Stellaris

Stellaris

[Deprecated] Trade Lag Mitigation
156 条留言
Pathoskomosis 10 月 16 日 下午 9:55 
o7
General Panzerboy 10 月 2 日 下午 9:52 
@SEZER o7 is saluting/showing gratitude

(In this case the mod no longer serves a purpose anymore, everyone is thanking the modder for the fix before Paradox fixed it themselves)
SEZER 9 月 21 日 上午 5:32 
wdm o7?
Shade 9 月 11 日 下午 12:05 
o7
AzulDragão 8 月 25 日 下午 3:29 
o7
LynnWaffle 8 月 24 日 上午 5:54 
o7 helped me greatly
Kingmeta5 8 月 16 日 下午 6:37 
o7
Waiting For Sleep 8 月 8 日 上午 5:33 
o7
Dachu 7 月 14 日 下午 4:24 
o7
Abra Kadabra 6 月 30 日 下午 3:03 
o7
Grand Master Gore 6 月 15 日 下午 4:40 
07
FunnelVortex 6 月 9 日 上午 9:48 
007
cxncorde 6 月 9 日 上午 9:46 
o7
PalmsAreSweaty 6 月 8 日 下午 7:32 
o7
filizi 6 月 8 日 上午 11:46 
o7
chicorito 6 月 2 日 上午 9:12 
o7
FancierImp 5 月 30 日 下午 12:45 
o7
Mikeh 5 月 25 日 上午 1:30 
o7
palinecko 5 月 20 日 上午 9:58 
o7
Armorion 5 月 17 日 上午 6:46 
o7
Teartime 5 月 16 日 上午 8:45 
o7
d.kall 5 月 13 日 下午 7:05 
o7, this was elegantly useful while it was needed so thanks for making it!
ldubose 5 月 11 日 下午 6:03 
o7
vanillaification 5 月 6 日 下午 6:22 
o7
PalmsAreSweaty 5 月 5 日 下午 5:54 
Trade is linked with the number of populated worlds so yes @Xeonzs killing 80% of the galaxy can help as you are basically removing all the trade links connecting everything together.
RedDeath 5 月 5 日 上午 8:41 
I think this mod has no use anymore? Trade is now a ressource
Xeonzs 4 月 1 日 上午 3:21 
Worked for me on a new playthrough.
I didn't particularly feel a performance difference, whereas after the contingency started neutron bombing 80% of the galaxy (thus eradicating all the pops) performance went up real fast.
So pops still seem to be the biggest performance hit.
I'll personally be unsubscribing as I kinda miss the trade route system, but I guess it's a good mod for those who really don't care about trading and just want to squeeze as much performance as possible out of the game.
LennyTheLing  [作者] 3 月 28 日 下午 6:57 
if it's still not working on your new run, check your edict page for "Enable MP Trade modifier". Activate the edict should fix most problems.
Fulcrum 3 月 28 日 下午 6:51 
Alright, I double checked my load order (matches yours) and added the mod to my current game and it works fine. Then I started a new game to test and it doesn't seem to work, I let it run for a quick decade and my home starbase still had 0 collection range. I'm not sure why it works on my current game and not a new one, but I'm happy with that at least since the lag is way better!
LennyTheLing  [作者] 3 月 28 日 下午 1:54 
I started a run and there doesn't seem to be a problem. I set gigastructure on default setting.
The load order I used: UI overhual dynamic, UI overhual dynamic tiny outliner, gigastucture engineering 3.14, Technology Ascendant, Better AI economies, Trade Lag mitigation.

If you click on trade view, you should notice your home world station have 150 trade collection range. If not, then something is probably wrong.
Fulcrum 3 月 28 日 上午 8:37 
Current version of the game (no betas) and Trade Lag Mitigation (I just reinstalled both today). I am also using Gigastructures, Technology Ascendant, and Better AI Economies. Trade Lag Mitigation is loaded last, after the other 3 mods.
LennyTheLing  [作者] 3 月 27 日 下午 7:26 
can you provide a little bit of detail on what mod and what version of game you are running? I weren't able to reproduce this issue on last update.
Fulcrum 3 月 27 日 下午 3:00 
This mod seems to make trade impossible to collect, no matter what I do or build my home system has 0 of its 82 trade income being collected in a completely new game. The capital starbase doesn't seem to gain any modded collection modifier, but the vanilla system is also gone.
NovaSpartan07 3 月 27 日 上午 9:32 
Has this mod had any breaking effects on mega corps or trade heavy empires in terms of their trade production?
LennyTheLing  [作者] 3 月 26 日 下午 2:27 
My current plan is to deprecate this mod when next patch drops. Unless paradox somehow royally trashed the new update, we hopefully won't need to use this mod again.
Average Ligurian 3 月 26 日 下午 12:05 
Paradox is changing the system so let's hope this mod won't be needed anymore after the update
Siveen 3 月 15 日 下午 7:34 
Great mod. Looking forward to Paradox deprecating it.
LennyTheLing  [作者] 3 月 14 日 下午 4:16 
Unfortunately that's the vanilla behavior, the only way to fix it is to build a bypass that connects to your capital system. (ie, either natural wormhole or gateway)
Tystefy 3 月 14 日 下午 1:53 
I can't collect trade through the territory of other empires. Meaning I own territory with trade but, since it is not directly connected to the rest of my territory, I can't collect it. Is this fixable?
d.kall 3 月 13 日 下午 1:50 
Yeah, the new trade system is pretty much this mod except it treats trade as its own resource instead of 1:1 converting it into as your trade policy dictates. So unless the new system is astronomically worse than the current one, this mod won't be necessary
Lazy Invincible General 3 月 10 日 上午 1:36 
at least from my understanding
Lazy Invincible General 3 月 10 日 上午 1:36 
I don't think this will be needed post 4.0 since they are removing trade routes and trade is going to be treated as a resource like minerals
Chum 3 月 9 日 下午 7:20 
Since trade is getting overhauled in 4.0 are you planning on keeping this mod around?
[PG] TheUltimateSayian 3 月 9 日 下午 1:21 
@Alex Schütz ✔ In what regards?
Alex Schütz ✔ 3 月 2 日 下午 12:04 
Ironmode compatibility?
LennyTheLing  [作者] 3 月 1 日 上午 5:24 
Some starbase buildings are changed, all listed under "additional change" section. trade range bonus got changed to increased trade value.
FancierImp 2 月 28 日 下午 1:26 
Does this mod make trade buildings for starbases useless or is it still profitable to build them?
LennyTheLing  [作者] 2 月 22 日 下午 3:02 
upgrade a outpost to starbase should fix the issue.
Iceman 2 月 22 日 上午 12:01 
Looks like the issue is fixed. Thanks for looking into it @LennyTheLing :)
BoostHungry 2 月 21 日 下午 5:47 
Sorry, I didn't understand the below. What should we do to fix the trade routes now? Remove/Add/Replace a module or building on our capital starbase? Build a random starbase somewhere outside our capital?