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报告翻译问题






"Relieving Oryol from the siege is quite easy and yields good benefits, you can do it even using only your starting troops: in fact, as soon as you will attack the enemy, Oryol’s defenders will make a sally and help you defeat the besiegers; just use your Pikemen to protect your Strelets and you should be fine, the defenders will do all the heavy work.", probably this guide may be helpful https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=899956545
Drummers now follow the squad instead of standing still.
Custom Game: Display player's LAN ID and kick button.
Custom Game: Added options to hide players' nicknames, chosen nations, and colors.
This update brings minor improvements to the game interface:
1. Hotkeys related to the mod are stored in a separate file named hotkeys-ren.cfg.
2. Ability to assign a key combination for the action "Move the camera to the latest event".
3. Switch player by clicking their color above the minimap or using the key combinations 'Alt+,', 'Alt+.', 'Shift+Alt+,', 'Shift+Alt+.'.
4. The room now displays its name and the player's peasant spawn position number.
5. The mod version is displayed in the main menu.
6. Load/save a game or replay by double-clicking in the respective menu.
This patch improves custom game interface:
1. Map preview has been added.
2. You can now select specific maps before starting a game.
3. Added the ability to choose spawn locations for peasants.
4. The total number of games played by each player in the room is now displayed.
5. New game options for configuring mortars and naval units have been introduced.
6. The chat window has been improved: now it scrolls to the last message, holds more messages, and can be cleared.
7. Added chat options: Displaying the time of messages in the chat, sound for message notifications.
8. It is now possible to create a room without a name.
9. New option "When creating a multiplayer room, load AI players' settings".
10. The language selection interface in settings has been improved.
ТОП-чик!
This patch improves the game interface:
1. Added hotkeys for most buildings.
2. Improved "Hotkeys" window; ability to assign P key.
3. New option "Button press effect".
4. New option "Highlight buttons on hover".
5. New option "Highlight idle mines".
6. New option "Alternative map dragging mode".
7. New option: "Do not enable repeating production on left-click for officers, drummers, and ferries".
8. New options "Highlight ships", "Prioritize ship selection".
9. Hiding the UI during the game with the F6 key.
10. Enabling building transparency with the Shift+Q combination.
11. Moving the camera to the latest event (building completion; attack) with the Space (Ctrl+Space) key.
12. Added the "Unload all units" button in the mine.
13. Fixed selecting walls and gates in the list of buildings by Ctrl+B.
14. Displaying the amount of fish in the boat.
15. Added confirmation when deleting a profile.
Hmm yes something like a grid system would work or maybe just the first letter in the units name I guess.
I personally prefer the old fashioned system of no grid hotkeys, but that's just me.
Keep up the good work!
Would it be possible to add more hotkeys? =)
For example upgrades and unit production?
Are you also able to fix the pathfinding bug that sometimes occurs when crossing bridges?