Starbound
Colorful Critters
29 comentarios
myewphi  [autor] 27 ABR a las 11:40 
OOPS lmao thank you for letting me know it woulda been ages before i figured that out on my own @God's Drunkest Driver
Paradigm Syndrome 26 ABR a las 19:51 
erm the random critter walk distance link leads to Menagerie mod
忆无心(Yiwuxin) 22 ABR a las 10:24 
Beautiful:steamhappy:
Machimbre 18 ABR a las 13:38 
very cool
myewphi  [autor] 14 ABR a las 19:58 
they do but white pops better so i guess starbound alien ants have white eyes now!
bidiguilo 13 ABR a las 5:37 
cool mod, don't ants have black eyes though?
myewphi  [autor] 19 MAR a las 23:00 
no clue
allan prime 19 MAR a las 13:39 
fracking universe compatible??
myewphi  [autor] 21 FEB a las 11:48 
Since this mod adds new creatures it means that you cannot visit anywhere those new creatures are after uninstalling. So for the most part no it cant be safely uninstalled HOWEVER as long as you avoid planets you visited with this mod installed you can keep playing normally, just make sure you dont revisit those planets.
Wespy 21 FEB a las 11:24 
Hi, can this mod be freely uninstalled?
myewphi  [autor] 18 FEB a las 9:52 
next update is taking a bit longer than originally planned as i went a liiiiiittle bit crazy giving rabbits way to many unnecessary color swap variants lol, as well as adding another new critter type and some variants for a vanilla critter type. As usual irl work is also busy so please be patient as i work on the next update!
myewphi  [autor] 11 FEB a las 10:33 
the cars are randomized so its just /spawnmonster toycarcritter for all of them, no way to spawn a specific one
spacer_nate 10 FEB a las 8:48 
Any spawn codes for the cars?.. I can't seem to find a few and its driving me crazy :O
myewphi  [autor] 9 FEB a las 20:28 
lmao sure
scripper2002 6 FEB a las 13:13 
@myewphi yea sure but dont forget to mansion me has a good idea
myewphi  [autor] 6 FEB a las 10:28 
police cars and tanks sound fun ill add them to my personal to do list! no guarantee when itll be added but its pretty easy to add so it shouldnt take too long for me to push a minor update for it!
scripper2002 6 FEB a las 8:17 
@myewphi can you make police car or thank variant pleas.(if you hav time or if its not complicated for you of cours)
znp4nemmcrmccbrsndpn 26 ENE a las 1:51 
Thanks! I'll use it if I can't find anything else.
myewphi  [autor] 24 ENE a las 23:06 
for example /spawnmonster pharaohqueen would spawn the pharaoh ant queen critter
myewphi  [autor] 24 ENE a las 23:06 
/spawnmonster [ant type]
ant names follow a pattern of carpenterdrone carpenterscout carpentersoldier carpenterqueen etc.
the ant species are carpenter, pharaoh, leafcutter, alien, hive, sahara and fire
znp4nemmcrmccbrsndpn 24 ENE a las 8:20 
This is a fun mod for me to collect various critters. Thanks. By the way, about the ants, is there a spawn command? I have a lot of other mods installed, so it's hard to find their nests.
myewphi  [autor] 7 ENE a las 10:04 
:D
FUNGALFUNHOUSE ! 7 ENE a las 3:49 
critter mods make me so happy an full of joy thank you bro
Armok 4 ENE a las 11:28 
@myewphi ah! alright then good to know!
myewphi  [autor] 4 ENE a las 9:02 
@Armok so the variants arent actually new critters, instead they are new monsterpart files for the original critters.This means this mod is inherently compatible with Fixed Critters which you are probably familiar with but in case you arent here it is: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1119973779&searchtext=critter
Armok 4 ENE a las 1:24 
@myewphi just a quick question/suggestion, do these critters have proper hitboxes that let them get over blocks, and if not, would you be willing to make sure they do?
ErickD 4 ENE a las 0:11 
@myewphi work with critters from other mod like FU or not ?
myewphi  [autor] 2 ENE a las 22:11 
most likely they touch different parts of the critter code as far as i know
Nofe 2 ENE a las 21:55 
Does it work with "Critter Capture Revamped" mod?