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Be mindful of using army comp mods not designed with sfo in mind, as SFO does change the tiers of many units and such and thus it can skew what the recruitment mod like heljumper's tries to do
Army comp mods like this are more so guidelines and suggestions to the AI. You can tell them to entirely not recruit a specific unit, but if its the only thing they can recruit they will still do it. Why they spam archers, I do not know
There is some other logic at play there for mass range recruitment. Might be a side effect of me zeroing out having t1-t2 units in any armies, though it begs the question why it works for every other race/faction.
Have you noticed the Empire factions in the Empire old world territory and Cathay factions in mainland Cathay spam range units more than any other? It seems they don't follow recruitment logic of your mod but the other races follow the recruitment logic at least. I have noticed this issue only with SFO even with other AI mods much like Heljumper Recruitment AI mod. This issue is not present in vanilla at all.
Last question: Do you plan updating your vanilla version to follow this mod
s structure in the future?
Understood. I will be excited to try it out when SFO completes official update. Thank you for posting this sir.
This is just like your other army composition mod right ?