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Done, sorry it took so long I ended up prioritising some other stuff.
That would be the nuclear reactor from Vanilla Furniture Expanded - Power.
Ah I had that on my to do list for a while. I'll see about adding it later.
Personally I've been using a 2x multiplier and that seems to feel pretty decent. Although you might need to a bit higher depending on your power generation method and how heavily you spam power heavy items.
None of my Mods have changed other than having added yours. The only thing i can think of, is that one of the Mods, was updated and is causing all these problems.
I apologize for blaming your Mods when it was not either one's fault. Take care!
Its a simple xml patch mod that specifically targets the node for power generation. It can't cause issues like that. It sounds like there's some severe issues with your mod list.
Playing with lots of Mods, of course. So it is not impossible something wen't very wrong somewhere. But i have no idea without hints towards Compatibility possibilities.
I will try the Tweaks ones. Perhaps that works without problems.
People have always tried to reduce power requirements so they don't need to build massive sprawling power networks. Whether this is by reducing the cost on individual items, turning off production benches or building high output power generators. If you want to build aesthetically or you use a lot of mods the power costs get very high.
I myself have tried various ways to combat the power usage and I've always felt the base output has been very low. Eventually I realised I should just increase the overall output of power sources to what I think is a more acceptable level. Personally I set the multiplier to x2 which gives double the output and I think is a nice middle ground.
Yes its safe to add or remove mid save.
Knife ears are the pinnacle of genetics.
Currently the Power Generation Multiplier also affects Vanometric Power Cells. I don't see this as an issue but if people really want different multipliers between normal power generation and Vanometric Power Cells I can add an option in the future so Vanometric Power Cells can be tweaked separately.