武装突袭3

武装突袭3

The Moon
69 条留言
Doc [KSK] 10 月 4 日 下午 4:59 
next we are going to steal.......THE MOOOOOOOOOOOOOOOOON ~ gru
Popo Bigles 7 月 14 日 上午 12:44 
aeiou
Veteran 5 月 19 日 上午 12:21 
Thanks, will keep an eye on this ;)
Luriss  [作者] 5 月 17 日 上午 5:00 
@Veteran I haven't touched it. I have been working on other stuff though, but it'll be a while before it's ready
Veteran 5 月 16 日 上午 3:18 
@Luriss / @Jace What you said sounds really great about this gravity system, any update about this Work in Progress ?
Luriss  [作者] 2 月 28 日 上午 1:34 
@MrJayDarlington I resigned the PBOs, lmk if it's still giving you issues
Luriss  [作者] 2 月 25 日 下午 5:15 
@MrJayDarlington Ok that's... odd. The PBOs are signed.
I'll have a look on the weekend
MrJayDarlington 2 月 25 日 下午 2:46 
@luriss Yes, the bikeys that servers require for signature verification.
Luriss  [作者] 2 月 25 日 下午 2:34 
@MrJayDarlington As in the whitelist for servers mods?
MrJayDarlington 2 月 25 日 上午 11:38 
Hi just letting you know that the whitelist key doesn't work
ariel 2 月 6 日 下午 6:14 
WOW, JACE! We look forward to the results of your efforts.
Thank you very much
Luriss  [作者] 2 月 5 日 下午 10:18 
@Jace Oh don't worry, any implementation would be optional. I'm glad you're enjoying the map!
Jace 2 月 5 日 下午 10:01 
@Luriss Sounds great, but I would recommend against packing it with the map, let the players decide for their use case would be my suggestion.

I absolutely love the map, and it's spurred all these creative ideas! So thank you!
Luriss  [作者] 2 月 5 日 下午 9:34 
@Jace Wow, honestly I thought Moon gravity wasn't even possible. I'd definitely be interested in packing it into the map
Jace 2 月 5 日 下午 9:02 
@Ariel
Hey!, I will gladly share the scripts, and it is absolutely my intention to do so, but not until they are done and bug tested in multiplayer. The scale of it has gone up a bit... I've got functional moon gravity for both objects and players, as well as making spacebar do a fun moon jump for players. That wasn't enough for me, and I've cooked a space suit script that tracks oxygen percentage and suit pressure. When you get shot, the oxygen drains out of your suit faster, displaying particle VFX, and you can patch it up with duct tape... I'm currently working on functional airlocks that track the external pressure of the player... yeah I'm cooked lol

I have gone a bit overboard with it because I've been having fun making it, and I am looking forward to releasing it once I have used it for my unit in a couple of weeks time! I'll post it here, and share it with Luriss if they want to link it with the map too. Cheers
ariel 2 月 5 日 下午 5:33 
Jace, it would be great if you would share what you have accomplished regarding the lunar gravity effect with us.
Please consider it.
Luriss  [作者] 2 月 5 日 下午 2:43 
@The Human Cannon
No, that issue is on ace's end.
какова влада 2 月 5 日 上午 7:50 
man, this with antistasi game mode would be CRAZY
The Human Cannon 2 月 3 日 下午 10:10 
@Luris is there a chance you could make an update/mod that disables the setAnimSpeedCoef script to make the map work with ace? Or maybe there is a way to disable map scripts?
Jace 2 月 2 日 上午 6:28 
Yep, I have narrowed it down to a problem with ACE. I thought I unloaded it when testing the issue, but I didn't fully unload it, which is why I incorrectly deduced that it was a problem with the map :P

I have made a low gravity script and got around the issue with setAnimSpeedCoef by setting it on-frame and the effect is incredible. Thanks for the fantastic map, I love the work you've done with the skybox!! Cheers
Luriss  [作者] 2 月 2 日 上午 5:46 
@Ariel Huh, I'll look into that. Thanks for letting me know!

