XCOM 2
OnlyLootBoxes
76 条留言
Eburi 9 月 23 日 下午 9:07 
Halo Weapons updated and seems to have added new weapon templates that upgrade the tier of the conventional weapons, and their building status seems to be picked up as non-CI -
I don't know how this will affect the loot versions of these weapons in this mod
Dragonlord  [作者] 7 月 3 日 上午 3:10 
Go into xcomtlm.ini of the tesla's loot mod. Change the Numofcategoriestochoosefrom into a big number like 20 or something and then open a box. If you don't get all categories then something is borged in your setup.
LordDeTracy 7 月 2 日 下午 4:55 
Yes about half of them under the supported list. I get this in game
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3515028946
Dragonlord  [作者] 7 月 2 日 下午 12:23 
Have you installed any of the mods for it? If not then probably. You need to install some of the supported mods.
LordDeTracy 7 月 2 日 上午 11:25 
I getting a strange error where i only get Arc Throwers appearing in the loot boxes.
Dragonlord  [作者] 6 月 25 日 上午 6:55 
Do you get all the weapons? Or some of them? What tier?
Oddish 6 月 25 日 上午 6:52 
Hello, I am using this mod alongside mass effect weapon pack + halo weapons (linked from this mod). I am NOT using covert infiltration. I am getting the weapons from their mods added to my armory. Any suggestions as to why?
Dragonlord  [作者] 5 月 24 日 上午 6:58 
What does config errors mean? You have to be specific. Did you just see some errors in your log? If you don't load up the mods that have these weapons you probably get "errors" i'll need more info. Do they not work properly? Did you got them from a box and don't have the right stats?
EasyName12345 5 月 23 日 下午 7:03 
Hello, you've got Config errors in the WeaponSkinReplacerini and TemplateEditor.ini

BorderlandsZeroSword
Stormridersword
DoomEternalCrucibleSword
VoidLight 2 月 17 日 上午 7:39 
thanks
Dragonlord  [作者] 2 月 13 日 上午 7:34 
Glad it worked
IffBeaFate 2 月 13 日 上午 7:28 
Hey, totally forgot to update you! sorry 'bout that.
I fixed it by just downloading more supported mods.
TY for the help!!
Dragonlord  [作者] 2 月 11 日 上午 7:18 
No sorry but you can modify the files. I'll give you a guide. Well fist you need to locate where the weapons is. In this case we have a seperate folder for halo. You go into the xcomtemplateeditor.ini and remove the lines (or comment out) that reference spartanlaser. But keep in mind that if you don't want to appear as a reward you need to remove it also from XcomTLM.ini
VoidLight 2 月 11 日 上午 7:13 
so this removes the supported weapon mods from being buildable correct? Is there a way to toggle that feature for some weapons (spartan laser for example)?
Dragonlord  [作者] 1 月 13 日 上午 9:41 
What you can do is a playtest. Find this line on Tesla's loot mod NumOfCategoriesToChooseFrom = 2 and change to 100 it doesn't matter just a big number. And then open one box it should SHOW you all the categories available if you are missing alot of them something is wrong.
IffBeaFate 1 月 13 日 上午 8:30 
it only provided options for spark rifles and grenade launchers.
I re subbed. have yet to test after re subbing. also subbed to more supported mods for a larger pool.
I chose both options and then only the random was there, then "random" provided nothing.
I successfully received both item types when selected.
I agree that it might have been "empty, that's why I subbed to more supported, figured I'd expand the pool and see what happens.
ty for the response! If you don't hear from me again, assume it's fixed, because I'll likely forget to update.
Dragonlord  [作者] 1 月 13 日 上午 3:10 
This hasn't been updated for weeks so something is screwed up on your installation. I would suggest resubbing to make sure you have the correct files and also check if you installed another mod that modifies the TLM tables. Also you have to be precise. What category you chose? Or what category item did you get? My only possible explanation that i can come up is that you haven't installed a mod to cover this category. Like swords or rifles etc. Since we are removing the default if it doesn't find a custom it MIGHT be "empty"? A stretch but maybe.
IffBeaFate 1 月 12 日 下午 6:11 
just ran a game where the packs opened properly the first 1-2 times, but then were functionally empty every time afterwords.
tried both the (instant) and the timed opening, and same-rarity boxes after the second opening were consistently empty.
Skarsatai 2.0 1 月 7 日 上午 4:40 
great. thanks for your patience ! now understood :-)
Dragonlord  [作者] 1 月 7 日 上午 4:29 
You cannot have both. This mods purpose is to add UNIQUE looking and with UNIQUE abilites weapons from Various Mods added into loot boxes. So your engineering isn't being cluttered. Now if you just want mass effect weapons of that mod to appear into boxes i had made this mod in the past https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2914554063 WHICH IS to be used with this mod https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2786441148 and ANY mods you want that are being supported as the description of that mod says. I hope i cleared it up. Trying to be as detailed as possible to help you understand your options
Skarsatai 2.0 1 月 7 日 上午 4:07 
rtfm. how dumb. ok understood. which mod of yours make them both available ? you talk about your other mod but I cannot identify it. I would like to have both
Dragonlord  [作者] 1 月 7 日 上午 1:47 
@Skaratai ofcourse it does that is the whole point of the mod. If it is in the supporter list it means you can only get them from loot boxes. That is the whole point to avoid flooding your engineering. If you want them to be just buildable you can always use just the mass effect weaponpack and my other mod that makes them available in lootboxes
Skarsatai 2.0 1 月 7 日 上午 1:44 
Is your mod hiding in the armory the mass effect weaponpack ? they are gone for normal equipping.
Dragonlord  [作者] 1 月 1 日 下午 12:14 
Cooking SOMETHING really special. Let's just say noble team, shepard, and doom guy is coming in a theater (mod) nearby you
Dragonlord  [作者] 2024 年 12 月 31 日 上午 12:30 
Made a Discussion thread for recommendations
Nero 2024 年 12 月 30 日 下午 11:17 
Nero 2024 年 12 月 30 日 下午 9:17 
>Real life emergency had me storming out of the house hours ago. Tomorrow will be pushing an update adding a bunch of guns.<
no problem bro, irl things comes first, i hope everything is fine o7
jahsinha 2024 年 12 月 30 日 下午 7:45 
M60 The Pig is another mod to checkout. Perhaps, a thread is better for recommendations.
jahsinha 2024 年 12 月 30 日 下午 6:54 
Yes. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1935901704&searchtext=planetside
Good mod. Maybe didn't notice issue/bug because I stopped using Protype Armory.
Dragonlord  [作者] 2024 年 12 月 30 日 下午 2:28 
Oh you meant to check the mod to integrate? Yeah will do but i am guessing it will have the issue that all of his mods have with Prototype Armory with guns appearing out of nowhere. Sadly.
Dragonlord  [作者] 2024 年 12 月 30 日 下午 2:24 
That 5 tier should be okay. The loot tables check for requirement of research so when you research advent lancer you get mag swords, when you research advent lancer and magnetics you get all the magnetic tier available. So yes the weapons will be available probably in these tiers.

Prototype armory or not the mod doesn't care it works fine with everything since you are not building anything just opening boxes.

Any mod that adds weapons it's okay. The only thing that will be affected is that if that MOD has a tlm.ini meaning compatible with Tesla's loot it will just dilute the tables and make it less likely to get guns from this mod depending ofcourse the settings they have.
jahsinha 2024 年 12 月 30 日 下午 1:46 
Dragonlord, how would this interact with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3350314521?

Your weapons would just be available at magnetic and beam tier? The five tier overhaul above is a godsend for me since I have no ability/patience to modify Iridar's work but the above does and will be newly used in my next campaign. Then, you come out with this though and I want to try it alongside. Just affirming as it should based on the mod description.


