XCOM 2
Playable Black Empire - Faceless Pack
25 条留言
FastLite 8 月 14 日 下午 6:35 
unfortunatly I have the same problem as @pandemonium. Ohterwise this and n'zot mods are huge amounts of work, keep it up!
Gazgemauch  [作者] 6 月 8 日 上午 8:02 
@Hunkules my modding is very on-and-off, but rest assured I will apply a fix next time I return to XCOM, just don't have an ETA as I am one person that does modding primarily as a personal-use thing, so I don't really work on my mods unless I'm actively playing XCOM
Hunkules 6 月 8 日 上午 5:29 
You need to figure out how to fix these mod conflicts, The Speaker still has no animations and I'm not about to disable primary secondaries.
Pandemonium 5 月 27 日 上午 10:30 
Looks like "ABILITY TO SLOT REASSIGNMENT" gave back his abilities, but he still cant use his sword
Pandemonium 5 月 27 日 上午 10:10 
Removing primary secondaries gave back his animations, but still no abilities. Halfway there lol, thanks.
Gazgemauch  [作者] 5 月 27 日 上午 4:58 
@Pandemonium could be a mod conflict yes, the most likely culprit for broken animations and abilities is usually primary secondaries
Pandemonium 5 月 26 日 下午 6:23 
Just unlocked the speaker and brought him into a mission. He doesn't have any animations or abilities. Not even a basic attack. Possibly a mod conflict, but no other custom class or unit is broken so i have no idea what it could be.
Archi 3 月 26 日 下午 12:07 
I checked my mod build. The conflict is definitely caused by the Primary Secondaries mod. If the author of the mod is reading this message, then please try to create a patch for their compatibility or a fix.
Archi 3 月 26 日 上午 11:00 
it looks like I have the same mod conflict problem with this mod. Just like the commenters below. I hope someone finds a solution to this problem. The fighters from the mod also run in the T-pose or else. It's funny, but it's not good.
Archi 3 月 25 日 下午 12:58 
For some reason, the game doesn't see some abilities. So he writes the skill file was not found. Maybe someone knows what causes this error?
Gazgemauch  [作者] 1 月 10 日 下午 4:15 
@Nachjager (In the description) "Since it seems to be a popular question, enemy versions of these are kind of planned, but primarily due to me not knowing how to program AI for them, as they have way too many abilities to work with, I can not give an estimate on how long or if I will ever finish enemy variants. Be glad if it happens, but don't expect it to happen soon."
Nachjager 1 月 10 日 下午 3:54 
This mod looks interesting, but one question, won't this mod have the option to turn them into XCOM enemies?
VoidLight 1 月 9 日 下午 7:45 
oh and im using true primary secondaries and so i suppose a patch or fix is needed for them
Gazgemauch  [作者] 1 月 9 日 下午 3:10 
@VoidLight I just checked myself with one of the mods, Primary Secondaries is definitely the conflicting mod, I presume it will make rpgo incompatible as well as it lists primary secondaries as a dependency
VoidLight 1 月 9 日 下午 2:44 
No luck so far with finding the root of the issue. Im wondering if anyone else is having theses issues.
VoidLight 1 月 9 日 下午 12:39 
I will try some things to see if i can find out the cause on my end but my mod list is huge so we will see...
Gazgemauch  [作者] 1 月 9 日 上午 10:22 
@VoidLight I can't say for certain, as it's an issue I haven't experienced myself. If you manage to figure out what's conflicting, do post it here so I can add it as a known issue and avoid having others run into the same thing.
VoidLight 1 月 9 日 上午 9:52 
So far non of the units have any attacks just the salvation ability. they all soft lock when moving too so idk what else could be the incompatibility.
VoidLight 1 月 9 日 上午 9:50 
I think it's becaus my game is thinking their melee weapons are swords so it's giving them sword animations. I got to fix it in either rpgo or primary secondaries.
Gazgemauch  [作者] 1 月 8 日 下午 10:31 
@VoidLight definitely sounds like a mod conflict of some sort. Because this mod was at first made for personal use, I do play with them myself, and Zaxasj is fine on my end
VoidLight 1 月 8 日 下午 9:33 
Zaxasj is just in a constant T-pose. I guess rpgo or primary secondaries break the animation or he's unfinished? Also not attack opton on his twisted claw weapon. Actually all of his animations are broken in battle!
Zigg Price 1 月 7 日 上午 7:08 
OMG, there's illithid in XCOM. I'm so happy.
LeyShade 1 月 5 日 下午 6:15 
@ Gazgemauch - Just used the Sectoid Voidweaver's AI.ini as an example, replacing most of the abilities with your own (or adding EquivalantAbilities), and changing the character root.

Happy to help go over the AI for people - do a lot of the AI testing and proof checking for people anyway, so if you have a draft, just send it to us.
Gazgemauch  [作者] 1 月 5 日 上午 2:47 
@Milf-Hunter perhaps someday, I would require help with it though, as I have no idea how to program enemy AI when these buggers have quite a lot of abilities to work with
Milf-Hunter 1 月 5 日 上午 1:26 
can we have em as enemies ?