边缘世界 RimWorld

边缘世界 RimWorld

Stellic Arsenal
64 条留言
Mad Catter  [作者] 10 月 19 日 下午 4:42 
It is a UI error due to multi firing mode from VE Framework nothing I can do about it. The weapon should have appropriate range when you shoot
OG Shadow 10 月 19 日 上午 2:20 
The range of Valiance is 6, I think it should be 36. pls revise it.
냐냐우 8 月 24 日 上午 2:49 
마지막 별의 용기 사거리가 6...... 수정이 필요합니다.
Knuti 7 月 13 日 下午 12:06 
Have the same issue:

'Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/codedPawn, parent=CAT_StellicRevolver113047
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadIDsWantedBank:Take<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
RimWorld.CompBiocodable:PostExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)'
吉田咲 7 月 13 日 上午 9:58 
When saving the game after the StellicRevolver spawns and then loading that save, the game will show an error message.
jonni_d_t 7 月 1 日 下午 10:27 
Thanks Mad Catter, I'l re-test this evening.
Mad Catter  [作者] 7 月 1 日 下午 9:24 
1.6 Working version updated. Please report any issues.
jonni_d_t 6 月 30 日 下午 3:47 
Any time. And thank you.
Mad Catter  [作者] 6 月 30 日 上午 5:23 
Thank you ill fix it when I get back.
jonni_d_t 6 月 30 日 上午 3:38 
Copied from the wiki:

* VFECore namespace changed to VEF. Individual namespaces created for all of the libraries included in the Framework, as specified below, and they all follow the same naming convention, VEF.Library
* Performance improvements on the more impactful patches
* All Harmony patches are now called "VanillaExpandedFramework_Class_Method" (why? This way if one of the patches fails it will point to the Framework, not to a namespace that might confuse people, such as VanillaGenesExpanded, a non-existent mod)

If you want me to report this bug any where, please let me know. :)
jonni_d_t 6 月 30 日 上午 3:38 
Hey @Mad Catter.

You're using the VFECore namespace in your mod, it's no longer used and has been split depending on module. This is from the Vanilla Expanded Framework.

The details about the changes on Vanilla Expanded Framework are found here:

https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes

When ever I fire a weapon with VEF and your mod installed, I get the following error spit out for every round fired:

