Project Zomboid

Project Zomboid

[B42.11] Detailed Descriptions for Occupations and Traits
118 条留言
Jetmax937  [作者] 10 月 11 日 下午 5:34 
@Smiley Face Killer

This mod is, in essence, nothing more than a translations file (.txt) override.

Directly obtained from [B41/B42] Simple Overhaul: Traits and Occupations (SOTO) :

SOTO may work bad or be incompatible with next mods:
- any mods which changes vanilla traits and occupations


Thanks for sharing a potential fix though!
Smiley Face Killer 10 月 11 日 上午 7:48 
I'm in 42.12.1 running both Soto and Evolving Traits mods. This mod was one of the few mods that were absolutely tanking my UI, couldn't use escape button or it'd wig out hard.

To fix that issue, I just moved it above Soto and Evolving Traits in the mod load order. So if anyone's having issues, try that. Hope it helps.
Jetmax937  [作者] 10 月 4 日 下午 1:42 
@魔法怎么失灵了?

Just tested the mod in Build 42.12.1, no issues.

Please verify that you aren't using any other mods that affect traits/professions.
魔法怎么失灵了? 10 月 4 日 上午 4:43 
B42.12 dont work
Silence 9 月 24 日 上午 5:20 
Can second that "Best Lockpicking" is a mod that causes trait info duplication.
borzoi_07 9 月 22 日 下午 11:38 
@egeesen07, rica ederim
GFreenD 8 月 26 日 上午 10:52 
@Jetmax937 i should have mentioned its about the duplication of trait info that people keep having thinking this mod is the one responsible for it (which is not)
Jetmax937  [作者] 8 月 25 日 下午 5:41 
@GFreenD

I have no idea what you are talking about, but did a quick search and "SecretZ Operations" is for B41, this mod is for B42.
GFreenD 8 月 25 日 上午 8:15 
ive done some testing with my mod list and in my case there was 2 culprit mods responsible for it
SecretZ Operations and the best lockpicking
I love MSG 7 月 28 日 下午 9:33 
aw man im in i presume 41 since ive just started this game after like 3 years of not playing
Jetmax937  [作者] 7 月 28 日 下午 8:47 
@theygotmyasstheygotmyass

Just tested the mod in Build 42.10, no issues.

Assuming that you are indeed in the unstable branch (Build 42.X Beta) of the game, try uninstalling the mod manually deleting the following folder:

\steamapps\workshop\content\108600\3387957272

If you are not in the unstable branch, then the mod wont appear anywhere, since its not supported.
I love MSG 7 月 26 日 下午 1:09 
this mod does not appear anywhere in the mods menu no matter how many times i uninstall and reinstall...
egeesen07 7 月 13 日 下午 5:44 
in TR Turkish ty.
Jetmax937  [作者] 7 月 11 日 上午 12:13 
@Sneezingprince

I don't know how that mod integrates its descriptions, but it shouldn't cause any issues.

There is no reason to use both mods though, many descriptions will be duplicated or very similar.
Sneezingprince 7 月 10 日 上午 9:35 
Is this mod compatible with "More Description for Traits"?
Jetmax937  [作者] 7 月 2 日 上午 2:14 
@Albert

Couldn't replicate the issue with the mod.

Baseball player only gives +1 Long blunt.

Please verify that you aren't using any other mods that affect traits/professions.
Albert 7 月 1 日 上午 4:23 
when looking at the traits, the traits that give you +X/-X levels into skill shows multiple times but doesn't give extra for example:

Baseball player
Knowledge:
- Carve bat

+1 Long blunt
+1 Long blunt
Jetmax937  [作者] 5 月 26 日 下午 7:52 
@melodelic

Just tried the mod in B42.8, couldn't find any errors or weird things at all.

B42.8 changed some stuff with traits, so please verify that you aren't using any other mods that affect traits/professions.
melodelic 5 月 26 日 下午 3:17 
I don't know what broke it, but it throwing an error and doing weird things while creating a character in 42.8.0.
Kust5 5 月 3 日 上午 3:37 
Спасибо за русский перевод. Ну и конечно же автору мода:steamthumbsup:
Arthritis 4 月 21 日 上午 1:16 
WOWIEE!!
Jetmax937  [作者] 2 月 24 日 下午 5:52 
@Loccatpowersdog

"This is just a code snippet, the rest of the code has been cut out for readability reasons."

They are not the two main variables nor the only traits that affect trip chance.

Clumsy was kept to show an example of a trait that affects the trip chance negatively.
Loccatpowersdog 2 月 23 日 上午 10:09 
Don't really do code other than simple edits, but looks like maybe the two main variables it checks for Vaulting is if you have Clumsy/Graceful and Fitness values; very interesting and thanks for the reply!

I wonder where this possible misinformation is coming from? Maybe someone did tests that showed there is a Graceful bug or read some patchnotes and got confused? Either way thanks again for some strong clues here.
Jetmax937  [作者] 2 月 23 日 上午 7:21 
@Loccatpowersdog

The trip chance was obtained from the following file:

Project Zomboid\zombie\ai\states\ClimbOverFenceState.java
(If you want to verify this for yourself, you will need to decompile it first)

Line 485:

private boolean shouldFallAfterVaultOver(IsoGameCharacter var1) {
if (var1 instanceof IsoPlayer && !((IsoPlayer)var1).isLocalPlayer()) {
return ((IsoPlayer)var1).networkAI.climbFenceOutcomeFall;
} else if (DebugOptions.instance.Character.Debug.AlwaysTripOverFence.getValue()) {
return true;
} else {
float var2 = 0.0F;

if (var1.Traits.Clumsy.isSet()) {
var2 += 10.0F;
}

if (var1.Traits.Graceful.isSet()) {
var2 -= 10.0F;
}

var2 -= (float)var1.getPerkLevel(PerkFactory.Perks.Fitness);
return (float)Rand.Next(100) < var2;
}
}

This is just a code snippet, the rest of the code has been cut out for readability reasons.
Loccatpowersdog 2 月 22 日 下午 12:06 
Are we 100% sure about the Graceful trait now? Like is this listed in the files/debug mode somewhere or tested for sure?

