Project Zomboid

Project Zomboid

Paniqeur Trait [B42 Compatible]
28 条留言
Rice-g 8 月 28 日 下午 8:08 
PZ God bless you Author <3
somewhatfrog  [作者] 8 月 24 日 上午 3:56 
@Its Over 9000!!! enjoy! :cherrypie:
Its Over 9000!!! 8 月 24 日 上午 3:25 
wow then this mod is amazing)))
somewhatfrog  [作者] 8 月 24 日 上午 3:10 
@Its Over 9000!!! if you mean Combat Mastering Skill then yes it should work.
Its Over 9000!!! 8 月 24 日 上午 3:06 
is it compatible with combat master mod?
somewhatfrog  [作者] 5 月 25 日 下午 6:17 
@ityaboijay69 additional, yes. Though currently in B42.8.1 Ax-pert is apparently bugged and does not increase the attack speed
Swis 5 月 25 日 下午 4:39 
a bit confused on "Up to +12.5% with attack speed boosting traits like Ax-pert (Axeman)" Does this mean axeman trait only gets the 12.5% boost or do would it also get the +25%?
somewhatfrog  [作者] 3 月 22 日 上午 10:19 
@poopsock I might look into it but instead it would make more sense for panic to not decrease over time at all and I think there is already mods for that.
=7Cav=PFC.Anderson.TP 3 月 22 日 上午 10:10 
@somewhatfrog it really is a shame that adrenaline junkie gets useless. Would you ever consider adding a mod that changes adrenaline junkie to work the same as paniqeur?
williamasecas 3 月 18 日 下午 5:31 
Yes I am aware of that. I just preffer the game to be kind of realistic when it is about mechanics.
somewhatfrog  [作者] 3 月 11 日 上午 11:17 
@williamasecas it would, but panic decreases over time which would make trait useless after some time survived. Just as it is with Adrenaline Junkie
williamasecas 3 月 11 日 上午 10:38 
It would make more sense if the bonus were gained depending on the level of panic and make it work with zombies amount only for characters with the Desensitized trait.
Construct 3 月 4 日 下午 4:24 
I think the realistic panic idea is still a great idea.
Keykezo 2 月 1 日 上午 12:40 
lmao i thought of making "realistic panic" but this one completely removes that need
somewhatfrog  [作者] 1 月 18 日 下午 4:01 
@Prusak np!
Prusak 1 月 18 日 上午 9:08 
Thanks man for explain !
somewhatfrog  [作者] 1 月 18 日 上午 7:49 
Up to means maximum possible, so if at 60+ zombies it is +12.5% then at let's say 30 zombies it is +6.25%
Prusak 1 月 18 日 上午 6:44 
Thank you !...and last question...do you can explain more how its stack with mele matician ?

Its give additional 12,5% or when you have melematician its give maximum of 12,5% ?
somewhatfrog  [作者] 1 月 17 日 下午 4:41 
@Prusak hi! Heavy is heavy swing animation weapons like Sledgehammer or Woodaxe
Prusak 1 月 17 日 下午 3:57 
Hey,

@somewhatfrog,If i good understund,heavy weapons count as all twohanded ?
somewhatfrog  [作者] 1 月 16 日 下午 1:40 
+ spears and knives now work properly
somewhatfrog  [作者] 1 月 16 日 上午 7:47 
+ not mutually exclusive with Paniqeur anymore
somewhatfrog  [作者] 1 月 12 日 下午 1:06 
+ reduced the amount of required chasing zombies for max boost in half (60 instead of 120)
+ added compatibility with Melee-matician Trait
somewhatfrog  [作者] 1 月 2 日 下午 12:31 
@Daniel T :spiffo:
Daniel T 2024 年 12 月 30 日 下午 5:58 
Love this mod thanks for making it for me dude :steamhappy::steamhappy::steamhappy:
somewhatfrog  [作者] 2024 年 12 月 28 日 上午 10:35 
@Conductor thanks! The numbers are fine tuned, I won't go into the details but any shift will make it either op or useless, this trait is pretty strong in the right hands hence the points cost. You can always increase the amount of available trait points in the sandbox options

@David Hogins heheh, enjoy!
David Hogins 2024 年 12 月 27 日 下午 5:53 
What??? We can make atk speed traits since when? Damn, want to test this asap
Conductor 2024 年 12 月 27 日 上午 11:39 
I really loved that mod. Can you make numbers configurable ? (like the bonus or zombies needed)