边缘世界 RimWorld

边缘世界 RimWorld

Steam Knight Armaments
66 条留言
DeathTomato  [作者] 10 月 20 日 下午 6:30 
@CinTheMoth Any luck?
DeathTomato  [作者] 10 月 19 日 上午 10:08 
That sounds like it's probably an issue with the framework and not my mod. Maybe this mod could help? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3587610337
CinTheMoth 10 月 18 日 下午 10:35 
Disappeared when i tried to equip it on a pawn, 10/10 mod no notes
InsideOutFace 9 月 16 日 下午 5:16 
Suggestions: a big tower shield, a shoulder-mounted auto-crossbow turret, and some kind of steam-driven buzzsaw or chainsaw weapon that hits with rapid low-power strikes.
DeathTomato  [作者] 9 月 15 日 下午 1:26 
o7
Church 9 月 15 日 下午 1:19 
Woohoo lets gooo! Thanks for the update.
DeathTomato  [作者] 9 月 15 日 上午 11:55 
Updated to 1.6!
Khravos 9 月 1 日 上午 10:59 
Alright, thank you for the quick reply!
DeathTomato  [作者] 9 月 1 日 上午 10:40 
also, it'd be more accurate to say that this mod doesn't have support for CE rather than it not being compatible, I'll update the description to reflect that.
DeathTomato  [作者] 9 月 1 日 上午 10:40 
I'm not sure what would make something incompatible with yayo's combat, but I've used this mod with it and had no major issues from what I've seen.
Khravos 9 月 1 日 上午 4:21 
Hello! I see you've mentioned that this is not compatible with CE, but do you think would this be compatible with Yayo's Combat Mod?
DeathTomato  [作者] 8 月 29 日 下午 1:53 
wouldn't think*
DeathTomato  [作者] 8 月 29 日 下午 1:52 
To clarify, I mean't i don't have mod conflicts in 1.5. I wouldn't thint this would work in 1.6 without being updated.
ozzywizard 8 月 28 日 下午 4:45 
I am, and I think exocuit frame work got updated so there might be an issue there.
DeathTomato  [作者] 8 月 28 日 下午 12:29 
The helmet is a part of the main body. You aren't trying to play this in 1.6 are you? It's not updated yet. I personally haven't had any mod conflicts.
ozzywizard 8 月 28 日 上午 4:07 
Also this mod does break the gantry fyi
ozzywizard 8 月 27 日 下午 5:53 
Is the Helmet apart of the main body or a separate bit like the Dragroons?
DeathTomato  [作者] 8 月 20 日 下午 3:37 
o7
FotisP68n 8 月 20 日 下午 2:24 
My bad, I didn't read the credits and thought you were saying something like "They can't talk to you"
DeathTomato  [作者] 8 月 20 日 下午 12:38 
else* not use
DeathTomato  [作者] 8 月 20 日 下午 12:37 
Excuse me? What use could I say? I'm not the coder for my mods, Taranchuk is, I commission him to make and update them for me. If he's busy, then we just have to wait. It's not like I want to leave you guys hanging.
FotisP68n 8 月 20 日 上午 5:47 
That's... not an answer but what can I say
DeathTomato  [作者] 8 月 13 日 上午 8:30 
Taranchuk is busy currently.
FotisP68n 8 月 12 日 下午 2:57 
How's the 1.6 update going?
DeathTomato  [作者] 8 月 7 日 上午 8:00 
made in fabrication bench, store it near gantry in the specific storage, right click the big middle square in the gantry menu to install it
缘神启动 8 月 6 日 下午 11:29 
I can't build a knight on a gantry
sewnutty 8 月 2 日 上午 8:46 
Yay!! but i still get the :Framework needs downloadurl: message
Latex Santa 8 月 1 日 上午 5:09 
@DeathTomato
Exosuit Framework has been updated to 1.6 on July 31st.
DeathTomato  [作者] 7 月 27 日 下午 12:16 
Thanks! and making a medieval variant would be pretty difficult I think. All of the exosuit stuff is high tech, not to mention that techprints are required. If you want to try and make a patch yourself or comission someone to do so, feel free to.
Oopee 7 月 27 日 上午 11:55 
This thing looks awesome! I would love to stick it in a Medieval fantasy run someday. How difficult would it be to make a medieval variant?
Mr. Bob 7 月 18 日 下午 10:03 
No worries, patiently waiting here ^_^
DeathTomato  [作者] 7 月 17 日 下午 10:25 
still waiting on exosuit framework, but don't pester aoba of course
Mr. Bob 7 月 11 日 上午 3:57 
aughh
DeathTomato  [作者] 6 月 11 日 下午 11:02 
Will get this mod updated to 1.6 once the dependencies are updated and once Taranchuk has the time.
DeathTomato  [作者] 5 月 9 日 上午 10:27 
You need to buy the techprint from the empire, you can research it after cataphract armor.
The Beast 5 月 9 日 上午 7:21 
How do I get the knights ?
DeathTomato  [作者] 4 月 25 日 下午 11:07 
Would love to, but I'm a bit tight on cash at the moment:steamthumbsup:
Salten Joyer 4 月 25 日 下午 10:01 
do you plan on putting the steam knights from the Siege Alter event?
DeathTomato  [作者] 4 月 25 日 下午 6:40 
:)
paoizindiqueiju 4 月 25 日 下午 3:05 
you're a legend
DeathTomato  [作者] 4 月 18 日 下午 1:25 
I think it fits pretty well personally, I actually use Dead man's switch alongside my mod.
Most Definitely a Mimic 4 月 18 日 上午 8:36 
Thought about making a reskin of the mech bay? to match the style?
Mr. Bob 4 月 17 日 下午 8:08 
Like awesome designs, especially the grunt knights
DeathTomato  [作者] 4 月 17 日 下午 5:20 
@Mr. Bob Dang, those have some sick designs, it'd be cool to see someone make that into a mod
Mr. Bob 4 月 14 日 下午 10:28 
This should be like Knights & Magic Mecha
DeathTomato  [作者] 4 月 6 日 下午 1:59 
Oh, and the armor is properly dyeable now!
DeathTomato  [作者] 4 月 6 日 下午 1:54 
Update is here! The armor has some new and improved textures, provided by the awesome Ogam and the weapons now have an unfinished item so your work won't be reset.
DeathTomato  [作者] 4 月 5 日 下午 2:11 
It's awesome to so 3k subs, glad you guys love the mod, update is coming within next few days likely
DeathTomato  [作者] 3 月 25 日 上午 12:14 
@paozindiqueiju Thank you! I’m still planning for an update, unsure on when it’ll be ready though. @Xenogray, unfinished item states will definitely be added in the next update
paoizindiqueiju 3 月 24 日 下午 11:30 
do more, this is fucking amazing:steamthumbsup: