安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511291424&searchtext=silenced+shotgun+hud
If you're talking about what means "reanimations", it means that doing both animations at the same time will break it. So if you try to apply it for example, on L4D1 animations, and try to do it with COD or Arby's or Inter's animations, they will obviously not work. The only option you can do is completely convert this weapon into different animation, because you can always DIY and that way you don't have to use the L4D1 animations. I hope that's clear because I might not understand a bit as I'm Polish and some things I may not understand, especially that I'm not much of a advanced modder, I just do what I like to do, simple and basic edits are nice.
I'm just giving you ideas, don't take it bad xd, But if one day you upload one of this silenced weapons with compatible any reanimation compatible, that will be crazy honestly, Knowing that you did on some default weapons, gives me some hope that I can use in a future the reanimations i have with your silenced models, I Will like to see that happen sooner or later.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3304800998