Second comment, I use CI w/o Prototype Armory with no issues. Any issue with that for this mod?
Final comment, You should check out Planet side weaponry by Lord Poncho too unless that will be same issue. I use those as well.
Dragonlord  [作者] 2024 年 12 月 30 日 上午 11:47 
So pretty much all @troopercoon suggested and more are now integrated.
Dragonlord  [作者] 2024 年 12 月 30 日 上午 11:46 
Okay huge update dropped. Section 9 now joins the fight. More nerfs on guns and finished the support for 3 different beam tier swords. Check the supported mod list. Happy new year
Dragonlord  [作者] 2024 年 12 月 29 日 下午 2:42 
Real life emergency had me storming out of the house hours ago. Tomorrow will be pushing an update adding a bunch of guns.
Dragonlord  [作者] 2024 年 12 月 29 日 上午 8:08 
Added stormbinder blade and zero sword will push the update later. Is the mark 21 a beam or mag weapon? Meaning it's animations and projectiles where would you want it? Any special abilities like?
Dragonlord  [作者] 2024 年 12 月 29 日 上午 7:36 
Thanks i am checking them all out will push an other updates in a couple of hours
Nero 2024 年 12 月 29 日 上午 7:34 
oh, the mark 21 railgun has a sniper rifle and rifle version, you could probably disable the sniper rifle version of the weapon?
Nero 2024 年 12 月 29 日 上午 7:31 
aquillo's deadspace weapons
Nero 2024 年 12 月 29 日 上午 7:18 
or deadput's stormbinder blade
Nero 2024 年 12 月 29 日 上午 7:17 
does Max's Zer0 sword work for beam tier sword?
Dragonlord  [作者] 2024 年 12 月 29 日 上午 7:13 
Added both the bruteshot from halo and the doom crucible as a beam sword. If anyone finds a cool looking BEAM like sword tell me. Also any weapon More likely for magnetic or beam tier since they are used more in loot boxes as you won't open alot of boxes in conventional tier.
So if you find a really cool looking weapon with different animation set or something else weird about it post it and i'll take a look.
Dragonlord  [作者] 2024 年 12 月 29 日 上午 7:05 
yeah i'll add that probably as a beam sword let me look it up. I keep finding errors in the code by playtesting and fixing them. I need to also add support for the new grenade launcher in the halo weapons.
Nero 2024 年 12 月 28 日 下午 7:18 
Doom eternals crucible?
Stukov81-T.TV  [作者] 2024 年 12 月 28 日 上午 7:52 
i can always complain
Dragonlord  [作者] 2024 年 12 月 28 日 上午 7:32 
Took 2nd round of nerfing pretty much everything. Some guns now even have less damage than vanilla if they are adding other stats. Now STUKOV can't complain about them. Again if anyone FINDS anything that he thinks need balancing post it and we will take a look at it.
Stukov81-T.TV  [作者] 2024 年 12 月 27 日 下午 10:55 
the crates are totally different ones. though i think the ABBA crates drop too often base line, i made a small change it is much better now
Nero 2024 年 12 月 27 日 下午 10:01 
How about xcom legends exalt weapons ghost template, zudjari pulse rifle and the bureau smg and blaster launcher cosmetics?
Nero 2024 年 12 月 27 日 上午 11:18 
Huh... so you can run both abba and tlm? I always wondered what would happen since both provides those weapon crate things
Dragonlord  [作者] 2024 年 12 月 27 日 上午 8:39 
@troopercoon ABBA already uses the mercenary plasma weapons them as ghost templates as "someone" told me and it's a popular mod so i'll skip them don't want to spoil anyones run or make it impossible to run ABBA next to this mod. I already added some cool looking ones and i am preparing the BFG and a railgun just need to see where i put them and adjust stats.