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I then setup this same mod for my friend and he's getting the error now as well. Our modlist isn't 100% 1:1 so trying to figure out what exactly is causing this to occur, because its either a load order difference, or steam is doing that thing again and i'm running a slightly older version of this mod that doesn't have this error (and steam refuses to give me the most up to date)
same thing - posted error in discussion section.
I verified all files, unsubscribed and resubscribed, verified again. Sadly, still there. No worries if it is not something which can be addressed. I absolutely understand. Log included. I...have a lot of mods, I know. I'm sorry. https://gist.github.com/HugsLibRecordKeeper/9762d1b1384823f1bb86909bed25b60d
thank you for clarifying!
For MU_Module_Ranged_A/B/C, the <restrictions> is:
<li Class="MU. UpgradeRestriction_RangedFighter" />
However, for MU_ArchoModule_Ranged, the <restrictions> is:
<li Class="MU. UpgradeRestriction_IsRangedFighter" />
The second class name has an extra "Is". This causes the info card for the Ranged Archo Module and the Perplex Ranged Module to crash.
If this is not intentional, I hope this report is helpful for a fix. Thank you for your work on the mod!
a) I realise polish is the spelling both for the cleaning and the nationality
b) its really funny to imagine rimworld mods are powered by the polish in some capacity
same D:
XML error: <chance>0.01</chance> doesn't correspond to any field in type Option. Context: <li><chance>0.01</chance><thingSetMaker Class="ThingSetMaker_Count"><fixedParams><filter><thingSetMakerTagsToAllow><li>MU_ArchoUpgrades</li></thingSetMakerTagsToAllow></filter></fixedParams></thingSetMaker></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlToObjectUtils.DoFieldSearch_Patch1 (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode
<...>
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Another idea would be exclusively for tunneler mech, an integrated combined deep scanner and deep driller, alllows to get any resources at almost any location in unlimited quantities.
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00076] in <51fded79cd284d4d911c5949aff4cb21>:0
【yellow error】Mod [Patch]make Mechanoid Upgrades Archotech items sellable dependency (gogatio.mechanoidupgrades.archotech) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
【red error】 Exception loading from System.Xml.XmlElement: System.MissingMethodException: Default constructor not found for type System.String
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00076] in <51fded79cd284d4d911c5949aff4cb21>:0
¿What could be the issue?
I hope this helps others and thanks for reading.
Don't get me wrong, this is not an attempt to blame the mod creator for this, I recognize it is a problem on my end, but I was wondering if you're aware of any mods that might compete with the loot pool or something like that.
In my mod list the biggest suspect is Integrated implants, but removing it would pretty much destroy my colony since it is mostly centered around some of its additions.
This is absolutely wild! Is this an issue with my mod environment/setup? Or perhaps there's a way to fix this behavior?