Project Zomboid

Project Zomboid

Party System
342 条留言
Shenpai 23 小时以前 
Can't seem to add new characters with the Tab key. Not sure what is going on as the character creation process works, but once I click next to finish the creation, its just stuck on the menu and does not proceed to spawn.

Any ideas on how to fix this or what the problem might be?
leScepter  [作者] 10 月 5 日 上午 9:35 
That's def an interesting way to solve the problem haha. You can just teleport them to Rosewood jail and pretend they are immates. Again, what is saved is the stats of those chars, and those char are recreated using those stats when you join, so if you join multiple times, it would keep creating the same char using those stats.

I did try to remove the character programmatically btw, it just wasn't possible, unless I kill them then clean up their corpse immediately. I wish TIS would give us more useful API on this area, cause it's very limited and lacking rn.
badatthis 10 月 5 日 上午 9:24 
Thanks for the reply! I know my idea isn't like.... the intended use of it... just the closest thing I've found to a kind of annoying problem for folks running storylines in PZ MP. If I have all my admin powers with each character I think I might be able to make it work the way I want.

If they don't remove themselves when I leave than it's just a matter of teleporting them to an admin only area and leaving them locked up there till we need them again. Can have a little jail of NPCs lol. It'll probably be a couple months before the server is in a state to test this (I have so many things to test first) but I'll pop back in and let folks know here how it went in case others are curious.
leScepter  [作者] 10 月 5 日 上午 9:18 
@Sophia I can't say that is what I've seen thru my testing and playthru. It could be mod collision, since switching character is basically telling the game to switch Player 1 cursor to diff world character. It is 100% safe to delete, as the cursor is set to focus your main char on quit.

@badatthis I mean you could try. I havent put in any code to remove Player characters when you leave, because that isn't a concern for SP. For MP, there might be a chance that the player characters you created might get stuck there as uncontrollable characters until you restart the server. When you rejoin, it might spawn another set of characters from your created pool. The point of this mod is to support SP players with the benefits of playing MP, especially with B42 where you have lifestocks and such, it's kinda tying the player down from exploration if they want progression on those mechanics.
badatthis 10 月 5 日 上午 7:05 
So if I understand this correctly I could use this as an Admin on a server to play different NPCs? Like can I be in admin mode and use each character? Right now my only options is to change clothes and hairstyle through a different mod or to drink bleach and make a new character. With this could I make some NPC's as part of my party and park them someplace out of sight of my players and then easily swap them out as needed?

Or am I not understanding what I can do with this mod correctly?
leScepter  [作者] 10 月 4 日 下午 12:41 
Patched :spiffo:
Soultergeist 10 月 4 日 上午 12:38 
Hi, thanks for your mod! Recent hotfix/patch broke the fix to see your other characters (black screen, tiles not rendering, infinite errors, etc.).
Sophia (Sophel) 9 月 20 日 下午 11:58 
It's hard to understand what this mod is supposed to do. It works in a very unexpected way for me. Firstly, no one except the leader can forage (even for obvious lying objects, markers do not appear). Secondly, leaders receive all their teammates' traits when regain control, and traits remain with the leader until I re-enter the game. And yes, characters are completely invisible. Their stats are shared. A teammate spends endurance, I switch back and see that the leader is also tired. In short, for me, it's not working as I expected and not as described on this mod page. And I'm not even sure it's safe to delete it now.

And another thing I just noticed: I'm using a mod that adds drug dependancy, and the drug need moodlet only appears on the teammate's character who doesn't have this trait. The main character, who does have this trait, suffers, but I don't see the warning moodlet.
tc60254 9 月 19 日 下午 5:48 
This and Knox Event Expanded would be awesome together if only it worked :bleach:
Milk ♡ 9 月 19 日 上午 6:13 
It seems the mod "Purchase Traits" has an error with this mod, and constantly spams errors, The moment a character is made
Lukisito123 9 月 16 日 上午 9:33 
I have some suggestions to add to this incredible mod

-Add a remove/add mid-game option to characters
-Allow or not allow option to PVP in own characters
-Basic intelligence (loot, kill zombies, etc)

|||||| Issues
-In B42, Splitscreen it is bugged and cause that P2 or others players cant move

Thats all my suggestions for now, thanks!
WildFire 8 月 27 日 上午 10:59 
safe to *add/ *remove mid-game?
Keinori 8 月 20 日 下午 10:09 
amazing mod, I'm looking forward to seeing it working perfectly :steamhappy:
leScepter  [作者] 8 月 20 日 下午 3:59 
@超幸运级野兽 @h4de the super speed is one of the known quirks, I don't remember what caused it, but it's the underlying issue of the base code. I'll look into it, see if I can resolve it. I think reloading the save helps...?

@Nightshadelullaby It exists for B41 too. It's just a little hard to get the option to pop up, cause the right click has to be precise on the cell that contains the character (which is somewhere in between their legs). Isn't ideal but it's on the list for things to fix!

Also for people who ask for ghost mode, I looked into it. Ghost mode makes your character model invisible, which isn't what I really want for this mod. Sorry :er_sad:
Nightshadelullaby 8 月 17 日 上午 9:51 
Does the ask to follow option only exist in B42, i haven't seen any options to interact other then a medical check.
runningtargetzombiebait 8 月 8 日 上午 7:59 
I can finally stop dressing up mannequins and rp'ing a guy going insane from loneliness
h4de 8 月 2 日 上午 6:55 
I also see similar errors from previous forum posts; after character death and creating a new character, the new character is caused to accelerate 2x the speed and can level up really fast, it seemed like it a 2x game speed is applied on the character, alone.

Also tested on a mod called "Cheat: Rebirth", a debug-like mod. It also causes the same error on the same instance stated above.
Russo 7 月 19 日 下午 9:18 
Hi, I'm using the mod in -debug mode and I want to remove the numbers that appear below the character. I tried modifying the code but had no success. I'd really appreciate it if you could help me. Thanks a lot!
lunaire 7 月 15 日 下午 1:51 
Also chiming in for an option to make characters god/ghost mode when unplayed, if you can! I kinda love just having characters wandering about on base just for vibes.

Until an official option is added to this mod, I've just been using [B42]DebugMenu (QNWDebugMenuB421) to give unplayed characters Ghost Mode and No Thirst/Hunger/Fatigue. (You have to swap to them, enable these, then swap back to your main. The cheats stay on the party member, I found. Haven't tried it on B41 or with other debug menu mods.)

I also like using [B42] TTRP Poses to leave them in various idling poses (lounging/gathered in front the TV, conversing with one another, etc.) Just throwing these suggestions out there for others using this mod and wanting to breathe a little life into their party members.
Angry Granny Gamin 7 月 15 日 下午 12:25 
Would love if there was a sandbox option for making the characters not currently controlled be fully invulnerable when not actively played. I understand the complexity programming-wise of how and why for everything that goes into this mod- and I absolutely love it!!
It's just disappointing to not be able to take a trip with 1 or 2 followers, as they will likely die before I can swap to them
超幸运级野兽 7 月 13 日 下午 8:47 
This module has a bug. When a character dies and you click to create a new character, there is a high probability that the new character will cause the directional keys to lose control, and all actions will accelerate, but there will be no error message
Ayceeonethirty 7 月 13 日 下午 12:21 
@lescepter do they not fight on their own? I keep having people die if we get in anything cause they just let themselves get ate up lol
leScepter  [作者] 7 月 12 日 下午 1:19 
Yeah you gotta right click basically in between their legs. I'll see if that can be improved
Ayceeonethirty 7 月 12 日 上午 11:55 
are they supposed to not be able to fight on their own? is this basically just a character switcher?
Lord_Vengeance 7 月 12 日 上午 7:30 
@ayceeonethirty Unfortunately, it seems to be VERY picky about where you right click (at least for me). I usually try around their feet and just keep trying until their name pops up in the context menu.
Ayceeonethirty 7 月 11 日 下午 11:34 
I have no idea how to make them follow me. I have only this mod installed and it shows no option to do so when right clicking them or anything else on screen.
asunder 7 月 4 日 下午 12:29 
Thank you for responding.

Can it be possible to have characters that are nearby to be invulnerable when not in control?

I don't see the point of having them "far away" to be safe, I can just switch characters with the native Zomboid functions for this purpose. Zomboid is a game that requires quick reactions to stay alive and the current AI cannot handle that. So please add a way for the NPC that is close but not in control to be safe.
8hoursofsleep 7 月 1 日 下午 7:56 
"I wouldn't think anyone would like to tuck them all to sleep at the same time, so it works out this way."

I would love that!
kresent 6 月 28 日 上午 12:13 
Will we ever be able to command npcs to attack, search items, etc. in a future update?
leScepter  [作者] 6 月 19 日 下午 4:04 
@BlocksaverMax yeah Know Event Extended NPC is a huge conflict, since they are patching the game code in the same location.

@asunder if you go far enough away, everything is despawned, including the characters that arent in your control, so they are perfectly safe. The characters that are close enough to your currently controlled character are the most vulnerable, so you just need to be worried about those.

