldraugh map, west point map, they don't show up in the list of maps that can be copied to my handmade map.

https://imgur.com/a/Nq4nkIN

It's a bug or am I doing something wrong?

And by the way, the last update made the mini-game way better, thanks!
Pó Royal  [作者] 9 月 14 日 下午 2:51 
@Withasideoffries it's working fine on my end
Withasideoffries 9 月 11 日 下午 6:36 
Just wanna throw this out there, the Add Note function doesn't work anymore on maps
SIMBAproduz 9 月 6 日 下午 8:48 
Your mod has a brilliant idea and concept, my friend. It would be very special to have the opportunity to see a video of it all happening.
Pó Royal  [作者] 9 月 6 日 下午 5:44 
New update is out. I made some changes based on your feedback.

- There's no longer an add region minigame
- I didn’t remove the sketching minigame, but I did make some improvements. I think it’s faster now and more satisfying.
- Also, adding regions you've visited is back (it's available at "Add region" UI). To keep things balanced, it now uses the sketching minigame as well.

I hope this update pleases both those who liked and those who disliked the minigames.
10 of Hearts 9 月 6 日 下午 1:55 
+1 for disabling the minigames as well

Noticed that when I sketch a map, it doesn't actually use up the paper in my backpack. Unlimited paper hack.
Creyver 8 月 31 日 下午 5:41 
function NIM_HandmadeMapContext:SketchSurroundings(item, index, player, context)
if item and item:getFullType() == "Base.SheetPaper2" then
local listEntry = context:addOption(getText("ContextMenu_SketchFunc"), item, function()

openDrawMenu(player)
player:getInventory():RemoveOneOf("Base.SheetPaper2")
end)
local tooltip = ISInventoryPaneContextMenu.addToolTip()
tooltip.description = getText("ContextMenu_SketchDesc")
tooltip:setName(getText("ContextMenu_SketchFunc"))
listEntry.toolTip = tooltip
end
end perdon hice este cambio para que se consuma una hoja cuando se crea un mapa improvisado, espero puedas implementarlo oficialmente.
Apoca 8 月 23 日 上午 11:20 
please add an option to deactivate the minigame.. 1st time is cool, but when time pases its kinda tedeus
kunTakinTe 8 月 23 日 上午 8:17 
Hi friend, a great mod but I must tell you that I liked it much more before having to do the minigame
MilaYanska 8 月 23 日 上午 8:05 
I love the latest update! At first, the mini games were a bit tedious, but once you understand how they work, they are actually very easy to complete.

I run lots of custom maps and everything works great on my side.
Phil 8 月 23 日 上午 7:16 
@Pó Royal

For some reason I can't make the mini-game to transfer the sketch work, I can't select any pen that is displayed.

Also, for the compatibility, would be very good if you could tell which mods you tested and are not compatible, I'm not sure what cosmetic map mods are.
Phil 8 月 22 日 下午 2:12 
Thanks for the answer @Pó Royal

I actually agree 100% with @RaNa that's why I was asking if there was a way to actually disable the mini-games
RaNa 8 月 22 日 下午 12:42 
Good evening, I would like to give you my feedback on the update.
I find the mini-game system very innovative, but it requires too much effort just to add a small fraction of the map.
On the other hand, the old option of adding everything the character saw before going to sleep was much more liberal and less invasive in terms of gameplay.
I hope you can add the old option. Best regards and thank you very much for the mod and your time and dedication.

Translated with DeepL.com (free version)
Pó Royal  [作者] 8 月 22 日 下午 12:09 
@Phill Not in this version, because I removed the crafting recipes for sketching and adding regions.

If more people prefer the old way or find the minigames too tedious, i can add an option to disable them
Phil 8 月 22 日 上午 10:35 
It's possible to turn off the mini-games in the settings to have the old way?
MilaYanska 8 月 21 日 下午 4:35 
Congrats on the new release! Thanks!
Pó Royal  [作者] 8 月 21 日 下午 4:20 
Handmade maps 3.0 is out.

Not much has changed this time, so your save will probably still work (probably).
The main change is the separation from the crafting UI and the addition of minigames.

PS: Sorry, I lied, if you were using the More Maps version, than you will need a new save, as this patch is no longer required.
MilaYanska 8 月 19 日 下午 4:01 
Thanks! I Love your mod!
Pó Royal  [作者] 8 月 19 日 下午 1:22 
@MilaYanska Yeah, it's a bug. There will be a big update this week, i will include the fix in it
MilaYanska 8 月 19 日 上午 7:26 
Possible bug: when adding a region to the map, names of all locations appear on the world map (without revealing the map, just the names).

