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(also it dont crash for me so yeah you may have a conflict . )
Also if this mod is crashing, something else is conflicting. I have designed this mod to be as non-conflicting and patch-friendly as possible, so it's likely another mod's fault.
it's what i meant.
Ofc it dont mean you are forced to do it lol , i just mean its possible and would be interesting , but its up to you.
as i understand , its not a mod but a ressource pack , and i would like use it on my vanilla sky block map
I must agree with you, i honestly can't play terraria without this mod anymore, and such stability for a graphical mod is very impressive.
That said, I'm glad it works so well, Trivaxy deserves credit where due as this mod is largely an updated version of their 1.3 version that uses the same texture-swapping method it did back in 1.3 (and I'm surprised it doesn't break as much as I thought it would)
Also added an option to load the moon texture. Due to how this works a reload is required.
Using the x offset can kinda fix it, but it still looks a bit thin and it might be covered by residual stars? Some of them get deleted at a certain point and some just hang around beyond that point.
They do this even with no other mods. Except I had Foldering, World Link, and Cheat Sheet but I highly doubt those would effect anything.
It's one of my favorites mods back before as well, thanks for porting it to 1.4.4. Keep up the good work.
Thanks for making the mod
In otherwords this is entirely from their side and there's really nothing I can do on my end to create compatibility.
It would help if you looked into your client.log file, and if find other mods that are patching this method:
Terraria.Main::DrawSunAndMoon(SceneArea, Color, Color, float)
this would help me look into the a compatibility issue myself. As I already did for Realistic Skies
Outside of that it might be a mod conflict, with and without realistic skies, it still works fine.
One issue I saw is that the moon size config doesn't work
Assuming both is needed when a mod wants to send data (be it items, or events)/get feedback from the server/world?
either way, i think it should be tested on a server not containing the mod if setting it to client side would break it somehow.
It saying both is something I missed when publishing, I'll fix that next time around!
However; what does this mod make it needed on both sides instead of client side only? this kinda sounds like it wouldnt need anything from the server at all.
Appreciate any answer as id love to know why!
A very dumb oversight regarding if a Config instance is initatied or not. So it was throwing a null error on loading if you hadn't set up the celestial body config at all.
Hotfix is out, and it should work now!
Due note these don't take effect if changed on the title screen, but carry over after leaving a world back to the main menu.
THE BETTER NIGHT SKY IS REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL