Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Affinity Quests Fix [Base Game Only]
108 条留言
Harris_the_Foxx 2016 年 1 月 12 日 下午 7:08 
Seconding the comment about Rising Tide being broken. Perhaps add in the description that it does not work with Rising Tide?
Ryoga  [作者] 2015 年 11 月 22 日 下午 7:35 
Yeah you shouldn't use this with Rising Tide at all. This mod replaces an important game file with one that lacks several lines of code required by the expansion; it will seriously break your game.

As for the other question, I have no knowledge of anyone working on a port (I have nothing against it, mind you).
ZaneCommander 2015 年 11 月 22 日 上午 2:37 
When using this mod with Rising Tide, I don't seem to get any affinity quests at all. :(
I understand this mod only supports Vanilla, but has anyone gotten it to work for RT, or know what's going wrong?
Ryoga  [作者] 2015 年 11 月 1 日 下午 8:56 
As far as I know the quests are NOT fixed in the vanilla game. I couldn't find any significant difference in the patched files, and a quick test showed, as expected, that no quest was given past turn 100.

Now from what you have written it is apparent that you are playing Rising Tides which apparently fixed that problem, but this mod is for the vanilla version only, and unfortunately, unless someone decides to take over, it will remain a vanilla only mod.
The reason being that I do not posses Rising Tides and I do not plan to buy it, seeing as how it is ridden with bugs and several unbalanced stuff.
andresacram 2015 年 10 月 31 日 上午 10:24 
Quests are fixed in the sense that you can get affinity quests past turn 100, but some quests are now broken again, asking for buildings on the capital when an aquatic capital can't build them (IIRC, Familiar Exotics, Occupational Hazard, maybe some other I'm forgetting.)
Chico Chico Chico 2015 年 9 月 26 日 下午 10:17 
It was a quest made by a fan in the chat, read out loud during the stream, i don't remember the wording but im pretty sure they said fixed. They played so bad, though, and the audio was bad, that i don't feel like watching that again.

Still, last time, there was nothing wrong with the quests, and they decided to break it, so...
Ryoga  [作者] 2015 年 9 月 26 日 下午 1:34 
I'd like to know what was the actual wording of that comment, did they actually say "fixed"? Until now they have never told us whether what they did in the patch was intended or not.
andresacram 2015 年 9 月 26 日 上午 8:48 
Devs stated during last stream that quests will be fixed in the expansion, but as they haven't played a livestream past T100 yet, we still don't have more than their word on it.
Ryoga  [作者] 2015 年 9 月 24 日 下午 4:16 
I haven't played this game in quite a while so I'm out of touch with the most recent news, however I have heard a rumor that the affinity quest system will be "fixed" in RT. We can only hope it's true and that they made a good job this time, because last time they "fixed" the affinity quests they actually destroyed them all apart a few ones.
Chico Chico Chico 2015 年 9 月 18 日 上午 5:55 
This mod was last updated in january. Has it been fixed in the vanilla game since then?

In the RT streams, they are playing (what i suppose) is unmodded RT, and getting quests and fulfilling them, so i guess they fixed it for the xpac? What do you think?
Ryoga  [作者] 2015 年 9 月 12 日 上午 12:05 
No.
Raynor 2015 年 9 月 11 日 下午 7:22 
So if I pick Supremacy they'll pick it too?
Ryoga  [作者] 2015 年 9 月 11 日 下午 7:18 
If you do as per the instructions above they'll always get the same quest specifically designed for them. In other words it's a quest that they will always complete after a preset number of turns regardless of what they do.
Raynor 2015 年 9 月 10 日 上午 5:42 
If I set <IgnoredByAI> to false will the AI get the same picks I get or can they choose?
PhailRaptor 2015 年 8 月 23 日 上午 5:09 
Going back to TheAhn1995's problem with the Elemental Fate quest. I have completed the Purity branch of the quest twice since adding this mod, and on neither occurance did any Floatstone appear.

