Garry's Mod

Garry's Mod

Crouch-jump "dejankifier"
73 条留言
Subto_Arctic 11 月 29 日 下午 2:19 
ah alright
DOES IT HURT? 11 月 27 日 上午 11:36 
bugged, models get stuck in the floor
SANTI4831 11 月 23 日 上午 2:42 
what is the player model?
22050hz amen break sample  [作者] 11 月 22 日 上午 3:47 
not what this is for. this is literally just correcting the playermodel's position while crouching in the air. crouch jumps are still necessary for some things.
Subto_Arctic 11 月 21 日 下午 7:08 
Its not really working, when I try to jump onto something it doesnt let me over, I have to still manually crouch jump to get over an object
Goggles 10 月 23 日 下午 1:13 
i dont get it
カリフォルニアEAS 9 月 7 日 下午 6:21 
does it support Lambda Players?
PrivateCaparzo 6 月 18 日 下午 5:39 
whats that jump animation?
22050hz amen break sample  [作者] 6 月 14 日 上午 5:38 
yeah
SstarLit56 6 月 14 日 上午 1:26 
Im guessing the descriptionis warning of an incompatibilty with IK Foot? It seems a bit oddly communicated.
рейдж лубеница 5 月 18 日 上午 7:17 
what is playermodelc on cs_office
Hernet 4 月 10 日 下午 12:13 
I run with frames unlocked at max 300 but usally 220 could this be it then?
But i looks for like a tick that the hitbox is still above the playermodel with hitboxes enabled
22050hz amen break sample  [作者] 4 月 9 日 下午 2:05 
probably not
maybe it'll look better with a 60 fps cap since gmod runs at 66 tick
Hernet 4 月 9 日 下午 1:57 
"Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression)" was added to the new patch. Might have been this issue I had
Hernet 4 月 6 日 上午 11:17 
Hi thanks for the reply,
it is somewhat okey, but the first few frames are still yank including the hitbox.
I am playing on sv_lan 1 and multirun for 2 instances.
22050hz amen break sample  [作者] 4 月 6 日 上午 8:26 
it's always bound to be somewhat janky regardless, but are you using this just in singleplayer?
Hernet 4 月 5 日 下午 11:51 
Does this still work? I don't seem to be able to get the same result as in the gifs. Mine are still janky
22050hz amen break sample  [作者] 3 月 16 日 上午 2:18 
cs_office
tem 3 月 15 日 下午 3:43 
whats the map
Guy 2 月 14 日 下午 10:39 
my player flickers up and down
22050hz amen break sample  [作者] 2 月 11 日 上午 2:39 
because it basically nullifies the effectiveness of crouch spamming in gmod pvp
Flamming 2 月 10 日 下午 6:13 
why is it a game mode
22050hz amen break sample  [作者] 1 月 25 日 上午 11:12 
i do need to mention that these bugs are the reason why i opted out from using bone manipulation for mighty foot, because singleplayer campaigns are an extremely valid use case for it
Sevka Slav 1 月 25 日 上午 10:58 
aye
22050hz amen break sample  [作者] 1 月 25 日 上午 10:55 
in all honesty i don't expect all too many people to use this in singleplayer campaigns (because do they have a reason to keep themselves from spamming duck while in the air? they probably just installed it from some addon collection), and with how many other addons use bone manipulation to do things with the playermodel (weapons, scripts, even vehicles) it almost feels not worth mentioning with the bug report on fairly high priority.
there's another bug with bone manipulation that's considerably higher importance too given it happens regardless of player count, that makes the player shadows get completely mangled and even destroy performance on some big maps. though that's been fixed on the dev branch of gmod at the moment, expecting to see it in x86-64 next week.
also, that bug with map transitions was fixed for a couple of days this week, but how it was made broke clientside only bone manipulations. who knows when it'll get properly patched.
