Space Engineers

Space Engineers

Battleship
25 条留言
AeQuArTz  [作者] 1 月 19 日 下午 10:51 
Rock Paper Scissors is feasible... I can do that eventually
KnightForEyes 1 月 16 日 上午 2:23 
actually making 2 warships fight : Nah

Actually playing Battleship in Space Engineers : HELL YE LEMME DO THAT

When do we gonna get Rock Paper scissors in 3D in Space Engineers!
AeQuArTz  [作者] 1 月 12 日 上午 10:31 
Haven't heard of it before. Looks like it would be even more complicated than this project. If there's enough demand I could figure it out, but I have other ideas to work on first. Thanks for the suggestion
Kevin Starwaster 1 月 12 日 上午 10:10 
Wow, looks cool. How about the Sub Search game? (3D version of Battleship, see link)
https://boardgamegeek.com/thread/429041/sub-search-better-than-a-3-d-version-of-battleship
comrade22 1 月 10 日 上午 7:40 
Yes please
AeQuArTz  [作者] 1 月 8 日 下午 2:04 
You mean like a larger version of this game with ships instead of blocks, or warships?
comrade22 1 月 8 日 上午 1:47 
please make battle ships
AeQuArTz  [作者] 1 月 5 日 上午 10:22 
If you're talking about having more than 5 ships or varying the lengths, like three 2-long destroyers, or including 1-long ships, you can indeed place as many blocks on your grid as you want in any configuration and the hit detection will still work, you would just need to agree with your opponent how to identify them. But the sunk indicators are based on 5-4-3-3-2, so instead you could manually announce in the chat when a ship is sunk and trigger the end of game by pressing all the sunk buttons together if you lose (or ignore those and just reset the game)
Abel 1 月 5 日 上午 9:27 
Bip Bip Bip, i detect some genius here
Sodium Chloride 1 月 5 日 上午 6:40 
can it work with different ship combinations?
AeQuArTz  [作者] 2024 年 12 月 28 日 下午 10:49 
Thanks! Tic Tac Toe should be quick to figure out, and that's what I'm doing next
Dr. Distortion 2024 年 12 月 28 日 下午 3:36 
This is awesome! Thank you! I'm following you to see your next BA creations!
AeQuArTz  [作者] 2024 年 12 月 27 日 上午 9:44 
I wonder when the next one is
Ronin Planetary Industries 2024 年 12 月 27 日 上午 8:56 
This needs to be in Xoc's next showcase.
AeQuArTz  [作者] 2024 年 12 月 26 日 下午 2:38 
I appreciate it
Judge Kronos 2024 年 12 月 26 日 下午 12:49 
You are also awarded by a like and a Golden Unicorn
Judge Kronos 2024 年 12 月 26 日 下午 12:46 
We love our engineers to be eccentric with a pinch of salt, a sprinkle of sanity (very little), one tea spoon of "hold my beer attitude" cooked in super nova temperature at blackhole pressures.

You sir, are a proper engineer.. Well done.
Bee 2024 年 12 月 25 日 下午 4:31 
spectator mode:
AeQuArTz  [作者] 2024 年 12 月 24 日 下午 2:57 
Thank you very much! Similar to how Minecraft can have crazy redstone contraptions, I figured it was time for SE to have similar contraptions with its logic blocks. I don't think I'll ever be making a working computer though lol.
Sardaukar 2024 年 12 月 24 日 下午 2:04 
An absolutely clever use of the programming blocks. You are a genius. I cannot state with enough emphasis how much I admire your intelligence and creativity. Well done!
Black Tortoise 2024 年 12 月 24 日 上午 8:36 
🆒
Number9Volcanos 2024 年 12 月 23 日 下午 4:06 
.
CooperTeam 2024 年 12 月 19 日 上午 11:15 
One of the things I learned from playing this game, if you plan to make a workshop item that you want to share with everyone, you sometimes have to make it simple for the... "simpletons". LOL Either way, it works great and actually had some fun with this. Can't wait t see more. :controllerThumbsUp:
AeQuArTz  [作者] 2024 年 12 月 19 日 上午 11:11 
Thanks a lot, I appreciate it. At one point, I was going to make it more complicated by having separate modules and using relays, but decided against it.
CooperTeam 2024 年 12 月 19 日 上午 4:18 
This works very well from what I seen so far. You put a lot of complicated effort, but also simple enough to make the game work well. Nice job. :controllerThumbsUp: