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报告翻译问题






Настоятельно советую попробовать
Go all the way to the right of the starting area, find the store with the breaker box below the starting area that has 3 chairs and 3 fridges. To get stuck, holster all your weapons, look to the north, and side-step until you're stuck between the chairs and fridges.
I've got a screenshot if it helps: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3528375646
"hiiiiii sean!"...
best quotes ever
when were you when santa dies?
i was shoping at mall when shot herd
‘santa is kill’
‘no’
pretty lazy lately..
first i registered my spritesheet (.png file containing the textures, and a .txt file containing the coordinates for the sprites you want to add) using this line:
"spritesheetParser:parse("textures/deadsanta")"
-- "textures/" is a folder and i created one to organize everything, it's not necessary
and "deadsanta" is the name of the .png and .txt file
then in the main.lua file i added this line:
"mapEditor:addObjectQuadsFromTexture("textures/deadsanta.png")"
and boom, it's in the game now
GAME VERSION: 1.2.6
map: CS_bunker2
player data: x/y 1029/613 player_main_state
8335:264: attempt to index local 'data' (a nil value)
Traceback
24033:278: in function 'handler'
8335:264: in function 'draw'
1613:72: in function 'draw'
1767:31: in function 'draw'
399:20: in function 'draw'
24033:833: in function 'draw'
24033:177: in function <24033:130>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
i got shot by one of those ''greatest soldiers'' and this screen immediately popped up, scared the hell out of me
Cause that's what I did. Still haven't beaten the level, but these guys not knowing how to open their own garage door made taking out around 20 of them with various explosives pretty easy.
with that said : Santa was my idea, Kyle made his sprites (and some other custom spritework), and Terri made the pixel art images
but when I saw Sean hold Santa in his arm, i knew this would be one the greates
cinematic and game experiences of ll time. There where twists and turns noone could have seen coming and at the end, I was left crying and shaking...
Bravo Kyle, you redefined Kino!
#amen
It might be helpful to mention on the mod's description that using it requires a specific beta-branch to be opted in to, as well as what beta version of the game is required in order for it to work. That way other users won't waste days trying to troubleshoot completely avoidable issues that only arose due to lack of communication and documentation, and also won't receive vague and condescending responses that still managed to offer no solution or anything useful, as we did.
get it by opting into the "mapeditor" BETA branch
Error
GAME VERSION: 1.1.6
map: CS_mall
player data: x/y 188/2469 player_dummy
37812:405: attempt to perform arithmetic on a nil value
Traceback
23552:268: in function 'handler'
37812:405: in function 'changeLearningCapacity'
162506:3595: in function 'grantLearningCapacity'
162506:3672: in function 'finishLevel'
162506:3518: in function 'onScoreboardClosed'
237:5: in function 'onClick'
94976:3193: in function '_onClick'
94976:575: in function 'handleMouseRelease'
23552:748: in function <23552:741>
23552:145: in function <23552:120>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
@Avo - update your mod!!!!