Sea Power

Sea Power

Arleigh Burke & Ticonderoga & OHP mods
229 条留言
SuperMax33 15 小时以前 
@ruby33683

Same here
ruby43683 10 月 24 日 下午 10:33 
the mlu,concept and flt 1 appear white when loaded
PrestiBoi 10 月 24 日 下午 1:35 
Uhm this mod crashes my game? Does it have any mods that are 100% NOT compatible?
Wolf Actual 10 月 23 日 下午 5:16 
Great Mod, but the thing irking me the most is that the Flight II DDGs, i.e. DDG 72 through DDG 78 have hangers. When they don't IRL. Not sure how hard of a fix, but just something that has been irking me and I felt I needed to bring it up.
All You Can Eat 10 月 13 日 上午 12:00 
Hey if you want to take a look at these, if you swap in the below values to the ship .ini files I think the bow waves look much better. Mod feels great to me now! Thanks Mitchell

BowWavePosition=0,0,0.95
KelvinWaves=3.95,3.3
Mitchell600  [作者] 10 月 12 日 下午 10:13 
30 sep uodated. 10 oct Somebody asks if its abandoned.... What the hell? Cant i have free time too? Or do i need to work on my mods 24/7 without pay? XD
Callitius 10 月 11 日 上午 6:07 
my arligh burkes fl 2 and 3s are not working. Can someone tell me the issue?
Hoots 10 月 10 日 下午 5:52 
@Nspringhart it was literally updated 10 days ago, relax
Nspringhart 10 月 10 日 下午 1:13 
Also Where are the ECM and Heilos Systems on the Flight 3?
Hotaninja05 10 月 10 日 下午 12:57 
Has this mod been abandoned?
Nspringhart 10 月 10 日 下午 12:52 
hello, are you still updating this mod? do you plan on adding more Flight 3s?
Folding Dream 10 月 7 日 上午 5:19 
Hello, your Arleigh Burke destroyer is great, but the hangar doors of the helicopter in this asset model cannot move. The helicopter passes through the model, which looks strange. Will you consider updating the helicopter hangar animation in the future?
Decadence 10 月 4 日 下午 4:20 
Flight I Burkes are white for me, never had this issue before, others are fine. Tried uninstalling-reinstalling.
Mitchell600  [作者] 9 月 30 日 上午 2:36 
Thanks to @nuclearstonk i could add the hull numbers and names. And thanks to the BuOrd discord community i managed to learn some uv mapping to change textures on the SEWIP and Flight 3 addons for the SPY6/3
Mitchell600  [作者] 9 月 29 日 下午 12:11 
Currently working on hull numbers and better colliders (hit boxes).
Cris 9 月 24 日 上午 7:56 
The ABs from the first flights up to flight 2 appear completely without hull textures. Why? They are basically white and only the details have the correct textures.
All You Can Eat 9 月 22 日 下午 9:05 
Any chance we could have the bow waves fixed? They're too far ahead of the ship. I find this mod unusable because of it, I can't unsee it.
Gatt 9 月 1 日 上午 12:25 
Hello, is the 0.4.3 version compatible with this mod? Thanks
weidner.darrell 8 月 20 日 下午 7:42 
When are we going to receive hull numbers for these lovely lovely ladies...
Porthos1224 8 月 20 日 下午 4:48 
Are you still working on this mod? With NTU covering the Perry's and Tico's, maybe you could modify the mod for the Burke's only. Looking forward to the hull number update.
weidner.darrell 8 月 8 日 上午 7:54 
What happen to the flags on the Burke Flit 1,2 and 2A ships?
Nico02 8 月 2 日 上午 11:15 
when will the mod be updated?
markus657 7 月 14 日 上午 2:35 
I had to reinstall my game and know I don't have AB they are invisible and I forgot what I should do I have sea lifter and anchor chain. Is it a MOD loading order issue?
Twerk Team Commander 7 月 14 日 上午 1:28 
is there a version of this that does not require NTU?
Hugh-Jassoul 7 月 4 日 下午 4:44 
The Flight II (two C-IWS and helicopter bays) does not have a hull-mounted sonar. It makes sub hunting more difficult when I use that ship.
Electrolf 6 月 17 日 上午 6:47 
Thank you for the information! Never knew. But yeah, wanted to ask if it was my fault or idk why... thank you
Mitchell600  [作者] 6 月 17 日 上午 1:00 
The Flight one doesnt carry a helicopter, it does however have a flight pad so you can redirect another helo to it. About the CRAM is new to me, ill look into it.
Electrolf 6 月 14 日 下午 9:21 
The Arleigh Burke mlu their CRAM has missing name name :( And it has no helicopter? is that meant to be like that? o:
Mitchell600  [作者] 6 月 12 日 上午 9:39 
Animations fixed, working more closely with what NTU gives
retarded-runabout 6 月 5 日 下午 12:17 
OHP-MLU's port&starboard ball radars do not load their textures, and will appear white and glossy, does not seem to a interfering mod either since i cleaned out my whole inventory just for that one and still doesn't load properly? I don't know, love the ship though and just hope something can be done at some point. Thanks for the awesome mod and the good work:)
ironghost68 6 月 4 日 上午 9:21 
If I pop the SH-2G (1994) helicopter out of the Ticonderoga the game starts to crash and the helicopter doesn't pop out, is this just a problem I've encountered?
Porthos1224 6 月 2 日 下午 5:21 
Here is a fix I figured out for the error's I was receiving. Look for the following two .ini files:

usn_ddg_arleigh_railings_mat.ini
Once opened put two forward slashed on the bottom two entries: Shown here.

//_SpecTex=ships\usn_ddg_arleigh\railingstextures\railings_spec.png
//_BumpMap=ships\usn_ddg_arleigh\railingstextures\railings_nm.png

then again for the next .ini file:

usn_ddg_arleigh_netting_mat.ini
Once opened put two forward slashed on the bottom two entries: Shown here.

//_SpecTex=ships\usn_ddg_arleigh\nettingtextures\netting_spec.png
//_BumpMap=ships\usn_ddg_arleigh\nettingtextures\netting_nm.png

That should do it.
Cyclop 6 月 2 日 上午 7:34 
I also am getting a large error, seems like some objects are either missing textures or the game is unable to find them.
Paladin1-12 6 月 1 日 下午 12:47 
I did an install and have the ship but get a very large error before it goes into game. Is that normal?
NotYourMama 5 月 31 日 下午 3:54 
if i deploy both Seahawk and told one of them to return, That Seahawk just stuck permanently in Landing Pattern until i recall the last seahawk and they magically land together by clipping into each other

idk if this bug related to the S-70 mod or This one, Because its happening only with the burke, other mods that use S-70 works just fine
Special.exe 5 月 31 日 上午 3:46 
vls 2.0 is the vls made by nuclearstonk for ntu that a bunch of mods are adapting, it has full animations, sound effects and holes for the missiles, i believe its a very kit-bashed version of the kirov granit launchers
Mitchell600  [作者] 5 月 31 日 上午 2:31 
Update: Concept flight added with spruance like mast and 2nd mk45 aft
Mitchell600  [作者] 5 月 31 日 上午 2:30 
@.special what is a vls2.0? They are mk41 vls. Also yes i forgot to fix them already since the start and forgot about them. Will fix them later. @porthos i never realised this about flight 2. Need to look into it, i got the ships out of dotmod and they where there like this.
Porthos1224 5 月 30 日 下午 2:17 
Are you planning on correcting the Flt II versions?. Flt II did not have the Hangers. The layout was similar to the Flt I's. Hangers didn't arrive until DDG-79, the Flt IIA. Any hull numbers and names coming soon as well?
Special.exe 5 月 30 日 下午 12:23 
welcome back! are you planning on fixing the rear vls animations? the ships with the new "vls2.0" has every hatch opening and it's a shame they're still broken on this otherwise great mod
Mitchell600  [作者] 5 月 26 日 上午 8:00 
Back from vacation, updated the mod with new harpoons to fix the issue. Thanks Nuclearstonk for the fix inbetween!
nuclearstonk 5 月 25 日 上午 9:18 
to anyone having problems, i just released an NTU patch that should fix this (and any other mods) that have this specific magazine bug, let me know if it fixes anything!
Mitchell600  [作者] 5 月 6 日 下午 3:27 
I am on vacation till 26th may so i cant check and fix anything that got damaged after an update from the game
kaitat.lai 5 月 6 日 上午 9:33 
is it just me for the mk41 hatch just wont open at the back for arleigh, both tico front and back hatch dont open. check the ini and still cant find the reason. since all three block use the same setting, dont know why just the front of arleigh open
CaffeineOverload 5 月 4 日 下午 1:32 
Same. It was working fine yesterday and now it's gone. Any suggestions? I've tried messing with the mod order.
Maverick 5 月 3 日 上午 12:26 
I can't get the Arleigh Burkes to spawn.
Mundorf 4 月 27 日 下午 6:55 
Seems the F1 and F2's harpoons no longer work
redtangodown1 4 月 18 日 下午 1:25 
Surface*
redtangodown1 4 月 18 日 下午 1:24 
Looks like the Rim-174A has the primary mode set to ruface combat, and secondary is set to air combat. This causes AI to not launch it at incoming missiles.
Mitchell600  [作者] 4 月 16 日 上午 9:19 
Updated the missile layouts of all Arleigh Burkes