安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1. AddEntityRelationship - [C]:-1
2. SetTF2Relationships - lua/entities/npc_tf2base_mvm/init.lua:346
3. InitTeam - lua/entities/npc_tf2base_mvm/init.lua:397
4. unknown - lua/entities/npc_tf2base/init.lua:75
5. ogfunc - [C]:-1
6. Spawn - lua/conv/sh.lua:95
7. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:524
8. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:588
9. unknown - gamemodes/sandbox/gamemode/commands.lua:620
10. unknown - lua/includes/modules/concommand.lua:54
NextBot [51][npc_heavy_mvm_boxer] exploded because his IFF tables were missing.
it worked before but now even TF2AI_BLU_citizen_fof FRIENDLY
don't works anymore
1. AddEntityRelationship - [C]:-1
2. SetTF2Relationships - lua/entities/npc_tf2base_mvm/init.lua:346
3. InitTeam - lua/entities/npc_tf2base_mvm/init.lua:397
4. unknown - lua/entities/npc_tf2base/init.lua:75
5. ogfunc - [C]:-1
6. Spawn - lua/conv/sh.lua:95
7. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:524
8. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:588
9. unknown - gamemodes/sandbox/gamemode/commands.lua:620
10. unknown - lua/includes/modules/concommand.lua:54
i'd suggest working on the coding for the npc targeting
but other then that im really glad someone updated this mod
It seems to cause the bots to just attack literally anything
doors
props
the air
the ground
you name it
Yeah its true, literally just now i noticed they started attacking a door
In fact, it is because the enemy/ally relationship is internally adjusted, whether it is vj base or drg base.
and then, it is just an enemy relationship.