@Jace Iirc setAnimSpeedCoef doesn't play nice with ace, causes the reset your getting
Jace 2 月 2 日 上午 1:28 
Hey Luriss, is there a script running on this map that uses setAnimSpeedCoef?
I'm trying to write my own moon gravity script, but the animation speed keeps getting reset back to 1.0
Any idea what's causing that? Thanks!
ariel 2 月 1 日 上午 10:34 
Some time ago I asked if it was feasible to include a lunar gravity effect in this map.
I understand that it would not be possible for now.
However, I now remember that there is an interesting mod, which uses a similar effect: "Remnant".
It would be interesting if someone with knowledge of scripts could explore that example.
I myself sent a query to the author of that mod about the subject, I am afraid that the author is no longer very active in the ARMA community.
from_the_eye 1 月 29 日 下午 5:19 
MOON WAR NOW
random Techpriest 1 月 27 日 下午 2:08 
MOON WAR NOW
Gabel 1 月 26 日 上午 3:54 
i swear i seen 6 doritos bags battling eachother there
Mr Noseybonk 1 月 5 日 上午 5:18 
Anyone done the "we never actually went there" jokes? :BlitzNoBro:
Shaker 1 月 4 日 上午 8:04 
Works great, definitely a novelty, a lunar city would be cool and tunnels! I've never been to the moon but it looks like the moon.
Junko Space Mommy 1 月 3 日 上午 5:40 
This will fit perfectly for Touhou mods with the Lunarians.
LEE O C 1 月 2 日 下午 6:43 
cool im doing sci fi missions atm. thanks for the ' enableEnvironment false; ' heads ups too 👍✌👽👾
battlebrother skibeday twolet 1 月 2 日 下午 3:36 
spaaaaaaace!
Ironside 1 月 2 日 上午 3:33 
any possibility for Apollo 11 Lander or like a decor side mod?
J-Money 1 月 2 日 上午 3:31 
so cool to play this simulation considering we've never been to the moon and the moon landing was 100% a psyop
Luriss  [作者] 1 月 2 日 上午 1:46 
@Corporal Ray Person We'll see, but that's definitely the kind of thing I'd be going for if I try

@Vectif I did see something about removing environment sounds, but I put it on the back burner to deal with other stuff, I might have another look at it now

@AccuracyThruVolume It's just a 2000m radius circle with an image slapped on the front. Make your own with whatever texture you want and set it as the moonObject in your terrain config.
AccuracyThruVolume 1 月 1 日 下午 8:24 
@Luriss How did you do the replacement for the default moon sky object to be the earth instead? I'm looking at doing an alien map and would like to replace the default moon with another texture
Vectif 1 月 1 日 下午 12:28 
Hey, if you want to look into removing/editing/changing environment sounds on the terrain as mentioned on your description, you should look into CfgEnvSounds, and therein read about CfgSoundSets, CfgSoundShaders, and CfgEnvSpatialSounds. All the terrain sounds are customizable and those keywords should help get you started! Cheers.
Corporal Ray Person 1 月 1 日 上午 6:15 
Come on man, if you're gonna do moon buildings ya gotta do Jamestown from For All Mankind
5U5 2024 年 12 月 31 日 下午 9:46 
@d.omeron Hope China 2025 will be as strong as you said.
Dude 2024 年 12 月 31 日 上午 4:20 
A "For all mankind" inspired mission would be absolutely awesome on this map. :NATO:
SRXcraft 2024 年 12 月 31 日 上午 3:49 
Peak Arma content
d.omeron 2024 年 12 月 29 日 下午 10:38 
@Viper1Zero Nahhh... it's the Chineese or the Nazies... don't belive video games :-)
7K 2024 年 12 月 29 日 下午 8:49 
we've finally escaped to the one place that hasn't been corrupted by capitalism
funfetus911 2024 年 12 月 29 日 上午 5:42 
FINALLY
ariel 2024 年 12 月 28 日 下午 11:03 
АverageЛogin
Thanks, I did a test and it is an alternative.
Now, in the REMNANT mod, the author manages to make the ghosts levitate in an animation that could be close to the lunar gravity effect.
I don't know how he does it, I've asked him and I'm waiting for his answer.
Viper1Zero 2024 年 12 月 28 日 下午 7:20 
If I learned anything from my days playing Red Alert

Its that Soviets are up there and the Moon needs liberated
Codius 2024 年 12 月 28 日 下午 6:09 
Ok Now This is Epic
АverageЛogin 2024 年 12 月 28 日 下午 4:25 
If anyone wants a more a of floaty/slow movement, you can put "this setAnimSpeedCoef 0.6;" into an units init
ariel 2024 年 12 月 28 日 下午 3:13 
OK, thank you very much for answering.
I hope you can find a way, best regards
Luriss  [作者] 2024 年 12 月 28 日 下午 3:05 
@ariel
@dansondelta47

I did a cursory look into lowering gravity a bit, but that kind of thing would be a whole project in and of itself. Aiui (though there's a good chance I'm wrong) gravity in arma works on a per object basis and the gravity value itself is hard coded, or something to that effect.

I might have another look at it but I doubt I'm going to be able to implement it.
Otto von Basedmarck 2024 年 12 月 28 日 下午 2:18 
Minions today we will steal the moon!