I prefer this mod over a very similar one but both have the chance to trip % while I'm also reading/seeing conflicting reports about build 42 Graceful being foostep loudness ONLY?
Quilava 2 月 13 日 上午 6:39 
Ah, pardon me, after checking again, look like mod list sorting overwrite a trait mod i use and reverse the vanilla trait back to normal some how, this one on me, change order and it work now, sr about that :steamfacepalm:
Jetmax937  [作者] 2 月 13 日 上午 2:39 
@karolcia

If I remember correctly, Corpse Grapple Effectiveness affects the chance of successfully grabbing a corpse and the dragging speed.
Jetmax937  [作者] 2 月 13 日 上午 2:36 
@Quilava

Still havent updated the mod with the Build 42.3 changes, since its only a couple of recipes being added.

What do you mean with "the trait description doesnt show much"? The mod still works in Build 42.3
wq karolcia 2 月 12 日 上午 2:24 
and i want to ask is "+10% Corpse grapple effectiveness" the speed of how fast u drag a zombie body?
wq karolcia 2 月 12 日 上午 2:12 
oh ok i thought it might be some kind of mistake or something
Quilava 2 月 11 日 下午 11:21 
Ah ... now that im noticed, the game is now B42.3, you may want to update the tag, no wonder the trait description doesnt show much :cta_emo10:
Jetmax937  [作者] 2 月 11 日 下午 7:46 
@karolcia

Polish translation is missing Build 42.1 changes.

"Removed MakeSlugTrap from the Farmer profession bonus recipes; that recipe/item/mechanic didn't manage to make it into the game."

Mod change notes has the list of occupations/traits that were updated.
wq karolcia 2 月 11 日 上午 11:52 
im working on polish translation and ive found something that isnt in english version.

In polish there are 8 things pointed out as knowledge for farmer. (line 12)
In english there are 7 things pointed out as knowledge for farmer.
im confused.
KilinhaMartins 2 月 8 日 下午 3:34 
The mod is available in the following languages:
BeeBro 2 月 6 日 上午 9:39 
Must have mod :D Would love to see that also for skill levels
Jetmax937  [作者] 2 月 2 日 上午 4:28 
@I don't believe you.

Reluctant Fighter (Pacifist) does not affect maintenance in B42.
I don't believe you. 2 月 1 日 上午 8:29 
I think the description for Reluctant Fighter is missing maintenance?
Jetmax937  [作者] 1 月 29 日 上午 4:10 
@ATKToast

The mod only works in Build 42.
ATKToast 1 月 28 日 下午 11:38 
This isn't working on my server? Both the MOD ID and name are in the correct place and all other mods are functioning properly but this one is not any ideas?
Jetmax937  [作者] 1 月 25 日 下午 6:53 
@Luna {ODST}

I havent had the time to update 42.1 patchnotes yet, will do soon!
Claudia {ODST} 1 月 25 日 下午 12:40 
Veteran has now been changed again to fully grant full panic reduction as per : https://theindiestone.com/forums/index.php?/topic/78311-4210-unstable-released/
Jetmax937  [作者] 1 月 12 日 下午 10:16 
@Stupid Sexy Rat

Only B42 vanilla occupations and traits.

Though, the code in the mod updates the character screen, so traits and occupations display their names + descriptions when hovering the mouse over their icons (Occupations need an attached texture for it to work). That should also work for modded traits/occupations.
Stupid Sexy Rat 1 月 12 日 下午 1:07 
Does this also work with the More Traits mod or have you just stuck to the vanilla B42 traits?
Jetmax937  [作者] 1 月 8 日 下午 4:30 
@绿色羽毛球123

Only the text that is between "" must be translated, the rest of the file should be kept intact.

For Chinese, the .txt must be saved in the format of UTF-8.
绿色羽毛球123 1 月 8 日 上午 9:06 
I tried to translate the files in the description into Chinese and replaced the original files. But only the detailed description of the profession was displayed, and the detailed description of the characteristics was not displayed. I don't know what's wrong with this?
Jetmax937  [作者] 1 月 6 日 下午 5:36 
@piwergamer23

The mod only works in Build 42, cant think of any other reason for it to not show up, since its basically just a translations .txt

Maybe try re-subscribing to the mod or deleting it manually in the following path:
"\steamapps\workshop\content\108600\3387957272"
piwergamer23 1 月 6 日 下午 4:35 
its not popping up on the mods section for some reason
Jetmax937  [作者] 1 月 2 日 下午 6:05 
@LumberingTroll

There is only a small bit of code in the mod that updates the character screen, so traits and occupations display their names + descriptions when hovering the mouse over their icons (Though for occupations that only works if there is an attached texture to them). That should also work for modded traits/occupations.

Extra information, values and % cant really be obtained dynamically, since the code that references those is in many .java files and they are just methods/math that for most people wont make much sense without an added text explanation.

Knowledge and foraging bonuses were also added manually with the help of some Java to automatically make the format. Im sure that this can be done dynamically, though performance might be slightly affected.

Essentially, the mod is mostly just a translations .txt override.
LumberingTroll 1 月 2 日 上午 8:20 
Does this pull from professions and traits dynamically, or is it all manually set? Curious if it works for mods that add traits. Im guessing its a manually entered string.
Halcyon Ways 2024 年 12 月 31 日 下午 4:15 
Great mod.