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The developers actually fixed this mod as well as countless others with the new hotfix. This mod works again without @reclusive09's temporary fix. Tested on a new and old save just for clarity.
Navigate to the TheyKnew_BodyLocations.lua
For me it's: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3387110070\mods\TheyKnew [B42]\42\media\lua\shared\NPCs\TheyKnew_BodyLocations.lua
Copy the below text and paste it into the above lua file (make sure to replace everything). Tested on a clean save with just They Knew active and seems to work fine. I make no promises I have no coding knowledge.
local TheyKnewLocations = {
"Back2",
}
local group = BodyLocations.getGroup("Human")
for _, location in ipairs(TheyKnewLocations) do
local bodyLocation = BodyLocation.new(group, location)
group:getAllLocations():add(bodyLocation)
end
Callframe at: getOrCreateLocation
function: TheyKnew_BodyLocations.lua -- file: TheyKnew_BodyLocations.lua line # 3 | MOD: They Knew [B42].
[25-09-25 17:08:46.777] ERROR: General f:0, t:1758834526777> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: at MethodArguments.assertValid(MethodArguments.java:133).
I was forced to go further afield in search of the cure. I drove all the way across the map, stopping in fields and car parks to smash down figures in hazmat suits. Nothing.
After all the ammunition and zombies were gone, I went out to find a weapon or ammunition, so I could fight to the end. Then almost missed it - a zomboxycycline vial. Broke it. Climbed back over the fence, and sat down in the kitchen among the scraps of furniture. Drank a juice box and wondered if I wanted to weep.
This mod doesn't ruin the game by providing a cure. It amplifies the game.
This would add risk, lore depth, and a unique gameplay twist to experimenting with early vaccines.
I had a lore-friendly idea: could hazmat zombies with antidotes spawn more frequently the longer the game goes on? It makes sense that early in the outbreak there wouldn't be many (or any) scientists in the field yet. But weeks into the apocalypse, it would be believable that field teams were deployed into the infected zones, bringing antidotes and becoming infected themselves.
Also, maybe rare mobile science camps or underground labs could spawn — already overrun and dangerous, but offering high-value loot and more narrative flavor.
Would love to hear your thoughts. Thanks again for your work!
Even just the following would do:
Zomboxycycline (Preventative)
Zomboxolone (Palliative)
Zomboxivir (curative)
As such, I set the preventative to 75%, the delay meds to 20% and cure to only 5% ^^
It would be nice to scavenge through medical caches and come across vaccines or cures, maybe even the option to find them only in military containers to further implicate the military's involvement in the outbreak (via mod's lore).