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报告翻译问题






The mod only works in Build 42.
Release B42, panic was indeed nerfed for Desensitized.
This is from the very first patch B42.1.0:
- Characters with the Veteran occupation/Desensitized trait, should be completely immune to panic.
https://theindiestone.com/forums/index.php?/topic/78311-4210-unstable-released/
Couldn't find anything new, but maybe I missed it somewhere. Can you provide the dev-diary?
Not too sure what you are asking, according to the previous comment, you should be able to move the mod above SOTO in the load order to fix whatever issue you are experiencing.
In case you are asking for the mod to somehow be higher by default on the mod load order, I don't believe that's possible.
Again, this mod is quite literally just a .txt file. The mod SOTO states in its own description to be incompatible and/or have issues with mods that affect traits/occupations.
This mod is, in essence, nothing more than a translations file (.txt) override.
Directly obtained from [B41/B42] Simple Overhaul: Traits and Occupations (SOTO) :
SOTO may work bad or be incompatible with next mods:
- any mods which changes vanilla traits and occupations
Thanks for sharing a potential fix though!
To fix that issue, I just moved it above Soto and Evolving Traits in the mod load order. So if anyone's having issues, try that. Hope it helps.
Just tested the mod in Build 42.12.1, no issues.
Please verify that you aren't using any other mods that affect traits/professions.
I have no idea what you are talking about, but did a quick search and "SecretZ Operations" is for B41, this mod is for B42.
SecretZ Operations and the best lockpicking
Just tested the mod in Build 42.10, no issues.
Assuming that you are indeed in the unstable branch (Build 42.X Beta) of the game, try uninstalling the mod manually deleting the following folder:
\steamapps\workshop\content\108600\3387957272
If you are not in the unstable branch, then the mod wont appear anywhere, since its not supported.
I don't know how that mod integrates its descriptions, but it shouldn't cause any issues.
There is no reason to use both mods though, many descriptions will be duplicated or very similar.
Couldn't replicate the issue with the mod.
Baseball player only gives +1 Long blunt.
Please verify that you aren't using any other mods that affect traits/professions.
Baseball player
Knowledge:
- Carve bat
+1 Long blunt
+1 Long blunt
Just tried the mod in B42.8, couldn't find any errors or weird things at all.
B42.8 changed some stuff with traits, so please verify that you aren't using any other mods that affect traits/professions.
"This is just a code snippet, the rest of the code has been cut out for readability reasons."
They are not the two main variables nor the only traits that affect trip chance.
Clumsy was kept to show an example of a trait that affects the trip chance negatively.
I wonder where this possible misinformation is coming from? Maybe someone did tests that showed there is a Graceful bug or read some patchnotes and got confused? Either way thanks again for some strong clues here.
The trip chance was obtained from the following file:
Project Zomboid\zombie\ai\states\ClimbOverFenceState.java
(If you want to verify this for yourself, you will need to decompile it first)
Line 485:
private boolean shouldFallAfterVaultOver(IsoGameCharacter var1) {
if (var1 instanceof IsoPlayer && !((IsoPlayer)var1).isLocalPlayer()) {
return ((IsoPlayer)var1).networkAI.climbFenceOutcomeFall;
} else if (DebugOptions.instance.Character.Debug.AlwaysTripOverFence.getValue()) {
return true;
} else {
float var2 = 0.0F;
if (var1.Traits.Clumsy.isSet()) {
var2 += 10.0F;
}
if (var1.Traits.Graceful.isSet()) {
var2 -= 10.0F;
}
var2 -= (float)var1.getPerkLevel(PerkFactory.Perks.Fitness);
return (float)Rand.Next(100) < var2;
}
}
This is just a code snippet, the rest of the code has been cut out for readability reasons.
I prefer this mod over a very similar one but both have the chance to trip % while I'm also reading/seeing conflicting reports about build 42 Graceful being foostep loudness ONLY?
If I remember correctly, Corpse Grapple Effectiveness affects the chance of successfully grabbing a corpse and the dragging speed.
Still havent updated the mod with the Build 42.3 changes, since its only a couple of recipes being added.
What do you mean with "the trait description doesnt show much"? The mod still works in Build 42.3
Polish translation is missing Build 42.1 changes.
"Removed MakeSlugTrap from the Farmer profession bonus recipes; that recipe/item/mechanic didn't manage to make it into the game."
Mod change notes has the list of occupations/traits that were updated.
In polish there are 8 things pointed out as knowledge for farmer. (line 12)
In english there are 7 things pointed out as knowledge for farmer.
im confused.
Reluctant Fighter (Pacifist) does not affect maintenance in B42.
The mod only works in Build 42.
I havent had the time to update 42.1 patchnotes yet, will do soon!