Project Zomboid

Project Zomboid

Improved Projectile B42
63 条留言
Joos 10 月 15 日 下午 12:44 
I retract my last comment, this does work with the bandits mod.
Mayu~ 10 月 7 日 下午 2:51 
Does not work with bandits mod
JUMO 8 月 18 日 上午 4:13 
there is a problem with bullet penetration. i am using Rain's Firearm and most of the guns have problem with penetration....
DannyDrx 8 月 14 日 上午 9:43 
Can't turn on ragdoll for this one?
Everything else works fine
Just wanted the ragdoll
Chucktom88 5 月 28 日 下午 9:12 
shotguns dont work
UltimateTK 5 月 20 日 上午 9:59 
42.8 패치로 래그돌이 생겼는데 한번 봐 주실수 있을까요?
RKZ 5 月 4 日 下午 2:45 
Doesn't it have a custom blood effect? ​​It was the best part of the mod.:steamsad:
Naugrim 4 月 11 日 上午 3:10 
Thank you very much, my friend. I used this mod in 41 builds and now it was very lacking. I bow low to you for your hard work.
Dr. Quackers M.D. 3 月 26 日 下午 5:56 
it ant be used with its dependence as you cant even see .41 mods on build .42
Middle eastern Scoutmain 3 月 22 日 上午 5:57 
knox event npc b42 compability?
UltimateTK 3 月 21 日 下午 5:53 
Thanks for the quick update
N0wh3re  [作者] 3 月 21 日 下午 5:09 
@UltimateTK @oip666
Thank you for detailed bug report. has been fixed and updated.
oip666 3 月 20 日 下午 6:40 
Hi, same bug here: when you shoot a metal sheet barricade, the projectile just gets stuck in the barricade. It causes a bug where I can still shoot with my weapon, but no bullets come out of the barrel.

To debug, I need to move about 200 squares away.

function: checkBarricade -- file: ImprovedProjectile_03_blockcheck.lua line # 159 | MOD: Improved Projectile B42
function: checkBlocked -- file: ImprovedProjectile_03_blockcheck.lua line # 689 | MOD: Improved Projectile B42
function: projectileOnTick -- file: ImprovedProjectile_01_main.lua line # 1247 | MOD: Improved Projectile B42
UltimateTK 3 月 20 日 上午 7:29 
function: checkBarricade -- file: ImprovedProjectile_03_blockcheck.lua line # 136 | MOD: Improved Projectile B42
function: checkBlocked -- file: ImprovedProjectile_03_blockcheck.lua line # 800 | MOD: Improved Projectile B42
function: projectileOnTick -- file: ImprovedProjectile_01_main.lua line # 1247 | MOD: Improved Projectile B42

건물에 나무판자나 금속판으로 바리케이트를 쏘면 에러가 만개 가까이 올라가고 총을 쏴도 좀비를 통과해 버립니다.
Juani 3 月 19 日 上午 9:26 
I have an issue right now with scopes, if they are mounted on a firearm the mechanics of the mod gets override by the vanilla aiming. Anyone else?
chelenia 2 月 12 日 上午 4:12 
@Vincenator Ahh. I see what you're saying, yes. Exactly, and as you said, the shotgun doesn't seem to be doing its job in build 42.
Metal Izanagi 2 月 10 日 下午 9:19 
@Vincenator It's literally a bug. It's the same bug that makes it nearly impossible to aim at anything a floor above or below you.
RobTheContractor 2 月 10 日 下午 6:56 
i too love to spread misinformation on the internet
Vincenator 2 月 10 日 上午 3:16 
@Juani @chelenia its not a bug, the devs made the questionable design choice where you cant shoot crawling zombies with shotguns
chelenia 2 月 9 日 下午 6:14 
Yes. I also had a bug where my character would get stuck when shooting crawling zombies.

However, I've uninstalled this mod and the bug still occurs, so it could be an issue with Build 42 itself or with the gun mod.
Juani 2 月 9 日 上午 8:15 
now theres a bug shooting crawling zombies
chelenia 2 月 9 日 上午 7:46 
This comment is for people who are going to use this mod.

I can't shoot animals with this mod, and conversely, my shotgun that could only kill one zombie comes to life with this mod. It's a really good mod, but the lack of hunting is a huge disappointment. I don't see this being improved unless the original author returns.
chelenia 2 月 9 日 上午 7:44 
이 모드를 쓰면 동물을 총으로 쏴 죽일 수가 없네요. 반대로 이 모드를 쓰면 좀비를 한 마리 밖에 못 쏘던 샷건이 살아납니다. 정말 좋은 모드인 건 맞는데, 사냥을 못한다는 부분은 많이 아쉽습니다. 원작가님이 돌아오지 않으시는 한 이 부분이 개선될 일은 없어 보여서 더욱 그렇네요.
Juani 2 月 9 日 上午 7:40 
@Smurf∞¸.•'¯) arent there any incompatibilities? I changed the max values in the script and that worked for me.
Smurf∞¸.•'¯) 2 月 2 日 上午 6:54 
@Juani damage solve by using both mod improve n Atro togather
Smurf∞¸.•'¯) 2 月 2 日 上午 6:53 
@psm0811 and its working fine with both mod togather
Smurf∞¸.•'¯) 2 月 2 日 上午 6:52 
@psm0811 that why i use both mod togather
Juani 1 月 31 日 下午 12:48 
could you modify the max damage able to deal through pvp? Being able to increase it like 3 times more than its max posible now seems to accommodate it.
Juani 1 月 28 日 下午 2:31 
I cant kill in less than 20 shots a knox event expanded npc, any ideas why? Already changed the pvp values for damage and nothing was different.
psm0811 1 月 28 日 上午 2:13 
@Smurf∞¸.•'¯)
"ATRO" can hunt alone, but "Improved" can't hunt alone

"improve" alone impossible to hit animal
Smurf∞¸.•'¯) 1 月 25 日 下午 10:35 
@psm0811 i use improve with atro no issue hitting animal
Smurf∞¸.•'¯) 1 月 25 日 上午 1:45 
aim your cursor slightly above the zombie head
Smurf∞¸.•'¯) 1 月 25 日 上午 1:38 
@Doober
for non shotgun weapon , damage is normal u just need to hit the zombie head to get critical damage , so aim for the head
psm0811 1 月 24 日 上午 5:54 
Animals don't hit. My aim level is nine, but no hit
N0wh3re  [作者] 1 月 22 日 下午 6:19 
@nickolas.black.nb okay :) i completely forgot..
nickolas.black.nb 1 月 22 日 下午 5:53 
Traslation to UTF-8 please. TY
N0wh3re  [作者] 1 月 22 日 下午 4:49 
@HideoKuze I don't think they are compatible. btw what is the reason that you want to use them both? i mean, doesn't both have same feature (physical projectile..)?
HideoKuze 1 月 21 日 下午 4:10 
@N0wh3re Hi, is this mod compatible with ATRO mod? Should I use them at the same time or I just need to use this one? Because when I use them together, I have two crosshair and the iso blah blah setting can't solve this problem
Juani 1 月 21 日 下午 12:25 
yes, both cursor overlaping
N0wh3re  [作者] 1 月 21 日 上午 10:42 
@Juani I could not reproduce your issue. are you sure you changed Mod Option in the Main Screen and load your game again?
Juani 1 月 21 日 上午 10:17 
though I followed what you said to others, have the same problem with cursor
Linben 1 月 13 日 上午 7:13 
Thank you, kind sir. will wait for the fix...
N0wh3re  [作者] 1 月 11 日 下午 5:50 
@TRD | Wan Belfiore
Happy PZ time :spiffo:
TRD | Monty 1 月 11 日 下午 5:00 
Thanks!
N0wh3re  [作者] 1 月 11 日 下午 4:55 
@TRD | Wan Belfiore
Check "remove iso blah blah" in the mod option to remove vanilla crosshair.
TRD | Monty 1 月 11 日 下午 4:52 
how do I remove the default crosshair from b42? It's overlapping with the crosshair from this mod.
N0wh3re  [作者] 1 月 11 日 下午 12:29 
@Liben I will see what is the problem and I will fix if I can :steamthumbsup:
Linben 1 月 11 日 上午 9:28 
hello author! great mod! anw, any plans for knox event expanded NPC mod support? most ppl using the NPC mod aren't damaging them with guns when both mentioned mods are installed...
N0wh3re  [作者] 1 月 10 日 下午 6:43 
By recent update, I fixed errors pop-up when you are using this mod with Bandits NPC mod.
N0wh3re  [作者] 1 月 1 日 下午 8:54 
@Chime No, I don't get any news from him. so you are right.