The Great War: Western Front™

The Great War: Western Front™

Research Per Turn Mod
24 条留言
raychouse  [作者] 10 月 27 日 上午 7:06 
@markfire066 Then almost assuredly one of the other mods is overwriting the necessary files for this one. You can try keeping your other mods on and moving this one to be highest priority.

Alternately, I'm busy with exams right now, but I can try and cook up a more compatible version of the mod this weekend.
raychouse  [作者] 10 月 27 日 上午 6:34 
@markfire066 Are you running other mods with higher priority in the load order than this one?
markfire066 10 月 27 日 上午 5:55 
nvm from my last comment, turns out it works if you turn off other mods.
markfire066 10 月 27 日 上午 5:32 
bug on my end but, for some reason when 1916 hits, i only get one tech per turn, tested it up to 1919 at one point, I don't know if this is a bug on my end or am i missing somthing?
Sniff 9 月 18 日 上午 8:17 
@raychouse I love your mod, thanks for it. Is there any possibility of making a version in which you have to pay for the extra research?
raychouse  [作者] 8 月 19 日 上午 7:41 
@Dooming Feels I should clarify this mod does not increase the starting number of tech points, but increases the total number of points gained throughout the ENTIRE campaign to 175 by increasing the research points per turn to 3 starting from 1916.
Dooming Feels 8 月 17 日 下午 2:56 
nvm I think the other mod solved the issue thanks for the mod.
Dooming Feels 8 月 17 日 下午 2:45 
If I'm reading this right it will give me from the start 175 tech points to work with but in game I be stuck with 120 tech points to use from based game in the setting mod before starting.
raychouse  [作者] 8 月 17 日 下午 12:59 
@Dooming Feels Can you elaborate on what you mean a bit? What do you mean by locked at 120 points?
Dooming Feels 8 月 17 日 下午 12:19 
In my case for whatever reason I'm locked at 120 points.
raychouse  [作者] 8 月 17 日 上午 9:05 
As you can see it's linked in the description for this mod
raychouse  [作者] 8 月 17 日 上午 9:04 
@shaliev.rasim @aslanjoga @Dooming Feels
I just uploaded a mod that gives (practically) infinite research on the first turn. I'm pretty certain this will also affect the AI so beware. Hopefully this works for you guys, let me know if there are any glaring bugs or issues.
Dooming Feels 8 月 16 日 下午 7:27 
Will there be a mod to just give us all the points to unlock everything at once?
aslanjoga 7 月 8 日 上午 3:10 
Shaliev.rasim I am not copying you, I am just expressing the same.
Please forgive my bad English
aslanjoga 7 月 8 日 上午 3:07 
You can then make a cheat mod for endless gold and research points, please, these are the only obstacles that prevent you from quickly hiring new troops and tanks, unlike AI, which already collects full stacks.
shaliev.rasim 4 月 26 日 上午 9:35 
You can then make a cheat mod for endless gold and research points, please, these are the only obstacles that prevent you from quickly hiring new troops and tanks, unlike AI, which already collects full stacks.
raychouse  [作者] 3 月 31 日 下午 5:56 
@Ethesto Sorry, it's been a second since I looked at this mod. I believe in order to increase the tech points per turn, I modified the effect generator Increase_Research_Grant_Effect in Research_Effect_Generators.xml.

Then, to have the event happen multiple times, I simply duplicated the event in the Events_System.xml. Also, I see now that the research changes affect both the player's faction and the AI faction so it's actually entirely fair, even with the increased research per turn.
Ethesto 3 月 28 日 上午 6:55 
What file did you edit in order to increase tech points per turn?
soljj82 3 月 15 日 下午 3:42 
Holy crap, a basic Mod! I'm saved XD [seriously thank you, this game has lost all of it's replayability for a WHILE for me, every little mod counts. Thank you =)]
I G0TTGAM3R I 1 月 18 日 上午 12:52 
nice to see someone adding mods to the game, but if the lack of mods continue I dont see the game revived. Concept is really nice though and your mod is cool to have though
DD RUbin 1 月 4 日 上午 3:36 
If it not affect the AI, I`m damn sure it the best mod of alternative history gameplay for this game!
raychouse  [作者] 1 月 1 日 下午 4:36 
@Steve I'm pretty sure, but not entirely sure, truth be told. The mod utilizes and modifies the regular turn 10 research point increase event as a basis (hence why the text appears the same even though the tech points gained per turn are different). If the AI is beholden to the same events the player is, then it should affect them. I also peeked inside the .lua files governing AI behavior and couldn't find anything that explicitly declares the amount of research points the AI gains each turn, but it's likely that I might have missed something. If you notice a technological gap as you play a campaign, just let me know and I'll try and find a solution.
Americaissupior 1 月 1 日 下午 12:00 
havent seen a new mod in a long time
Steve 2024 年 12 月 31 日 下午 1:19 
Does this affect AI?