@Jet that's an interesting idea. I'll see what I can do.
Jet 6 月 15 日 上午 1:57 
@asunder oh no the other party members are vulnerable while switched out?! Thats why i removed the npc mod i was using before. The ai kept getting the neighborhood buildings destroyed for little benefit in combat. I feel like non player party members should be made technically invulnerable but maybe one of the random events could be starting with a minor wound when switching to them, with a higher percentage to become grievous injury the longer you go without swapping to them - if this happened during a zombie encounter or one in the vicinity. Not sure if thats possible but seems like a good compromise.

Otherwise I'd just like to order my people to stay at base while Im out. Assuming the wait command works that way
Jet 6 月 15 日 上午 1:54 
is there any way to pause the game while making a new character in SP?
BlocksaverMax 6 月 13 日 下午 10:07 
So huge issue I encountered.

1. I am using: "[B42] Knox Event Expanded NPC mod [alpha v0.2.31]"
2. I am using: "Zombies are still people, in a way"

First; Knox Event Expanded NPC mod requires you to also copy the 'zombie' folder into your games contents, so I'm concerned that there's an incompatibility issue.
Mainly; I believe there's something suverely wrong with the mod, most likely a conflict. I can create new NPCs, and control the NPCs, but I can't access the NPCs on the NPC Overview Menu. (No NPCs appear). Additionally, the NPCs stand there and do nothing, and are ignored by hostiles. I cannot right click and get the NPCs to follow me either.

Thank you.
Ruru 6 月 12 日 下午 9:37 
hi question, how do I make these characters fight alongside me? or do I have to manually do it like switch back and forth?
asunder 6 月 11 日 上午 4:05 
Do you think it is possible to make the other party members invincible (and maybe invisible) when you are not in control? Playing seriously is impossible, the AI is not good enough and you have to constantly babysit the other 'player' so the zombies don't creep up on them. Only option is to play without zombies.
leScepter  [作者] 6 月 8 日 下午 6:20 
I'm happy that my mod can improve the game for people!
dr_aio 5 月 30 日 下午 6:07 
Thanks a million for this fix!
My old save (full of patched mods since the early days of Build 42)
is running just fine with your update.
I honestly can’t thank you enough for all your time and passion!
leScepter  [作者] 5 月 29 日 下午 3:16 
@goongys That is unfortunate. There's nothing I can do about that... I would love to publish what I changed in that class, but I'm pretty sure that's against TOS to publish majority of their code publicly.

@luliela With no way to know how MP system is going to be in the future, I'm not really thrilled to make it MP compatible at the moment, as much as I want that to be a reality!
leScepter  [作者] 5 月 29 日 下午 3:11 
Patched! Sorry for the delay! I promise this timing has nothing to do with Graydennn's offer :er_uwu:
Grayden 5 月 29 日 上午 5:33 
Please patch it! I really like your mod! i promise to buy you a coffee
The General 5 月 28 日 下午 1:19 
I've been looking for a mod like this for a long time. Thank you for making it! 42.8.1 update made the other characters invisible again and pasting the three files results in errors and a black screen. What needs to change in the three files that would make it work again for the new version?
Wilburt 5 月 5 日 下午 3:57 
my characters dont follow when i ask to follow they just stand there
Javaugh 5 月 2 日 下午 7:32 
It would be nice to prevent characters from eating rotten or raw food the second you leave them unnattended
luliela 4 月 29 日 下午 3:59 
This is such a game-changing mod, I'm really happy to see activity in the chat and interest to keep updating. I implore looking into MP capabilities in the future; it would be big for RP servers for DMs who play multiple NPCs. Looking forward to seeing more development.
𒆜Obitual𒆜 4 月 19 日 上午 10:40 
After i replaced the zombie files it fixed the not controlled character not showing, however it causes male my characters to glitch in and out
Medicwattson 4 月 13 日 下午 6:13 
Does this work for mp?
goongys 4 月 13 日 下午 4:05 
@leScepter | so, this "non compatibility" is related with the not being able to see character bug patch. anyways, it is incompatible with the better vehicle physics mod. i'm sure either or would have to overwrite eachother for one to work because they both override the vanilla PZ zombie folder
leScepter  [作者] 4 月 12 日 上午 7:38 
Nope, just no ETA for next update cause I'm gonna be busy til June rolls around.
SuperFlex 4 月 12 日 上午 3:25 
Is this mod discontinued because there is no update since a little while ?
McGuigz 4 月 8 日 下午 4:58 
Do i need to start a new save to use this?