Left 4 Dead 2

Left 4 Dead 2

Locked Rescue Closet
125 kommenttia
UwU 2.6. klo 6.07 
被锁在房子内正在乞求帮助的求生者.jpg
Tromingus 3.5. klo 17.35 
A door is only as strong as its lock.
idk if thats the map ive played on but for some reason i were teleported to spawn is that bcs of the map or the mod?
withextradip 4.4. klo 11.06 
This mod doesn't work when survivors spawn inside bathroom stalls. The door just can't be opened at all
@ your service 19.3. klo 4.15 
Sadly this mod seems to disable rescue closets altogether
Pen_Slinger 9.3. klo 15.08 
Is it possible to make this compatible with 8 survivors mods?
1.3. klo 6.21 
I was wandering if this could be applied to saferooms as well. You know opening and closing the saferoom? Ps: Thx for all your mods i enjoy them greatly
tjd1145142 25.2. klo 5.07 
what?
MANACAT  [tekijä] 16.2. klo 2.19 
it isn't
Sefo 16.2. klo 0.44 
@MANACAT
Is the script for single player only?
MANACAT  [tekijä] 15.2. klo 14.33 
@PEACEandLOVE
sorry, i don't want to do that. and also afaik i can't make like that because tech issue.
PEACEandLOVE 14.2. klo 10.14 
This Mod is already awesome enough but I would commission a separate version of it along the lines i described below.
PEACEandLOVE 14.2. klo 10.14 
Hear me out M4NACAT...

This Mod could make the Witch a relevant threat again. In the spirit of the original L4D1 intro, this should have been part of the vanilla game... remove the survivor silouette, audio is just muffled androgynous crying of uncertain source... there'll be a certain chance for a survivor, say 65%, and a certain chance for a untriggered witch, say 10%, and a certain chance for a triggered witch, say 25%.
Sefo 4.2. klo 6.07 
@Player

Thank you for your reply.

I meant that this script works for me in single player, but it doesn't work on a dedicated server if I install the script on the server (as I did with other scripts from MANACAT).

My question is, should this script work on a dedicated server if I install it on a server? (like many other scripts from MANACAT).
Iroquis 4.2. klo 5.18 
Only for singleplayer/local you host. (dunno how to reply to Sefo on mobile)
Lao Zhuo 3.2. klo 5.47 
合情合理:steamthumbsup:
Sefo 1.2. klo 23.32 
@MANACAT
Is the script for single player only?

Because I tried it and I have it working in single player, but on a dedicated server nothing happens.
无敌赤石大王 21.1. klo 0.56 
The door cannot be opened from this side
樱内彩 20.1. klo 17.46 
这扇门不能从这一侧打开(
Arulmaulana12 [INDO] 15.1. klo 7.02 
why this isn't working when im trying open the closet it cannot open like i must finding the key and end up lose
Јамеѕ 14.1. klo 10.35 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3405487901

I was using this, and i think i either used the ammo pack, or i threw it and this error popped up in the console.
MANACAT  [tekijä] 13.1. klo 22.05 
@James
what did you do when the error occurred?
Јамеѕ 13.1. klo 17.00 
I just realized that this may be from something I'm subbed to, so sorry if this is the case.
Јамеѕ 13.1. klo 16.59 
AN ERROR HAS OCCURED [the index 'slot3' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_spawner_give_item()] scripts/vscripts/manacat_rescueLock/rngitem.nut line [297]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[invTable] TABLE
[itemSpawn] INSTANCE
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_spawner_give_item"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "spawner_give_item"
[this] TABLE
[params] TABLE
[event] "spawner_give_item"
[this] TABLE
sλturnzmon 13.1. klo 13.26 
Yeah people like to troll with doors and sometimes its really annoying. Specially in saferoom.
Yukizero 12.1. klo 1.37 
像啊,很像啊:steamhappy:
MANACAT  [tekijä] 8.1. klo 22.22 
@「Mystic」
oh, not bad
sλturnzmon 8.1. klo 21.52 
what about saferoom doors, would u add a timer to those too?
pretty cool mod btw : )
MANACAT  [tekijä] 7.1. klo 6.49 
@AO
what do you mean? i did that already
Fennec Fox 7.1. klo 6.11 
Are you a Korean creator?!, please explain in American English, Russian, and Chinese in addition to Korean, because most users use American, Russian, and Chinese.
kirby_ura 7.1. klo 4.53 
норм
Ajiliffe 7.1. klo 4.20 
I was playing in dniepr, roadkill, blight path, and suicide blitz
ink 7.1. klo 2.25 
Uses healing animations btw
芬尔琅娜 7.1. klo 2.22 
现在知道谁被困的最久了(
MANACAT  [tekijä] 7.1. klo 1.00 
@André7
I recruited volunteers
gxh. 6.1. klo 23.19 
bel mod fra come sempre 🔥
飞扬跋扈 6.1. klo 22.06 
还可以
André7 6.1. klo 21.17 
i didn't know that people could translate their mod page to other languages like that
MANACAT  [tekijä] 6.1. klo 15.41 
so let me ask you again, what campaign is that?
Ajiliffe 6.1. klo 15.02 
hmm, probably it is then that these custom campaigns are using some kind of unusual door that this mod cannot pick up.
MANACAT  [tekijä] 6.1. klo 14.12 
@Ajiliffe
i tested it on Cold Front right now, it's works.
Ajiliffe 6.1. klo 14.03 
@MANACAT literally any custom campaign, default campaigns do work. I don't wanna say as i'd rather not have this mod, then...
MANACAT  [tekijä] 6.1. klo 14.01 
@Ajiliffe which campaign?
чо за бретто 6.1. klo 12.45 
)))
MaRuXyAnA 6.1. klo 6.25 
))))):steamhappy:
Ajiliffe 6.1. klo 4.07 
awh, it is not compatible with custom campaigns. :steamsad:
Gaming With Sophie 6.1. klo 3.06 
:p
MANACAT  [tekijä] 5.1. klo 17.42 
@ExFantasia
Think of a door being locked with a invisible lock. Like having the guns and medkits strapped to back with a invisible belt. I guess we could call it poetic licensing.
2D 5.1. klo 16.25 
but why's the lock on the outside this implies that there's a lock on the out side of the room which is odd because they usually a lock on the inside or both sides
so unless they like broke the handle and the lock this would make no sense at all i get i'm putting way to much thought into this but if your reasoning is so that its more realistic you kinda failed good mod tho
MikeyXD 5.1. klo 14.37 
Very good :steamhappy: