tModLoader

tModLoader

IDG's Better Night Sky
67 条留言
II-Prime-II 9 月 23 日 上午 3:07 
Forgot to mention, about the better stars config, would it be possible to simply implement the vanilla star textures back on top of the the mod? This would probably make it easier to make and maintain, while it keeping the falling star animation, Using different textures it would make them different from the base game(ie: the ones I was mentioning). I'm not a coding expert but do tell me, I'd be glad to help if I can.
II-Prime-II 9 月 23 日 上午 2:55 
I've tested the mod a bit more since then and wasn't able to replicate the crash with it, it was likely another mods's fault. What I was able to find is a bug with Infernum, as the mod prevents the background from being changed during the DoG fight. I suppose this could happen with other Infernum bossfights, but the ones I tested didn't seem to break. Also, if I may ask, will you add a config for more colorful stars? If you want I can provide you some textures that would fit with the mod.
Dr_Shadox 8 月 2 日 下午 4:14 
Ok thx for your answer.

(also it dont crash for me so yeah you may have a conflict . )
Rawr'kraine 🐉  [作者] 8 月 2 日 下午 3:24 
In a way, yes. It's a texture swap mod. But there's *alot* of under the hood editions that alter the game's code. (There's Detours and IL Patching). This mod forces various stars to use a different texture where as Terraria only uses 1 Star texture, so a texture pack is not really doable here.

Also if this mod is crashing, something else is conflicting. I have designed this mod to be as non-conflicting and patch-friendly as possible, so it's likely another mod's fault.
Maria 8 月 2 日 下午 12:51 
Crashes my game, do not recommend
Dr_Shadox 6 月 27 日 下午 12:58 
its a mod changing game textures , so its doable as ressource pack for terraria beside that.

it's what i meant.



Ofc it dont mean you are forced to do it lol , i just mean its possible and would be interesting , but its up to you.
Rawr'kraine 🐉  [作者] 6 月 25 日 上午 2:41 
This is the tModLoader workshop: everything here is a mod.
Dr_Shadox 6 月 24 日 下午 7:29 
please add a terraria version
as i understand , its not a mod but a ressource pack , and i would like use it on my vanilla sky block map
mega man 5 月 25 日 上午 2:24 
i always loved the original im so glad you managed to port it to 1.4
Onyx 4 月 24 日 上午 1:34 
Really nice to see you around in the modding community, your SGA mod used to be my favourite and I'm glad you haven't completely given up from it.
<#F43>Rogue<i><#501>Sha<#411>dow 4 月 9 日 下午 5:47 
broken.
II-Prime-II 4 月 2 日 上午 8:51 
I see, then i'll check it with the mods i had on and i'll let you know which one clashes with it.
I must agree with you, i honestly can't play terraria without this mod anymore, and such stability for a graphical mod is very impressive.
Rawr'kraine 🐉  [作者] 4 月 1 日 上午 8:10 
Might be some other incompatibility then. I can confirm Wrath of the Empress works within the confines of my testing modgroup (which includes Better Night Skies)

That said, I'm glad it works so well, Trivaxy deserves credit where due as this mod is largely an updated version of their 1.3 version that uses the same texture-swapping method it did back in 1.3 (and I'm surprised it doesn't break as much as I thought it would)
II-Prime-II 3 月 31 日 上午 8:41 
This might as well be one of the best graphical mod ever made in Terraria. Incredible work. Since i've tested this mod with a lot of others(100+ Modpack), i can say it also has a lot of compatibility, which is remarkable. As of now, the only mod i've found that does not work with it is Wrath of the Empress, as it crashes the game immeadiately once the Empress is spawned.
Draedon 3 月 18 日 上午 10:16 
how beautiful
BlueNightSky 3 月 16 日 下午 3:35 
I love it! Should make the sky a bit blue though lol
mega man 3 月 10 日 上午 8:41 
this is freakishly realistic honestly lol
Rawr'kraine 🐉  [作者] 2 月 17 日 下午 12:11 
Good point, not really sure why I used fixed screen sizes for that... Well I've updated it to scale to the whole screen so hopefully it'll look better now.
Also added an option to load the moon texture. Due to how this works a reload is required.
✦ Umbra S. Kepler ✦ 2 月 16 日 下午 2:32 
The stars in the Aether do not go all the way to the end of screen on higher resolutions. The higher you set it, the further from the end of the screen they get. 1920x1200 is the highest point it appears to work as normal. My native resolution is 2560x1440.

Using the x offset can kinda fix it, but it still looks a bit thin and it might be covered by residual stars? Some of them get deleted at a certain point and some just hang around beyond that point.

They do this even with no other mods. Except I had Foldering, World Link, and Cheat Sheet but I highly doubt those would effect anything.
handon 2 月 9 日 上午 6:44 
combo this with the overhaul mod!:steamthumbsup:
ookieze 2 月 8 日 下午 3:31 
some of the planets are cut off at the top/bottom (or maybe their positioning is just awkward) and moon looks a bit goofy but i love it good job
Alpha 2 月 4 日 上午 5:14 
I have a suggestion. Can you add the option in the config for disable and enable the high-def moon?

It's one of my favorites mods back before as well, thanks for porting it to 1.4.4. Keep up the good work.
next 1 月 13 日 上午 3:51 
Okay, that's fine
Thanks for making the mod
Rawr'kraine 🐉  [作者] 1 月 12 日 下午 5:29 
Yeah, checked the code and I can safely tell you that mod is not compatible with either this mod, or Realistic Skies. As he completely replaces the SunAndMoon code with a modified copy of the vanilla code.

In otherwords this is entirely from their side and there's really nothing I can do on my end to create compatibility.
next 1 月 12 日 上午 4:48 
I checked it and the problematic mod is Red Sun and Realistic Sky .
Rawr'kraine 🐉  [作者] 1 月 11 日 下午 6:15 
It performs a patch on DrawSunAndMoon in vanilla, I've defensively coded it, but not everyone does that, so someone else trying to do something similar may have caused an issue.

It would help if you looked into your client.log file, and if find other mods that are patching this method:
Terraria.Main::DrawSunAndMoon(SceneArea, Color, Color, float)
this would help me look into the a compatibility issue myself. As I already did for Realistic Skies
next 1 月 11 日 下午 3:46 
I did it while in a world. Possibly a mod conflict, I'll check that
Rawr'kraine 🐉  [作者] 1 月 11 日 上午 11:38 
You sure? Some of the configs don't take effect in the menu and require you to be in a world.
Outside of that it might be a mod conflict, with and without realistic skies, it still works fine.
next 1 月 11 日 上午 4:24 
Nice mod, fits with Realistic Skies mod
One issue I saw is that the moon size config doesn't work
DemonGamingLP 2024 年 12 月 31 日 下午 12:38 
i am no modder myself, ive just looked at the mod side meanings and i am assuming for this mod, the server would not need to know if someone has it/wouldnt care about if someone has it.
Assuming both is needed when a mod wants to send data (be it items, or events)/get feedback from the server/world?
either way, i think it should be tested on a server not containing the mod if setting it to client side would break it somehow.
Snaxa~❤ 2024 年 12 月 31 日 上午 5:19 
OOOOO heck yea! this was one of my favorites from 1.3
Rawr'kraine 🐉  [作者] 2024 年 12 月 30 日 下午 3:46 
Well what I mean by that it hyjacks some vanilla update code to force updates, but nothing that should break netcode.
Rawr'kraine 🐉  [作者] 2024 年 12 月 30 日 下午 3:45 
It's entirely client sided, but has not been tested in MP.

It saying both is something I missed when publishing, I'll fix that next time around!
DemonGamingLP 2024 年 12 月 30 日 上午 7:55 
Looks nice, didn't try it yet.

However; what does this mod make it needed on both sides instead of client side only? this kinda sounds like it wouldnt need anything from the server at all.

Appreciate any answer as id love to know why!
M8rd8r sinister 2024 年 12 月 29 日 上午 4:19 
О
Eddie 2024 年 12 月 28 日 下午 1:04 
THANK YOU.
𝕻𝖊𝖓𝖉𝖚𝖑𝖆 2024 年 12 月 27 日 下午 2:03 
prva liga
AJAARONA 2024 年 12 月 26 日 下午 6:26 
you are a wizard. fixed it.
Rawr'kraine 🐉  [作者] 2024 年 12 月 26 日 下午 6:16 
Oh no, I realized what it was.
A very dumb oversight regarding if a Config instance is initatied or not. So it was throwing a null error on loading if you hadn't set up the celestial body config at all.

Hotfix is out, and it should work now!
AJAARONA 2024 年 12 月 26 日 下午 6:16 
could we get a link to download the previous version? it worked fine.
Rawr'kraine 🐉  [作者] 2024 年 12 月 26 日 下午 5:46 
I'm going to need logs as I'm not able to really recreate the issue.
AJAARONA 2024 年 12 月 26 日 下午 5:32 
doesn't look like the old version is available to download on github. It's a bummer. This was one of my favorite mods. I highly regret updating it now.
Dr.Radical 2024 年 12 月 26 日 下午 5:29 
New update seems to be broken. Mouse freezes in place until you disable it, in which case it runs normal. Such a shame for such a great mod
AJAARONA 2024 年 12 月 26 日 下午 5:09 
not sure if its a mod conflict or what, but the update broke something. Whenever the game finishes loading the new updated version, it gets stuck in some kind of resizing glitch where the ui flashes from big to small and back very rapidly. it locks out all controls. only way around it is to manually disable the mod from the enabled.json. Is it possible to download the last version again? it worked fine until the update.
Rawr'kraine 🐉  [作者] 2024 年 12 月 26 日 下午 4:41 
Update is out, added requested configs by Tylor and DFgame37825.
Due note these don't take effect if changed on the title screen, but carry over after leaving a world back to the main menu.
random epic fish man 2024 年 12 月 26 日 下午 3:04 
RED SUN. RED SUN OVER PARADISE
Tuzyaka 2024 年 12 月 26 日 下午 12:28 
Хз я очивку делаю
QueerJumpingSpider 2024 年 12 月 25 日 下午 10:39 
BETTER NIGHT SKY
THE BETTER NIGHT SKY IS REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
Slender Man 2024 年 12 月 25 日 上午 9:34 
bazinga
自由人 2024 年 12 月 25 日 上午 5:56 
.