I have custom map mods installed, so not sure if this is caused by this mod or others...
Le_Danonien 8 月 14 日 下午 5:51 
@Pó Royal just to add, it doesnt do it every time, more like every 1st time after a while
Le_Danonien 8 月 14 日 下午 5:46 
@Pó Royal yes all regions and even if i dont delete them, it writes over it so you get multiples. Thank for the answer :)
Pó Royal  [作者] 8 月 14 日 下午 3:15 
@Le_Danonien it writes all region names, right? That's a new feature from 42.11 that isn't working well with my mod. I will take a look.
Le_Danonien 8 月 13 日 下午 6:33 
i love this mod but each time i add new map, it write ALL regions on the map over and over, even those i havent visited yet. did i get something wrong?
Alb3rt_Hmm 8 月 13 日 下午 12:58 
oh my bad, i had activated by accident both more maps patch and standalone version
Alb3rt_Hmm 8 月 13 日 下午 12:56 
yes, its more maps. About which mod select screen youre talking about, can you specify? Im not aware of anything like this
Pó Royal  [作者] 8 月 13 日 上午 10:09 
@Alb3rt_Hmm Which mod is it? If it's more maps, i've already made a patch for it, you can toggle it at the mod select screen.
Alb3rt_Hmm 8 月 13 日 上午 8:31 
hey, would it be possible in future update to add option to use modded maps? I have mod that adds map for irvington and dixie etc, and i cant add that knowledge to main map
MilaYanska 8 月 8 日 下午 6:10 
Thank you so much for the update!!!
Eury 7 月 16 日 上午 11:53 
@Pó Royal that's a very quick response and fix! Thanks for that
Smart Idiot 7 月 15 日 上午 4:13 
@Kitsuro I feel like it's a bit unnecessary to be thinking about multiplayer right now, but even in that case, 90% of them would be using the "Share your Map" mods out there so they can just scan one item, instead of 50 sketches
BibleCampVictim 7 月 14 日 下午 3:19 
awesome work man this is a dope ass mod
Pó Royal  [作者] 7 月 14 日 下午 2:48 
Fixed it @Eury. I did some variable renaming past update, and one of them went unnoticed.
Eury 7 月 14 日 上午 9:28 
Hi @Pó Royal love the mod, really adds to the immersion!
Sadly the annotation (adding text and/or icons) doesn't work anymore
1) Open up map
2) Add Annotation
3) Close map
4) Reopen map -- the annotation from step 2 is not showing up

Sidenote: The annotation of your feature "Locate yourself" does work.
Hope you can fix this. If you need any further help with this let me know I could dive further into your code.
Kitsuro 7 月 6 日 上午 1:17 
@SmartIdiot I think it'd be better if sketches remain for future multiplayer (e.g. sharing sketches with friends). Maybe a solution for this problem could be renaming the items (never tried tho)
Smart Idiot 7 月 5 日 下午 7:08 
I think it would be nice if sketches went away after being used to add to the map, I usually go around making sketches during my trips, and come back to my base with 7+ sketches.

I have to remove each sketch from my inventory after adding them to the map, because it prioritizes whichever sketch is at the top of the stack, not the one I select for the recipe, resulting in it trying to re-add the same sketch unless I drop them after use :spiffo:
Pó Royal  [作者] 7 月 5 日 下午 5:15 
Just pushed and update to fix some things that broke with 42.10. Also included some new features based on @ditoseadio feedback
ditoseadio 6 月 10 日 下午 4:25 
Hi, I really like the idea behind this mod. But today, I had to disable it in my game because of three things:

It's not possible to add region for the areas you’ve visited during the day with markers. We can sketch and even transfer those sketches to the map, but we can’t use them to draw the areas we’ve explored (I’m guessing it’s something you forgot to include, but it would be great if you could add it)

Not being able to see fliers and annotated maps directly on the map like in vanilla is a huge downside. It would be awesome if you could include this feature in your mod

Having to keep the map in the main inventory all the time for any action is a bit of a pain; it would be perfect if we could open the map even when it’s in a backpack, or if—when adding a region or sketch—the character could automatically grab it from the backpack instead of us having to do it manually every time

It would be amazing if you could look into these three things
Ryan 6 月 6 日 下午 4:58 
@Pó Royal on 2k display the menu is so big that the text & options reach outside the settings into invisible are. Therefore cannot change settings.
Grum 6 月 3 日 下午 12:29 
Hi. Is there any possibility to implement a clipboard mechanic? Since it is unfortunately a useless object. The idea is that using a clipboard you can transfer drawn map sections to a full map, without using the work table.
Pó Royal  [作者] 6 月 2 日 上午 8:10 
@atraceeFoxTEK I haven't tested it, but I think it should work