Project Zomboid

Project Zomboid

ahz clothing b42
35 条留言
< ガ Ny ガ > 9 月 29 日 下午 1:43 
update B42.12 please
Emi 9 月 26 日 上午 5:40 
new update broke every clothing mod
S̶̷̸h̶̷̸i̶̷̸l̶̷̸y̶ 7 月 15 日 下午 6:39 
When i wear a skirt it turns into a square lol
ÜBERMENSCH  [作者] 3 月 30 日 上午 8:57 
i'm super busy atm, so if someone wants to patch this as a separate mod feel free. you could also forward me the files on discord and ill update this mod. i'll get to it as soon as i can :steamsad:
jefftaylor666 3 月 29 日 下午 8:22 
Utterly love the outfits, but needs to be loaded at end of mod order, else generates errors..
ÜBERMENSCH  [作者] 3 月 17 日 下午 12:48 
ill check it out soon atleast to get it working
oncete 3 月 14 日 上午 10:57 
same, 42.5 cannot load
??? 3 月 11 日 上午 7:33 
something wrong in 42.5, cannot load in game.
Rachel L 2 月 3 日 上午 7:06 
Modder, are you still alive?
Catastrophist 2 月 2 日 下午 6:54 
Pear -shapped female body compatibility please?
Rachel L 1 月 24 日 上午 7:51 
You need to make so fitness underwear uses the same slot as base game underwear. And yes, the spawn chance is VERY high
UMURANGI GIRL 1 月 7 日 下午 3:02 
I keep finding too many compression sleeves!
Psz3m3k 1 月 4 日 上午 10:22 
BUG REPORT: fitness compression stocking/underpants/bra don't show protection added (or don't add protection?) . No other mods used.
pipboy834 2024 年 12 月 27 日 下午 8:46 
it didnt download for some reaosn wont show up in my modlist
Kureha 2024 年 12 月 25 日 下午 7:27 
this one is cute
GamerCake 2024 年 12 月 25 日 上午 10:54 
Finally the femboy wardrobe is back!!
TallestDavid 2024 年 12 月 24 日 下午 6:27 
egirls are canon. JK
Sarv9208 2024 年 12 月 24 日 下午 3:01 
Yo uso el cuerpo Full Body Realism, pero me toco a mi mismo modificarlo para que funcionara de forma local el mod B41, como si fuese el B42
Lockloud 2024 年 12 月 23 日 下午 5:59 
Por cierto muy buen mod.
Lockloud 2024 年 12 月 23 日 下午 5:58 
Puedo publicar tu mod pero modificado para los cuerpos Pear-Shaped Female Body XL?
Alyfox 2024 年 12 月 23 日 下午 1:49 
YES. This is *the* mod I Was waiting for.
Ichika Nakamasa 2024 年 12 月 23 日 上午 10:24 
Also here on the camp of just patch it, it's unstable, people should already have gotten used to the idea that thing will break and progress will be lost, might as well rip the bandaid early
Aradia Megido 2024 年 12 月 22 日 下午 1:47 
yea ive had t0 scrub many saves because 0f b41 assumpti0ns whats an0ther anyways
PeterHammerman 2024 年 12 月 22 日 下午 12:27 
don't worry. Patch it and blame it on "Unstable build" ;)
ÜBERMENSCH  [作者] 2024 年 12 月 22 日 上午 10:58 
thanks for the helpful comments, i patched the itemdistributions but i noticed that the compatibility change of base = ahzclothing would delete items in existing saves :( so i might do it when b42 goes live
Nepenthe 2024 年 12 月 22 日 上午 5:45 
I didn't add the extra formatting, but can confirm that WardobeWoman -> WardrobeGeneric fixes the issues.

No idea exactly what is happening, I'm guessing some edge case weirdness caused by using "WardrobeWoman = WardrobeGeneric" as a definition within an array making it more like a pointer than a true copy of the object.
intnox 2024 年 12 月 22 日 上午 3:18 
@Sayokahn After I modied what I wrote before, it works for me.

Just forgot to add that the formating in ahz_Distributions.lua, should be changed from:

table.insert(ProceduralDistributions.list.WardrobeWoman.items, "Base.ahzshortpleatedskirt");
table.insert(ProceduralDistributions.list.WardrobeWoman.items, 6);

to

table.insert(ProceduralDistributions.list["WardrobeGeneric"].items, "ahzclothing.ahzshortpleatedskirt");
table.insert(ProceduralDistributions.list["WardrobeGeneric"].items, 6);

If you are using note++ or VSD to edit the entries just use '.list.' and replace all to '.list["' and for the other end '.items,' to '"].items,' is easy.
Sayokhan 2024 年 12 月 22 日 上午 1:05 
this mod is red in the list of mods in the game
intnox 2024 年 12 月 21 日 下午 11:33 
(2/2)
Only WardrobeGeneric and WardrobeClassy exists, this will save you time once they remove this entry in the next updates as they have done so far for other older lists.

These should help you, to avoid the error seen on debugging logs, I would add the comments that are useful to your code to use later as a reminder

in lua "--"makes anything after a comment that will be ignored.

example:

on ahz_2ditems.txt and ahz_clothingitems.txt, add yourself a remainder to try or do later.

-- change module base to module ahzclothing and import Base instead.
--{
--Imports
-- {
-- Base
-- }

If the above change is done add on your ahz_Distributions.lua a comment to do it after the module name is changed:

-- replace "Base." for "ahzclothing." or its "name.", if "module Base" is changed.
intnox 2024 年 12 月 21 日 下午 11:32 
(1/2)
You could use your mod name for your clothing instead of Base to avoid compatibility issues.

--module Base
module ahzclothing
{
Imports
{
Base
}

And on your ahz_Distributions.lua , you will need to change that "Base." to "ahzclothing." if you change your clothing name as above.

For your curent procesdural injection list, which is throwing the errors:

--WardrobeWoman
table.insert(ProceduralDistributions.list.WardrobeWoman.items, "Base.ahzshortpleatedskirt");
table.insert(ProceduralDistributions.list.WardrobeWoman.items, 6);

Use WardrobeGeneric instead of WardrobeWoman, reason is that WardrobeWoman does not exist as a distribution list on the base gam,e check ProceduralDistributions.lua for all the existing lists currently in the game.
You will find only the next 2 compatiblity entries that points to it.

WardrobeWoman = WardrobeGeneric or ,

WardrobeWomanClassy = WardrobeClassy,
Loot Bukkake 2024 年 12 月 21 日 下午 4:15 
Good enough for me lol
ÜBERMENSCH  [作者] 2024 年 12 月 21 日 下午 3:48 
when i tested stuff still seems to spawn in wardrobes and clothing stores, but idk what the errors really mean since i'm extremely behind on zomboid modding xdd i'll try figuring it out but the mod seemed usable which is why i uploaded
Doppelganger 2024 年 12 月 21 日 下午 3:09 
Thank you very much
Loot Bukkake 2024 年 12 月 21 日 下午 2:22 
Oh, forgot to mention that the skirts are in game and look great. Haven't gone searching to see if they'll end up on zombies or in crates, but was able to debug them into the inventory without issue
Loot Bukkake 2024 年 12 月 21 日 下午 2:17 
Went to test this out, however, it tosses an error when loading a save. Line 225 of the distributions is the callstack: table.insert(ProceduralDistributions.list.WardrobeWoman.items, "Base.ahzshortpleatedskirt");

And line 1 the object stack: require 'Items/ProceduralDistributions' .

Hopefully this is helpful!