Ravenfield

Ravenfield

Escarpment Assault
26 条留言
REEEE  [作者] 10 月 18 日 上午 10:10 
glad to hear it!
blockagaming20 10 月 18 日 上午 4:08 
Love the map. Just did a 100v100 1980s East Germany vs 1980s West Germany. Also any night operations played on this map is ♥♥♥♥♥♥♥ awesome!!! Great Job!
REEEE  [作者] 2 月 15 日 下午 4:31 
A little, but I appreciate it
Essaint 2 月 15 日 下午 4:22 
I'm late...
Essaint 2 月 15 日 下午 4:22 
Zesty
REEEE  [作者] 1 月 4 日 下午 9:55 
glad to hear it
Grooverchan 1 月 4 日 下午 5:38 
A fun, performance light, large map, perfect for my italian campaign modpack really loving it, thanks
REEEE  [作者] 2024 年 12 月 31 日 上午 1:01 
Does this happen in modes such as Point Match?
REEEE  [作者] 2024 年 12 月 31 日 上午 1:00 
Would it have to do with Eagle losing battalions and thus not having enough bots to manifest an assault force? I'll fiddle with the neighbors but thats what I think may be going on.
Urocyon 2024 年 12 月 31 日 上午 12:32 
I'm guessing it may have something to do with the pathfinding/neighbors. Standard Battle mode, and I did order some of the flags to attack enemy flags adjacent to them. happened only to eagle.
REEEE  [作者] 2024 年 12 月 30 日 下午 11:21 
For clarification, neither Raven nor Eagle attack eachother after it stagnates? Or does Raven still behave normally?
REEEE  [作者] 2024 年 12 月 30 日 下午 11:19 
This has never happened to me during my matches, what gamemode were you on?
Urocyon 2024 年 12 月 30 日 下午 9:46 
For some reason, in the middle of the battles, eagle stops advancing out of their initial spawn and the match stagnates. Only happens on this map, so I think it's ma related, any reason you might think this happens?
REEEE  [作者] 2024 年 12 月 28 日 下午 4:09 
Thank you!
Grabowski 2024 年 12 月 28 日 上午 10:07 
LOOKS AWESOME
REEEE  [作者] 2024 年 12 月 26 日 下午 2:04 
Thank you again for the ideas, I'll try out a dusk setting but I still want to keep it mostly dark so the stars can become more prevalent.
RettoKeissu 2024 年 12 月 26 日 下午 1:52 
i understand about aerial vehicles! night mode?.. the stars made very clever there. i think its okay. though i prefer unnaturaly bright nights with maximum settings for comfort nor naturaly dark when you can see things only with nightvision for possibility of authentic spec ops missions. vanilla nightvision lights image too bright in other cases( you can also make more like red evening at night mode?... night mode have some sort of soft filter and colors for such chill atmosphere
REEEE  [作者] 2024 年 12 月 26 日 下午 1:06 
In case you respond, I'd like to ask you your thoughts on the night-mode of the map; is it too dark, too bright, should it be at a different time? Sorry to bug you, again.
REEEE  [作者] 2024 年 12 月 26 日 下午 12:56 
I avoided adding aerial vehicles to the map because they aren't very fun to fight against; specifically while playing as Eagle as there'd already be enough to keep the player on their toes with the tight corners of the town and the dug-in positions the Ravens have on the escarpment making it already difficult to assault. Adding air support to the Eagle side wouldn't make much sense as the nature of their starting spawns aren't very compatible for the deployment of aerial vehicles (no infrastructure to timely transport planes/helis). I figured if the player wanted to fly they'd simply spawn in a heli or plane using mods. I admit it would be pretty cool to dive behind cover from a strafing run in the town, though!
RettoKeissu 2024 年 12 月 26 日 下午 12:41 
Ah I see, if its intended its okay then. Flying vehicles would have more accesebility there tho!
REEEE  [作者] 2024 年 12 月 26 日 下午 12:27 
Thank you for the insight! I'll definitely look into the neighbors as I admittedly only had the original spawns in mind for connecting the points; however, for the vehicles some were intended only for the player as it gets boring just walking everywhere. I'll see if I can manage to widen some gaps for more accessibility.
RettoKeissu 2024 年 12 月 26 日 下午 12:20 
(symbol limit, i continue last message) I configured flags toogling only 5 points around borders of map but bots werent attacking some of them so i assume they werent connected in neighbours system. personally, i usually connect all points with all points because in other way its not possible to play with custom configurations of flags. great map! i would put some coolass custom preview image for it to hook more visitors. good luck:RCHeart:
RettoKeissu 2024 年 12 月 26 日 下午 12:20 
this map if fully your original? its so cool! i cant count little details and tricks you did to build things using default assets and basically there are a lot of different details and points of interest in the town. ok so i noticed some little system things while playing. bots dont use some vehicles, it occurs when bots cant find path directly to the flag they are want to drive to. you can check all the points turning on the nav-mesh thing in editor. also i think there are too many points because of what there is a lot of battles and a lot of bots fighting far from player so they see less action i guess. maybe its only i think so idk.
REEEE  [作者] 2024 年 12 月 26 日 上午 10:07 
Thank you! Is there any feedback you'd like to give gameplay-wise? I'm used to all the maps quirks since I made it so It'd be awesome for a fresh pair of eyes to tell me what needs fixing.
RettoKeissu 2024 年 12 月 26 日 上午 9:42 
omg thats beautiful. as ingame editor enjoyer i can say your maps are criminally underrated
Titanus 2024 年 12 月 25 日 下午 10:45 
Noice