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报告翻译问题
You might want to put "OBSOLETE" on the title of the mod page so people know.
Thank you to the mod's developers for his honorable service to the community
Overiding this function might conflict with the mods that interact with the context menu.
Installation of your modules must be avoided by installing Throw your bag across this module, as your modules are very practical!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3391902125&searchtext=Throw+your+bag+across
Do you have this mod enabled too?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3406674803
Because there might be a conflict between these two mods
Le mod activé, je peux aller nettoyer mes bandages dans l'évier. à mon avis tu as un autre mod qui interfère, mais pas le mien. j'ai essayé en activant et désactivant le mods ect, tout fonctionne dans tout les cas, donc ça doit être autre chose.
Sachant que, la seule chose que mon mod fait c'est ajouter un nouveau menu uniquement aux fluid containers, ça ne change rien au reste pour l'existant, ça ne touche pas aux éviers qui est un système à part
To sum up, this mod makes washing bandages in the sink buggy. When I activate the mod, washing bandages in the sink no longer works. So I think the mod interfères with that. Because when I deactivate it, it works.
Sorry for my English, I'm French.
However, you can't wash a dirty bandage in a rain collector like you can do only now in a sink, with the updates.
So yeah, you're not referring to a "bug" here, but you're asking for a feature request here instead.
Please be careful about it, i'm trying to be mindful and going as fast as i can when any of my mods is broken to please y'all, but stop calling "bug" everytime when there isn't any.
- Fixed missing CanBeWashed tag for dirty bandages, rags, denim and leather strips.
- Fixed Context Menu not checking inventory for items with CanBeWashed tag.
@Skedastic: Yes, that's right. Water Troughs aren't built at all with the new water system like for the water collector, so this mod doesn't apply to them. I would add them if they were, but it seems like an entire other system... It would mean writing another complete new mod for it. i'm not sure why they did that.
WARN : Lua f:0, t:1737321628656> LuaManager$GlobalObject.require > require("ISUI/ISWashClothing") failed.
f:0, t:1737321628656> LuaManager$GlobalObject.require > require("ISUI/ISWashYourself") failed.
I just wanted to post it here so can see it.