安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Mostly thought about it because 1 always felt too low, but raising the cap feels a little cheesy as obviously when doing more than one you have to reduce the effectiveness as well (as some of them get a little silly otherwise when you have multiple). But at the same time there's some generally "best" choices for each so when limited to one certain options tend to become auto-picks (this isn't to say they're unbalanced in themselves, not every stat is equally as important at a base game level)
But primarily I always thought it would be a cooler system that if you had more than one allowed you couldn't just go "and i'm gonna grab all of them at once" you had to work your way up to them, giving the overall system even more longevity.
I added Alpha Skills to the mod list for the new expertises but, as I didn't want the new kinds of passions, I went to the mod settings and mindlessly set to zero the passion commonalities, not realizing that both mods commonalities appeared merged in the same list. So instead of just setting Alpha's to 0, I set them all to 0.
That's it, again thank you, both for your time here and for the work you do.
Regards
Looking at the mod options I found that the passion commonalities were all set to 0.
By resetting to defaults, the problem has gone away.
Thanks for your time.
I didn't attach a log earlier because I couldn't create a log while the game was stuck in the infinite creating map/world screen.
This log is just after the game loads.
I can't generate a world/map, it happens both if I try a regular new game or if I use the dev option "Dev quicktest", the game gets stuck infinitely in the generate world screen (or generate map for the "Dev quicktest").
It happens even if this mod and its dependencies are the only things loaded. I have even tried dissabling the DLCs.
No console log appears, just an infinite loading screen.
The moment I remove this mod, world/map generation works.
Regards.
Added mod options to add expertises and set them to a given level
Fixed the taming expertise, which wasn't applying revenge on tame fail stat modifiers
Hidden the Food Hygiene expertise, as it wasn't doing anything (cooking 15 already lowers food poison chance to 0.5%, which is negligible). It will just be hidden from being chosen, not removed from existing pawns that have it, for compatibility reasons.
Buffed the Striking expertise, as the bonus it was giving to melee hit chance was negligible
Swapped VEF_VerbCooldownFactor for the vanilla RangedCooldownFactor
We are aware of the problems with Sniping in 1.6, but those will take longer to address
Are they rarity chance?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567691007
Please enjoy your OP colonists without worrying about the Bio panel scrolling off the screen!
Also, thank you to the Vanilla Expanded team for making such an awesome mod in the first place!
In terms of, it really annoys me that this thing spoils the order of skills, it is unreadable because of this.
I'm generally ready to get into the mod files or something like that to remove the display of this.
But I want to hope that they will show me a specific place in the code that needs to be changed
In general, it wouldn’t be bad, these things already have a separate menu, let them hang out there. :D
or have it only stack one time instead of stacking 3-4 times. when playing with multiple passions.
my artist only gains 1 point on a grand sculpture.
gonna have to give every one all passions at this speed.
because that's the only disable setting in options.
the funniest thing is that I have been playing Rimworld for quite a long time and only now I found out about it :)
I don't have any other mods installed that change the skill system