Echo Point Nova

Echo Point Nova

THE LONGEST YARD DM17
16 条留言
Marshlello 9 月 26 日 下午 12:54 
The memories are all flooding back... Getting gibbed jumping to get the railgun, sneaking in the quad damage... Fuuuuck.
fug4life  [作者] 5 月 17 日 上午 1:58 
Maybe when I finish up some other projects!
Quntavious Glockamancer 5 月 12 日 下午 12:42 
Legendary map, can we please get more Q3 maps? DM6 and DM16
fug4life  [作者] 2 月 8 日 下午 4:25 
Thank you! Your perk setup sounds like pain!
üü 2 月 4 日 下午 2:02 
very fun to play on with endless & more enemies, great map
fug4life  [作者] 2 月 1 日 下午 6:20 
:luv:
Joey 2 月 1 日 上午 3:22 
Legendary map
fug4life  [作者] 1 月 31 日 上午 2:31 
My pleasure!
medhathobo 1 月 31 日 上午 2:04 
yoo quake 3 arena was my game growing up, thanks for recreating it.
VonSlakken 1 月 26 日 上午 12:23 
Waiting on that tertiary Blood Gulch inclusion.
fug4life  [作者] 1 月 26 日 上午 12:14 
Mandatory almost!
VonSlakken 1 月 25 日 下午 10:32 
day 1, already have the obligatory longest yard and facing world meme maps. :D
Great.
endeyfire 1 月 23 日 上午 7:40 
oh cool the pixelgun 1v1 map. could do with the synthwave colour scheme but its nice to see and play around with regaurdless.
YoYo 1 月 3 日 上午 1:52 
I think I know what youre talking about for the cheese lol. Happy to be testing! And thanks for the responses! Certainly makes me feel important lol, if you ever need play testing Im happy to do some! As of writing im calling it a night but in the future ill just be going through the workshop and playing everything at least once and leaving a review like I have.
fug4life  [作者] 1 月 3 日 上午 1:48 
Yeah I get my ass handed to me on this map. There is a cheese strategy (which I'm not a fan of using). But all in all I wanted the map to be tough. I think most players playing the workshop stuff will be seasoned players who've completed the game, so I want to present a challenge to them/you. Thanks for playing/testing really appreciate it!
YoYo 1 月 3 日 上午 1:40 
This one was tough! Those Shield Shotgunner guys always mess me up! Lots of stuff going on with the enemies here, makes them seem more effective than normal? The platform in the distance is perfect for those engineer guys to set up and pelt you with rockets from afar, the shield shot gunners seem to cover up the main platform pretty well and for the first time I think like ever I consistently found myself dying to those sniper grapple hook guys? I dont know if it was intentional but the enemies here synergize really well it made this arena a lot more challenging then I was expecting given its rating, and I mean that in a good way!