Project Zomboid

Project Zomboid

[B42/B41]Bypass Container Capacity Limit
29 条留言
92-09  [作者] 10 月 26 日 上午 12:08 
@nytyme You can try to change the loading order of the mods. For conflicting function overwrites, the mod loaded later will overwrite the previous mod. If the car mod does not rely on function ISInventoryTransferAction:isValid() for other functions, then putting this mod after the car mod can theoretically take into account the functions of both mods.
nytyme 10 月 25 日 下午 2:52 
The mod "More Car Features + Spawn Zones Expansion" makes use of ISInventoryTransferAction:isValid() blocking the function of this mod. I tried moving their load order around but didn't seem to matter, so I disabled the car mod.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3520758551
yustin 10 月 21 日 上午 5:34 
@92-09 thanks man! love you!
92-09  [作者] 10 月 20 日 上午 9:50 
@yustin lol i just forgot it. Thanks for your reminder,now it should support b41
yustin 10 月 20 日 上午 8:07 
@92-09 well, you promised to update the mod for b41 within a few weeks.... more than 8 months ago :D No wonder you haven't modified anything lol
92-09  [作者] 10 月 7 日 上午 10:52 
Good news: The mod can be used normally in version b42.12, but it's funny that I didn't make any modifications
Gretschory 9 月 17 日 下午 12:29 
In what way is it broken? Is it possible that this mod is contributing to the insane lag issues I am getting after the update?
angelgirlsutures 9 月 8 日 上午 2:29 
@92-09 A separate mod, Inventory Tetris Overhaul B42, has issues with being unable to place any items into a keyring. Someone claimed that your mod, when combined with it, fixes that issue. That's what the other user was talking about.
92-09  [作者] 9 月 7 日 上午 9:53 
@IamSam Yes,after update this mod was broken, i will try to fix it when i have time,and btw "keyring issue" is just a example to explain the limit of this mod, i have no plan to make the keyring more powerful and i dont know whats the advantage you can take from this ......
IamSam 9 月 7 日 上午 3:35 
Still cannot get this to work for keyrings after installing. I see the drag and drop function won't work but I have no 'Transfer' or 'Move to container'.

I can't move anything into a container within my inventory; tool rolls, medical boxes, etc. However, I cannot put keys on a keyring anywhere
rose 8 月 27 日 上午 10:29 
this mod fixes the keyring issue from inventory tetris
BEanZ91 6 月 25 日 上午 5:31 
this doesn't work to fix keyring issue
BEanZ91 6 月 24 日 上午 10:13 
how do u use this mod ?
Leverpostei 6 月 18 日 上午 5:32 
JRoll
Xing 6 月 9 日 下午 9:02 
Is there a similar mod for B41
Meyar 3 月 3 日 上午 9:26 
Doesn't appear to work for me. Anyone know of any specific conflicting mods?
yayie 1 月 31 日 上午 2:23 
@92-09 I think lag is actually a bug after the update, it has been reported and the devs are looking into it. It's not the mod part. Sorry for the confusion.
92-09  [作者] 1 月 30 日 下午 11:26 
@yayie I've also encountered the lag issue, and it's quite noticeable. I've confirmed that this happens much less frequently with containers that have fewer items.

However, since we're using this mod, it's inevitable that our containers will be packed with a lot of items. There are some techniques to avoid the lag. Firstly, when transferring items from a container to the player's inventory, use the drag-and-drop method instead of right-clicking and using the context menu. Additionally, when moving items from the player's inventory to a container, you can select multiple items at once and then right-click to use the context menu, which also eliminates the lag. This might be because individual items have additional crafting options, so right-clicking on a single item can cause lag due to the multitude of possible recipe combinations.
92-09  [作者] 1 月 28 日 上午 6:13 
@ad.mil Yes, it's currently b42 only, but modifying it to be compatible with both b42 and b41 isn't difficult. You can try making the changes yourself, or I will update it within a few weeks (when I have some free time).
92-09  [作者] 1 月 28 日 上午 5:50 
@yayie This issue actually exists in b41 as well, where the game stutters when there are too many items in containers loaded near the player. This is unlikely to be a problem caused by this mod.I suspect that this lag is due to a decrease in optimization in this aspect after the game's update.
yayie 1 月 28 日 上午 5:06 
It works but however, after the B42.2 update, I notice there's a lag in the container is full or too much items in it. This does not happen in B42.1.
ad.mil 1 月 26 日 上午 2:47 
Is this only for B42..?
ad.mil 1 月 26 日 上午 2:45 
Hello. I'm on build 41 and can't find the right-click option you mention to store over capacity. I use a controller but AFAIK that doesn't change the mouse's right click menus. What am I missing..? Thanks for the mod!
92-09  [作者] 1 月 25 日 下午 11:44 
@Nepenthe Thank you for your suggestion, but I didn't make any changes to this part because I really don't think anyone would have such a need;)
92-09  [作者] 1 月 25 日 下午 11:41 
@ItsBigOof u can take a look at this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2976105553&searchtext=%E6%8B%BE%E5%8F%96%E9%99%90%E5%88%B6 I remember that its feature includes removing ground capacity restrictions, and this mod conflicts with bypass container capacity
ItsBigOof 1 月 23 日 下午 1:46 
Is there a way to bypass ground capacity, IE putting more duffel bags with heavy weights on one single tile?
wish 1 月 20 日 下午 6:22 
👍👍👍
Nepenthe 2024 年 12 月 31 日 下午 4:09 
If you want to allow for a TV-on-a-keyring then override the accept functions in media\lua\server\Items\AcceptItemFunction.lua so they always return true.
Hx 2024 年 12 月 31 日 上午 10:17 
Thank You