全面战争:战锤3

全面战争:战锤3

SFO Army Comps
14 条留言
Zach  [作者] 10 月 24 日 上午 6:17 
Indeed I have, its definitely more noticeable with empire recruiting sometimes armies solely comprised of archers.

Be mindful of using army comp mods not designed with sfo in mind, as SFO does change the tiers of many units and such and thus it can skew what the recruitment mod like heljumper's tries to do

Army comp mods like this are more so guidelines and suggestions to the AI. You can tell them to entirely not recruit a specific unit, but if its the only thing they can recruit they will still do it. Why they spam archers, I do not know

There is some other logic at play there for mass range recruitment. Might be a side effect of me zeroing out having t1-t2 units in any armies, though it begs the question why it works for every other race/faction.
I Have No Enemies Brother 10 月 22 日 上午 2:19 
@Zach

Have you noticed the Empire factions in the Empire old world territory and Cathay factions in mainland Cathay spam range units more than any other? It seems they don't follow recruitment logic of your mod but the other races follow the recruitment logic at least. I have noticed this issue only with SFO even with other AI mods much like Heljumper Recruitment AI mod. This issue is not present in vanilla at all.
Zach  [作者] 8 月 27 日 下午 3:14 
I completely forgot to respond - I think the AI will recruit units of any kind of it can if they are modded. Though this mod is specific to Vanilla + SFO units
onesimo.fermin61 1 月 24 日 下午 4:47 
Hi Zac, thanks for this awesome mod, one question, your mod makes AI recruit modified units
Zach  [作者] 1 月 24 日 下午 12:37 
Fixed ctd with new sfo update
Zach  [作者] 2024 年 12 月 24 日 下午 3:31 
Ofc, SFO hasn't been updated yet
fire 2024 年 12 月 24 日 下午 3:01 
cant play
Zach  [作者] 2024 年 12 月 22 日 上午 9:55 
Updated my vanilla army cap mod to use these tiers as well
Zach  [作者] 2024 年 12 月 22 日 上午 9:55 
Also included my no ai unit cap mod as a 'required item' to ensure AI are not bound by caps whereas players might be. (Is optional ).
Zach  [作者] 2024 年 12 月 22 日 上午 9:20 
I can certainly do so, would be easy to do. Might get around to doing that today
I Have No Enemies Brother 2024 年 12 月 22 日 上午 3:42 
@Zach

Last question: Do you plan updating your vanilla version to follow this mod
s structure in the future?
I Have No Enemies Brother 2024 年 12 月 20 日 上午 6:55 
@Zach

Understood. I will be excited to try it out when SFO completes official update. Thank you for posting this sir.
Zach  [作者] 2024 年 12 月 20 日 上午 6:19 
It tis not, I went about it via a different method. My other mod doesn't include sfo units, and in that mod I simply used the vanilla unit groups and I didn't zero anything out. This method I use in this mod is more effective.
I Have No Enemies Brother 2024 年 12 月 20 日 上午 12:52 
@Zach

This is just like your other army composition mod right ?