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Thanks for the good work.
This is sort of bad when you consider that resource pods are not revealed.
I have no idea how this could be fixed though.
On the note of previous, I didn't even notice the flaw in logic until I came across this thread, which leads me to further assume you must have quite the keen eye for details. Well done all around.
That last word "fiction" gives the genre (naturally and rightfully) alot of margin for error.
I guess what I am trying to say is, if you are waiting for an explanation from Firaxis, i wouldn't hold my breath.
It seems that the news started from a site of UFO conspiracists.
Boeing, the world’s largest aircraft manufacturer, has admitted it is working on experimental anti-gravity projects that could overturn a century of conventional aerospace propulsion technology if the science underpinning them can be engineered into hardware.
It does move. Just not in relation to the point it is "over".
The only case where you can have geostationary satellites is when they orbit around the equator, but even then it's an illusion since the satellites are actually rotating in sync with the planet's rotational speed.
How about: Sat drops out of orbital layer. Teleports to another hex. Jumps into orbital layer again.
Of course one issues is that sats are considered "annoying" to have around your teritory. So it moving on itself might have implications on Diplomacy. Plus the whole "area of effect" thing.
Plus others could just "shoot down" your spy sat if you are at war.
Unfortunately considering the way they created the orbital layer and its rules I don't think it will be something easy to do.
1) Unsubscribe from the steam page (wihile the game isn't running)
2) Open the game and using the ingame "search for mods" function subscribe again
3) Pray to our Lord and Master Gabe.
"Hey! That one over there looks good!"
"Shouldn't we send satellites before we land to survey the planet?"
"IVE HAD TO PEE FOR THE LAST 200 YEARS IN STASIS THERE'S NO TIME"