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素晴らしい Mod をありがとうございます。
So on average per month, even if you have 250+ publicity, you are going to average 144 guests, that means theres a cap to how much money you can make via lodging, tourism and player shops because it all depends on how many guests you get per month.
If you can somehow find a way to adjust the chance to spawn a guest per hour, that would go a long way towards fixing lodging, tourism and player shops...
So being able to fix it at 1 gold bar / 1000 orens shipped would make a huge difference.
Fix now live
It might be an interaction with another mod but I have no idea how to check.
Is it possible for you to look into it?
[Tourism Income Multiplier]
## Tourism income multiplier for Hearthstone level 1
# Setting type: Single
# Default value: 1
Level 1 Multiplier = 1
## Tourism income multiplier for Hearthstone level 2
# Setting type: Single
# Default value: 1.25
Level 2 Multiplier = 1.25
## Tourism income multiplier for Hearthstone level 3
# Setting type: Single
# Default value: 1.5
Level 3 Multiplier = 1.5
## Tourism income multiplier for Hearthstone level 4
# Setting type: Single
# Default value: 2
Level 4 Multiplier = 2
## Tourism income multiplier for Hearthstone level 5
# Setting type: Single
# Default value: 2.5
Level 5 Multiplier = 2.5
## Tourism income multiplier for Hearthstone level 6
# Setting type: Single
# Default value: 3
Level 6 Multiplier = 3
## Tourism income multiplier for Hearthstone level 7
# Setting type: Single
# Default value: 3.5
Level 7 Multiplier = 3.5
Same problem with the version on nexus mods.
[Inn Income Feature]
Enable Inn Income Adjustment = true
[Inn Income Multipliers]
Level 1 Multiplier = 1
Level 2 Multiplier = 1.25
Level 3 Multiplier = 1.5
Level 4 Multiplier = 2
Level 5 Multiplier = 2.5
Level 6 Multiplier = 3
Level 7 Multiplier = 3.5
This line is the lodging, in the config, perhaps the new update broke it if its not in there. Can you confirm and if its not appearing i will look into it over the weekend :)
1.增加管理点数 2.人口增加 3.土壤政策重做
4.增加旅游收入 5.增加酒店收入 6.即将推出更多
这个mod是我自己不同的mod和调整的组合,以及一些额外的功能。
每一个都可以在配置文件中开关,并且可以编辑到最合适的内容,想要一天10亿的旅游业?我支持你。但是默认情况下,这些值是友好平衡过的。
-根据炉石等级增加居民容量
等级以此类推= 10/15/20/30/40/50/75
-增加“土壤”政策肥力-每级增加肥力从5到25
-根据炉石等级增加旅游/客栈收入(成为旅游胜地或酒店老板)
第1级将游客收入乘以1(原版)
2级::1.25 ; 3级:增加1.5(然后每升一级增加0.5); 7级:3.5
-额外的管理点数
授予5个额外的管理点,在炉石等级已经给予的5个管理点之上。
设置文件:elin\ BepInEx \ config \ LeafElinHomeTweak.cfg
-我想要建议,包括细节调整!!
I like that I can adjust my own configurations.
This frees me from the guilt of having to pet unique NPCs.
I was installing the mods individually and am glad you put them together.
I think it makes sense to strengthen tourism and taverns, which were weak compared to tax revenue and farms.
To run a home that is both a tourist attraction and a sales place, even if I get Elin's blessing, I am still a little short on administration skills.
How about a buff based on the level of hearthstone?