安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






it was intentional. M5 you have a cruiser squadron plus escorts. I recommend spending slightly more time micro'ing aircraft.
correct me if I'm wrong here, the training level only effects Ship DCP efficiency. Not land units at all.
negative. M3 intent was to simulate a landing force that thought the beaches were clear only to discover too late the enemy was laying in wait.
eventually yes.
At this range we cant even use the TLAMs to engage the enemy
this issue is also present in the other missions. we will just have to wait til devs fix it.
as far as AI problems, ez reset is to put the misbehaving unite on "weapons hold" which cancels all other orders. other than that there is not much I can do.
remember its an early access game. <3