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Stack trace:
ZenComboLocks/Scripts/4_World/entities\itembase\combinationlock.c:358
ZenComboLocks/Scripts/4_World/entities\itembase\combinationlock.c:323
scripts/3_Game/dayzgame.c:3022
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:115
SCRIPT (E): NULL pointer to instance
Class: 'Zen_CombinationLock6'
Entity id:2983282
SearchForLoot/Scripts/4_World/buildings.c(2): Multiple declaration of class 'Land_Airfield_Hangar_Green'
Wondering as I don't know and figure I ask.. would this or can this be compatible with Search For Loot Improved mod?
Because there is that one mod "Immersive storages" or something, BIS / TLC, he has made them spawnable, but i meant more like, use those that are already in the houses, basically not having to spawn anything.
Or a second example would be the game Project Zomboid, which has ingame furniture, each having their own storage, in where you can place things, and they save.
Hope i was clear in my examples. Other than that, great work man ♥
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