Space Engineers

Space Engineers

Expanse weapons pack - weaponcore [EWP]
102 条留言
humanoid.mp4  [作者] 10 月 7 日 上午 9:11 
yeah, the another issue is that default settings for MES, weaponcore and the game in general are just not suitable for expanse-stryle combat (sync distance being like 3km turning every fight into cqb brawl and 100m/s speed being painfully limiting). MES mod has to come with pre-configured scenario world anyway
ArmedBOB 10 月 7 日 上午 1:45 
Nice! I played around in the past with having MES ships spawn around a certain zone for expanse ships. I have used the Aryx thruster packs which is The expanse thrusters. I was building ships and getting them to spawn with mes but the thing with mes spawn zoning is that each new start the planets could be on a different spot so it would through the zone spawning off. You'd almost just have to make a scenario to do it I think. Could be over thinking it.
humanoid.mp4  [作者] 10 月 4 日 上午 11:20 
@ArmedBOB if you want to have some fun in creative, you can try this WIP thing https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3459082788

It has encounters with behaviours, but no spawn conditions for them yet because I didn't have time to get my shit together and actually make it survival-ready. You can stil use /MES.SSCS command to spawn them in and try them out
ArmedBOB 10 月 4 日 上午 9:54 
Great weapon pack! We need a good MES pack to go along with these weapons.
Whale 9 月 19 日 上午 12:02 
Would awesome to see both a belter railgun turret and a coilgun turret like on the Sigma Draconis server
CurtimusPrime92 7 月 16 日 下午 6:30 
i can confirm the issue is with only turrets not doing anything both EWP and Aryx just sit idle and never attempt to track or fire at valid targets but any other LOS only weapons can be fired from mouse fire, next i will check if turrets can be fired in manual non-AI mode
humanoid.mp4  [作者] 7 月 13 日 下午 10:04 
Never balanced these with defence shields in mind. Will take a look into this
andrew_denison 7 月 13 日 下午 7:53 
this could just be an issue with my mod config but I noticed in testing a few ships that railguns seemingly do no damage against shields from the defense shield mod, kinda weird since all of the other weapons seem to work fine with it.
CurtimusPrime92 7 月 7 日 上午 11:50 
i can fire "Aryx Weapon Enterprises Vol. 1" LOS only weapons, so i am gonna see if i can fire "EWP" LOS only weapons to be sure it's only just turrets aren't turret'ing lol
CurtimusPrime92 7 月 7 日 上午 11:46 
i believe i have general issues with weaponcore mods, your mod isn't the only weaponcore weapon pack that never has it's turrets automatically fire "Aryx Weapon Enterprises Vol. 1" turrets wont fire for me either i'll try to find out more on my own and report back
humanoid.mp4  [作者] 7 月 7 日 上午 3:37 
That's weird - on my end PDCs work fine - just checked that. Do you feed them correct ammo type? does this happen to retractable PDCs only or all PDCs in general?
CurtimusPrime92 7 月 5 日 上午 3:57 
oh yeah, they do retract when toggled off but I've had them running the whole time and never seen them fire a shot so i taught they were bugged, I've had to rely on vanilla gatling turrets + weaponcore vanilla weapon replacer because with just MCRN PDCs i get constantly ganked by MES spawns due to them never firing even with ammo
humanoid.mp4  [作者] 7 月 4 日 上午 7:57 
do they move when on/off?
CurtimusPrime92 7 月 3 日 下午 5:42 
does load order matter with this? i have animation engine but the deployable MCRN PDCs are only ever in the "deployed" position...
CosmicStory 6 月 19 日 下午 3:51 
Thanks so much man for doing all the work and importing the series in SE.
I liked the turret so much when I saw it on the series and then
I found the mod and was very skeptic but oh man 10/10. The turrets feel like something that has been missing in SE:selike:. It's so much better.
NyaruQwQ? 6 月 19 日 上午 2:12 
Ты если для превью Муравья нашего легендарного используешь, укажи хоть того в секции про используемые корабли))
Nerevar 6 月 17 日 上午 6:04 
I could fucking cry, this is AMAZING!
Revan 5 月 26 日 下午 10:10 
and maybe some more non turret railguns?
Revan 5 月 26 日 下午 10:05 
can you add railguns and more torpedoes for small grid? and the retractable pdcs?
Raptor-TJC 5 月 24 日 下午 2:22 
Can you make a Weaponcore version of Gundam Mobile suit Weapon mod (Both large and small weapons) that reaches upto 12km? It would be awesome
Plume41 5 月 14 日 下午 2:36 
Thank you!
humanoid.mp4  [作者] 5 月 14 日 下午 1:44 
Maxhudfocusdistance is the thing you need to change, yes
Plume41 5 月 14 日 下午 12:01 
Sorry not a modder so I am trying to find the right config file.

