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Alternately, I'm busy with exams right now, but I can try and cook up a more compatible version of the mod this weekend.
I just uploaded a mod that gives (practically) infinite research on the first turn. I'm pretty certain this will also affect the AI so beware. Hopefully this works for you guys, let me know if there are any glaring bugs or issues.
Please forgive my bad English
Then, to have the event happen multiple times, I simply duplicated the event in the Events_System.xml. Also, I see now that the research changes affect both the player's faction and the AI faction so it's actually entirely fair, even with the increased research per turn.