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Categories are not working
If using global modifier - sets condition on unwanted items (cooking pots for example)
Head conditions are not changing properly
This mod only works if you go with global mulptiplier, subcategories are set to look for tags that just dont exist(in B42 atleast)
Only newly generated items get new stats(max durab in this case).
They are however should be saved and wont revert even if you disable the mod
Managed to make a quite interesting "deadly combat" pack of settings with:
2x weapon damage
5x muscle strain(yep)
Toughness: Fragile
My str 8 character on 0 skill 2h weapon gets strained(tier 2 pain moodle, not strain is yellow in health tab) in like 6-7 hits, but these 6-7 hits are actually ~4 kills
I did make some changes to the mod today to load on game start instead of on game load. I think this might be part of the issue you are having.
Please try it again and let me know if you are still having the same issue.
I've placed the mod at the bottom of the mod list and set the durability of all weapons to 10.0, yet they last about as long as vanilla.
A top condition metal bar was out of commission in about 20-30 swings, while a butter knife lasted all of 2 swings.