Sevka Slav 1 月 25 日 上午 10:44 
(for the second comment), hmmm I see, I had level transition bug with a leaning mod and shadows before, seems like they're pretty broken
Sevka Slav 1 月 25 日 上午 10:43 
Aye, apologies if I sounded disrespectful to you, I understand you're trying to improve the game experience, I just wish you'd warned people in the description first, take it easy, don't mind me
22050hz amen break sample  [作者] 1 月 25 日 上午 10:42 
this is a bug with gmod itself and there is an active bug report on it and how it behaves on level transitions
22050hz amen break sample  [作者] 1 月 25 日 上午 10:40 
i know it breaks on level transitions, dude, so does anything else that manipulates the player's bones
Sevka Slav 1 月 25 日 上午 10:39 
Unless this mode JUST breaks your playermodel during player transitions with BSMOD executions
Sevka Slav 1 月 25 日 上午 10:38 
Beware guys, this mod breaks your playermodel during level transitions, DO NOT use this if you're trying to replay HL2 in gmod, as for the author, I suggest you check the code, whenever a player level transitions and a player crouches in the previous one, the playermodel will be extremely grown and cover the whole screen, if you go into thirdperson, may not be a big problem as in first person you still can control everythign fine but if you're using BSMOD executions then it's going to be really annoying
22050hz amen break sample  [作者] 1 月 2 日 下午 11:46 
like it works perfectly fine for me in singleplayer or hosting a game. it's entirely on the host to have it installed to correct the behavior
22050hz amen break sample  [作者] 1 月 2 日 下午 11:37 
now, what do you think it does?
SvveetMavis 1 月 2 日 下午 11:28 
this just isnt working for me at all, with only this installed
Human01 2024 年 12 月 25 日 下午 6:03 
it's fair, we can all wait. i was gonna ask the same thing. tank you
22050hz amen break sample  [作者] 2024 年 12 月 25 日 下午 12:16 
idk it will not b seen until i can work on it again bc im not a no life neet without family relations
Enviyon 2024 年 12 月 25 日 上午 8:55 
Will this be compatible with ikfoot?
=dxii= [GLUE] 2024 年 12 月 25 日 上午 4:02 
it's over, vav
arbyZ 2024 年 12 月 25 日 上午 12:48 
Нормально
wget 2024 年 12 月 24 日 下午 7:42 
@AhmedMake400
afaik, bonemanips are not lagcompensated at all, which is an engine limitation currently
not sure how difficult it is to implement in gmod (would have to be fixed by rubat), i don't think there's an issue of either of gmod's issue trackers about this yet
HorseDecimator9000 2024 年 12 月 24 日 下午 6:00 
what's the playermodel used in the thumbnail gif?
22050hz amen break sample  [作者] 2024 年 12 月 24 日 下午 1:13 
woulda thought it transmitted alongside the crouching action simultaneously over the network; perhaps the network is overloading for other reasons causing it not to sync up? not that i've tested it extensively in dedicated multiplayer setting with higher playercounts, just some 4-8 player p2p sessions not specifically testing this script alone. perhaps afxnatic knows a bit more on that given his work on his own server project he's used it on
62 2024 年 12 月 24 日 上午 11:10 
Finally I don't need to disable crouching while in the air
AhmedMake400 2024 年 12 月 24 日 上午 10:41 
I also noticed that it's not good on dedicated server or in other words if your ping is high then the body will move down or up late and annoyingly, this is because "Entity:ManipulateBonePosition()" is not committed in time between the server and the client, hope you see what I mean.
Sorry if my comments are annoying.
22050hz amen break sample  [作者] 2024 年 12 月 24 日 上午 12:39 
i dont look in the mirrors much, i like to play more than that, but good find
AhmedMake400 2024 年 12 月 23 日 下午 10:55 
>> author
This addon is great and improves the experience, but maybe you didn't notice something, like when you look at yourself in a mirror while you're jumping, if you put a camera to see yourself you'll see yourself normally but in the mirror you'll see yourself suddenly moving down and up repeatedly until you reach the ground, anyway good work and I know you'll probably fix that
CARCAT 2024 年 12 月 23 日 下午 3:22 
pretty sure the playermodel is one of the hl2rp playermodels with bodygroups
Jip Thornville 2024 年 12 月 23 日 下午 3:20 
but I love my jankifier!:steamsad:
22050hz amen break sample  [作者] 2024 年 12 月 23 日 上午 1:10 
customizable military males
vril_master101 2024 年 12 月 22 日 下午 9:38 
bro fr whats the playermodel in the thumbnail