I also have a related question. Before the Quest system was broken, and after using this mod to fix it, I encounter a tile where a Crashed Satellite appears on a tile graphically, but on mouseover the game does not register that there is a Crashed Satellite there. Explorers also cannot perform Expeditions on it. I remember reporting it shortly after release, but I don't know what, if anything, happened after that. Any ideas?
Ryoga  [作者] 2015 年 8 月 15 日 上午 5:21 
yes
Leto Atreides II 2015 年 8 月 13 日 上午 9:15 
Would using this fix disable achievements?
Ryoga  [作者] 2015 年 4 月 2 日 上午 5:21 
@TheAhn1995 There have been basically no changes in the affinity quests in the recent patch and so this mod required no update. The problems are there as usual and this mod works as usual, as far as I could tell from my tests.

@Rogg I haven't really looked into how to create DLC like mods, and right now I lack both the time and the motivation to learn how to make them. There are no plans from my side for such conversion, but should anyone want to do that, they have my blessing.
Rogg 2015 年 3 月 31 日 上午 5:30 
Awesome fixes!
Is there any chance we can get a DLC version of this mod?
TheAhn1995 2015 年 3 月 30 日 下午 2:39 
has this mod been updated with the changes to the quests in this recent patch?
Ryoga  [作者] 2015 年 3 月 21 日 上午 8:28 
@jiggatron69 You get one marauder unit first but that's not all the reward you need to send another expedition to get more marauders.

@TheAhn1995 The purity floatstone pop is a bid random by desing. It is not completely impossible that no floatstone at all will pop, but it should be a very rare occurence. If it happens again try to provide a saved game a few turns prior to that occurrence.
Jiggatron69 2015 年 3 月 21 日 上午 1:55 
Yea i got a maurader unit for free and then the alien ruin/cave popped up instead of a xenomass. Ill try it again at some point and see if im doing something weird.
TheAhn1995 2015 年 3 月 20 日 上午 8:08 
is the quest "An Elemental fate" not supposed to spawn floatstone when you choose purity? i read the description of whats supposed to happen and i never see anything happen to floatstone deposits in the area or never see new ones appear. and this was happening before the winter patch.
Ryoga  [作者] 2015 年 3 月 20 日 上午 6:06 
After you send the first expedition using the special button, the quest is flagged as completed but you didn't get all the reawards. You need to push the button again and spawn other free augmented units. Only once you got them all the exploration site disappears and the xenomass pool returns.
Jiggatron69 2015 年 3 月 19 日 下午 5:03 
Yup, sent the squad in and a cave remained on the map as a possible exploration site. ~o.O
Ryoga  [作者] 2015 年 3 月 18 日 下午 9:38 
Did you choose the harmony path (i.e. sending a human rescue squad)? It's only supposed to reappear in that case.
Jiggatron69 2015 年 3 月 18 日 下午 6:42 
Hmm the xenomass didn't respawn during my game for the "Elemental Fate" quest.
Oh, I am slain! 2015 年 3 月 15 日 上午 1:16 
Thanks!
Ryoga  [作者] 2015 年 3 月 14 日 下午 3:12 
Okay as far as I can tell the winter patch didn't change anything about the quest system. That means every single pre-existing errors still exist.
I have made a quick test and it seems that there are no compatibility issues between the new patch and this mod, but I haven't checked every single modified quest.
Should you find a problem please report and I will try to fix it.
clampi 2015 年 3 月 13 日 上午 2:17 
Does winter patch solves issues fixed by this mod? Could we get an update about compatibility with the new patch?
Popitrekker 2015 年 1 月 27 日 下午 4:49 
@Ryoga and Oh, I am slain! Thanks for the heads up i was using alien strains so thanks for the heads up
Oh, I am slain! 2015 年 1 月 27 日 上午 3:00 
Just giving a heads up that yup, all quests and victory quests disappear when both this mod and Alien Strains are being used, but they appear if either is disabled.
Ryoga  [作者] 2015 年 1 月 26 日 上午 10:45 
Ah, your problem can also happen in case your windows username (or whatever is your OS) contains unstandard characters. Read the notice on top of the description.
Ryoga  [作者] 2015 年 1 月 26 日 上午 10:40 
I just redownloaded the mod from the workshop and tried it to be sure, but everything works as intended on my side. The problem you are experienced is often caused by a conflicting mod, and in most cases the culprit is "Alien Strains" which still hasn't been updated to the latest patch.
If you had that enabled then the cause is most likely that: "don't use alien strains." If not you need to figure what other mod is.
Remember, when you start a new game as soon as you land you are supposed to get a notice that tells you about victories, and you should be able to see the victory progress on the quest log. If you don't see that, then something went wrong.
As a last resort you can try unsubscribing, deleting the mod from your folder and then subscribing again from in-game, if anything else fails.
Popitrekker 2015 年 1 月 26 日 上午 10:06 
@Ryoga Im downloaded your mod and started a game with it, but for some reason i dont get any quests or any of the Victory quests, and when i progress on my own and build the mindflower, it says -1 turns to victory. this happend after the last update, got anything on that?
Human72 2015 年 1 月 17 日 下午 6:32 
intresting concept there. :P I like it.
Ryoga  [作者] 2015 年 1 月 17 日 上午 5:51 
If you want to get more than 3 basic quests per game, yes.
Beaver 2015 年 1 月 16 日 上午 5:59 
is this still needed?
Ryoga  [作者] 2015 年 1 月 11 日 上午 1:26 
I can't think of an easy way to do that. It is probably possible through lua code though.
SoulbreakerDHCC 2015 年 1 月 10 日 下午 12:11 
I have question/request: I've seen an AI go with the harmony affinity and have CNDRs running around their territory so I'm just wondering is there a way to disable the other affinities units so the AI doesn't mix and match different affinity troops.
Ryoga  [作者] 2015 年 1 月 3 日 上午 5:54 
That doesn't really make much sense. Alien Hostility is a simple XML mod, in the worst case scenario it simply shouldn't work. Moreover even lua code errors at worst should simply crash the script, not the game.

I have tried both my affinity quest fix and alien hostility and the game works fine for me.

There is probably a third variable that causes the crash, but that's quite the conundrum.
Just to make sure you should probably delete both mods and download them again, who knows maybe they are corrupted or something.

Other than that, I have no idea.
TartarusMkII 2015 年 1 月 3 日 上午 3:04 
Actually, the game was able to continue when running everything except Alien Hostility - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=336760749 . I honestly have no idea.

Having Alien Hostility and the Affinity Quest Fix running together causes the crash.
TartarusMkII 2015 年 1 月 3 日 上午 2:59 
The game still crashes. Along with your mod and sponsor mods, I am trying to run Alien Hostility, and Boogieman's AI mod. When your mod is run alone, it works, but the presence of any other mod that is not a sponsor or UI mod causes the game to fail after the first turn.
TartarusMkII 2015 年 1 月 3 日 上午 2:50 
I spoke to lilgamefreak about this, and my leader scenes were already set to minimum when I started modding the game because of prior warnings. I will try using your mods without Alien Strains, and report back.
Ryoga  [作者] 2015 年 1 月 3 日 上午 12:48 
Also, are you using custom factions?
Someone reported a major bug related to that:

http://forums.civfanatics.com/showthread.php?t=541465
Ryoga  [作者] 2015 年 1 月 3 日 上午 12:39 
Well at the very least those two mods conflict, that is without a doubt.

So first you should deselect Alien Strains. Try without it and check if there are still problems.
Also which OS are you using?
TartarusMkII 2015 年 1 月 3 日 上午 12:34 
This was happening even before Alien Strain was in my collection, though. But I did not narrow it down to this mod until after it was added. So Without Alien Strain, I do not know for sure if it is your mods' presence that causes the issue without testing.
Ryoga  [作者] 2015 年 1 月 3 日 上午 12:24 
This has been reported before. The "Alien Strain" mod still uses an outdated version of Vice Virtuoso's modular script. You need to wait for an update. Or you can try replacing Alien Strain's "QuestSystem.lua" file with Utilities Modular Script Loading's "QuestSystem.lua" file.

Though I'm not sure if that would solve all the issues.
TartarusMkII 2015 年 1 月 3 日 上午 12:10 
Heya, I am having an issue with this mod, check out my Reddit thread? Thanks.

http://www.reddit.com/r/civbeyondearth/comments/2r2j7j/help_with_mod_incompatibilities/
Ryoga  [作者] 2014 年 12 月 23 日 下午 12:07 
I only fixed a bug in that quest, I thought the new Firaxis script worked. Can you provide a save file perhaps? If not can you describe the situation? Is there absolutely no firaxite nearby the city?