安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This isn’t a critical problem as long as you periodically clear out the crash logs, but it’s worth noting for anyone who leaves long-running runs. For context, I’m running a heavily modded game (>50 mods), so that may be a contributing factor to the unusually large report sizes.
1. Changes the sound.
2. Does cause a 'crash report' upon exiting the game (IMO not a big deal, just hit cancel).
@Agami thank you!
That is not a "minor" issue lol
Very nice!
Вот такие мелкие детали и делали для меня CK2 таким сказочным, огромная благодарность автору за возвращение этой мелкой, но важной детали из прошлой игры 😊
to be safe, put this mod to the *top* of your playset
so if you have any mod that changes the character selection view, it will overwrite the gui files. You'll still have the music, just with swords
I also tied the sounds to volume controls, so if you reduce Sound Effects or Interface volume, it will affect them as well