Crusader Kings III

Crusader Kings III

No army sound delay
21 条留言
10-tacle 10 月 7 日 下午 2:13 
Wonderful Mod!
outlander7 9 月 17 日 上午 7:40 
Oh my goodness, thank you! This is legitimately such a wonderful mod.
Agami  [作者] 9 月 1 日 下午 2:15 
Good news, we figured out how to get rid of the crash!
(let's hope the coronations update doesn't bring it back)

Resubscribe if steam doesn't update it. You can check if you have the new files by opening the mod folder, in sound/banks you should have "Army sound fix" bank
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄] 4 月 10 日 下午 11:32 
If you want to disable the game's ability to create crash reports altogether delete the "C:\Users\<username>\Documents\Paradox Interactive\Crusader Kings III\crashes" folder then create a new text file and rename it from "New Text Document.txt" -> "crashes". (Make sure you've got file extensions on.) On Windows a file and a folder can't have the same name so you're preventing the game from recreating that folder. This prevents the file bloat and the popup.
zonepazone #ProjectAlice 3 月 20 日 下午 3:53 
perfect
Saint Maurice 1 月 7 日 下午 11:56 
what files should we be deleting? just files in crashes or are their other folders affected?
Demon King 1 月 4 日 上午 11:07 
Regarding the crash, the game dumps 250MB+ into the documents folder of the game on exit, so clean it up regularly or it will bloat considerably over time.

@Agami Would add a note to the description as I was looking around to confirm it was from this mod.
Agami  [作者] 1 月 3 日 上午 9:17 
@TheBigE yeah, for some reason adding a custom sound does this.
Granted, it doesn't crash during gameplay, so it's not a big deal.
TheBigE 1 月 3 日 上午 8:29 
Apparently this mod causes the game to crash to desktop upon trying to exit. Not sure why, but it's still a thing that happens.
Excel.exe 1 月 2 日 下午 11:54 
I thought the game was just lagging when I did this I can't believe they just made it that way, literally unplayable without this mod now.
seaton967 1 月 2 日 下午 4:05 
I did not notice it until I see this mod.
Agami  [作者] 2024 年 12 月 31 日 上午 9:06 
made the sound interrupt itself (if you click a bunch) and tied it to volume controls, so it will be adjusted with either Interface volume or Sound Effects slider

@eztoom right, I see what you meant. Their original stated goal was to make sure the game isn't too loud. But this specific delay was only added with Legends of the Dead, and to my knowledge, they never commented on it.
I can see the possible reasoning, but it just *feels* wrong.
Crazy Chihuahua 2024 年 12 月 31 日 上午 4:39 
QOL!
MateusZ 2024 年 12 月 30 日 上午 9:00 
FINALLY
Tortellobello45 2024 年 12 月 30 日 上午 7:00 
This guy is fixing the damn game alone.
Lord 2024 年 12 月 29 日 下午 3:53 
I'd love to give a source. You can find it in the original sound design dev dairy.
Agami  [作者] 2024 年 12 月 29 日 上午 4:19 
@10-tacle oh god I hate the shield banging :D thanks for letting me know about that mod
10-tacle 2024 年 12 月 29 日 上午 3:46 
Great Mod! Thank you! Together with "no more shield banging" this is one of my favourite mods!
Myphicbowser 2024 年 12 月 28 日 下午 8:05 
Oh thank HECK, this is MUCH better already, thank you

And yeah Eztoom I'd love a source
Agami  [作者] 2024 年 12 月 28 日 上午 11:20 
@eztoom source?
Lord 2024 年 12 月 28 日 上午 10:49 
That move was intentional to represent the strategic change and to not overload the player with too much noise.