Digging into the Save Files I found CoreSystemsServer.cfg but the only thing I see in that is a "MaxHudFocusDIstance"

Not seeing a WC config file unless that is it?
humanoid.mp4  [作者] 5 月 13 日 上午 2:59 
10k lock range is default weaponcore lock distance. It can be changed in wc config located inside world folder
Plume41 5 月 12 日 下午 9:43 
Having so weird things happen.
1) I cannot get the heavy Rail Gun to Track/Fire at targets.
2) I cannot get the radar block to track/lock targets hence the Torpedoes do not fire.

Tried slaving them to a Custom Camera Turret but am still stuck with the 10k lock range.
wingmaster 5 月 4 日 下午 10:25 
now all we need is a sojourn weapons mod to complete the more realistic sifi weapon packs for se
humanoid.mp4  [作者] 5 月 2 日 下午 9:26 
turn it on/off and it should move

Also check if animation engine is installed and didnt crash
SaintEaon 5 月 2 日 下午 6:13 
@humanoid.mp4 Thank you. One other question, the retractable PDCs don't seem to retract, any idea waht's up with that?
humanoid.mp4  [作者] 5 月 2 日 上午 2:48 
@SaintEaon "MCRN 40mm Ammo Box"
SaintEaon 5 月 1 日 上午 10:05 
What type of Ammo does the MCRN PDCs use? It doesn't seem to accept gatlin ammo
Saito 4 月 17 日 上午 10:29 
nevermind i can still only get them to fire with test fire and manually, won't lock on to anything that i select with scroll wheel or right click (they do get selected)
Saito 4 月 17 日 上午 10:00 
Well, i have no idea why but they are suddenly working ... i swear weapon core is getting glitchier these days.
Saito 4 月 17 日 上午 9:28 
fair enough, let me know if there is anything i can provide from my end to help, we are playing on a dedicated server, the torpedo doors open and close but don't shoot
humanoid.mp4  [作者] 4 月 17 日 上午 9:24 
I will look into this
humanoid.mp4  [作者] 4 月 17 日 上午 9:23 
I don’t know either they worked fine last time I checked
Saito 4 月 17 日 上午 9:18 
they also don't shoot at all even in test mod, should the torpedos shoot in test mode?
Saito 4 月 17 日 上午 9:06 
Target is definitely locked so iunno why that is happening
Saito 4 月 17 日 上午 9:06 
Actually i can't get any of the weapons to fire at all =/
humanoid.mp4  [作者] 4 月 17 日 上午 9:02 
you have to lock target with WC hud in order to fire them (scroll wheel or rmb)
Saito 4 月 17 日 上午 8:56 
i can't get the UNN torpedos to fire at all, and i noticed the shoot toggle for on/off simply goes back to off automatically.
humanoid.mp4  [作者] 4 月 6 日 下午 12:25 
Also let’s move this discussion to bug reports
humanoid.mp4  [作者] 4 月 6 日 下午 12:25 
Can you send me the world where this happens consistently?
[BB] Scrap_survivalist 4 月 6 日 上午 11:39 
another thing is that they wont even shoot when in test mode too
[BB] Scrap_survivalist 4 月 6 日 上午 11:34 
Belter flak cannon, Bush Shipyard, 40mm Nariman mounted, and the belter kess-hashari. All the normal turrets. I have power, and the correct ammo inside them too
humanoid.mp4  [作者] 4 月 6 日 上午 11:27 
Also try reloading the world when this happens. Usually this fixes similar issues. Unless you are playing on a server
humanoid.mp4  [作者] 4 月 6 日 上午 11:20 
Is that related to retractable ones or all guns in general?
humanoid.mp4  [作者] 4 月 6 日 上午 11:17 
Which guns refuse to fire
[BB] Scrap_survivalist 4 月 6 日 上午 11:03 
I don't get why the turrets sometimes refuse to work. I lost an entire craft because they refused to attack the ship destroying me. These weapons are VERY buggy
[BB] Scrap_survivalist 4 月 5 日 下午 5:37 
for some reason, a lot of the guns don't work. I have them connected to a container with the ammo it requires, but it still doesn't shoot
humanoid.mp4  [作者] 3 月 22 日 下午 11:15 
Since when does this mod have a unn heavy railgun