`Exception ticking Bullet_6x24mmCharged91090 (at (145, 0, 140)): System.TypeLoadException: Could not resolve type with token 010001e9 from typeref (expected class 'VFECore.CompShieldField' in assembly 'VFECore, Version=1.1.7.0, Culture=neutral, PublicKeyToken=null')`
Mad Catter  [作者] 6 月 24 日 下午 8:32 
Temporary Update to 1.6. Please report any issue you encountered!
Aelflead Wayne  [作者] 5 月 10 日 上午 5:04 
ops @rout sorry miss clicked delete on you comment, we can add support for muzzle flash
Mad Catter  [作者] 5 月 1 日 上午 9:12 
@rout Check my artwork sometimes later
Head 5 月 1 日 上午 8:50 
I love these sprites a lot. Would it be possible to get a "Shield" in the same theme?
Ryder 🗲 4 月 9 日 上午 4:32 
Great to see tech prints as a method to make the weapons craftable. Will you consider something similar, a chain of tech prints for example, to craft the weapons in your other packs?
Mad Catter  [作者] 4 月 1 日 下午 12:15 
If you meant Stellic Valiance it is due to VE Framework
EXECUTION 4 月 1 日 上午 9:22 
Excellent work! But there is a small bug where "the range of validity" is displayed incorrectly.
孔凯泽 4 月 1 日 上午 4:11 
Is it serious that the range of valiance is 6,The error is only on the information card。and,Unable to display new shooting accuracy based on quality
Agent Washington 3 月 26 日 上午 4:20 
Can't wait!
Mad Catter  [作者] 3 月 25 日 下午 8:43 
Im working on it!
Agent Washington 3 月 18 日 上午 9:31 
With VE Medieval 2 out now, will you be releasing the crypto weapon pack soon?
Nitsah 2 月 15 日 下午 4:45 
Great work as usual.
Nanotonium 1 月 14 日 上午 11:57 
I'll see if this works out in 1.4
mythicarcher 1 月 2 日 上午 6:55 
Stopped in for like the 10th time. Keep making sure I thumbs up-ed your work. I have all of your weapons Mods and love each of them! Thank you for your efforts and time! It has brought me a great amount of joy! Also, Stellic Arbiter for the win!
Yuka 2024 年 12 月 31 日 下午 6:43 
This is awesome! I don't really want realworld firearm names in rimworld so I like these kind of inworld-ish weapon mods. Thank you for designing with mods in mind!
Kimo' 2024 年 12 月 23 日 下午 9:59 
Great, will give it a try then!
Chever 2024 年 12 月 21 日 下午 8:13 
It's intented for very-late game and a modded game with more threats. They're strong.
Each weapon has it's own special ability that makes each weapon stand out, some being more utility based.
Their strength is somewhat counterbalanced by it being quite hard to obtain (either via techprints from befriending the empire or provoking attacks from the empire which will eventually send dangerous enemies to you with these weapons (You'll need to decode them too)
Kimo' 2024 年 12 月 21 日 上午 11:01 
They looks gorgeous. Just wondering tho, where do they fall in terms of balance compared to charged weapons from Vanilla Weapons expended?
Mr. Wonderful 2024 年 12 月 21 日 上午 9:54 
These look very nice, as always! Thanks.
Could you add a screenshot that shows them in action (i.e. their projectiles and effects)?
Mad Catter  [作者] 2024 年 12 月 21 日 上午 9:40 
Adds Combat Extended to loadAfter please load this mod below it.
Aelflead Wayne  [作者] 2024 年 12 月 21 日 上午 2:47 
will fix soon
Dizzy 2024 年 12 月 20 日 下午 11:26 
This mod lacks a loadAfter entry for CE, which means auto-sorts won't necessarily place it after it. When loaded before CE, the patches fail to generate ammo, causing errors (and rendering the "Spawn thing..." dev action unusable, which is what lead me to figure this out)
Aelflead Wayne  [作者] 2024 年 12 月 20 日 上午 6:35 
is there any log?
Asep_Hejo 2024 年 12 月 20 日 上午 2:55 
i only have ce from workshop, i dunno why it doesnt work
Pappi_Rabbi 2024 年 12 月 19 日 上午 9:41 
they are destiny and firsg descendant
Literus 2024 年 12 月 19 日 上午 9:04 
Destiny vibe
Aelflead Wayne  [作者] 2024 年 12 月 19 日 上午 5:22 
or does your CE have a different packageID?
Aelflead Wayne  [作者] 2024 年 12 月 19 日 上午 5:07 
do you have more than 1 copies of CE?
Asep_Hejo 2024 年 12 月 19 日 上午 5:02 
doesnt work with CE, same with the other weapons pack
Mad Catter  [作者] 2024 年 12 月 19 日 上午 4:11 
@ZAX I tested in my 400+ modlist and saw no problem with that, maybe there is something in your modlist? Anyway I plan to rework it to be offset so if a Pawn with over 100% Sight they won't be completely blind.
ZAX 2024 年 12 月 18 日 下午 9:07 
Very awesome mod. However I found a bug in the Radiance skill, the illuminated hediff doesnt apply any sight debuff in the first stage. When I look into the XML, I believe setting postFactor of sight to 0 just dont apply that debuff at all (at least on UI), making it like 0.1 or 0.05 would help.
Quilava 2024 年 12 月 17 日 下午 11:54 
These gun look real fancy, remind me of Prime weapon from Warframe, only thing missing is Rocket Launcher and Minigun :sad_seagull:
Mad Catter  [作者] 2024 年 12 月 17 日 下午 8:34 
Probably an issue with VE Framework Switch Fire Mode when you have Fire mode with different burst.
下回合就睡 2024 年 12 月 17 日 下午 8:27 
thank you
下回合就睡 2024 年 12 月 17 日 下午 8:27 
The error is only on the information card。The range is normal
Mad Catter  [作者] 2024 年 12 月 17 日 下午 7:22 
It is 35.9
下回合就睡 2024 年 12 月 17 日 下午 7:16 
Is it serious that the range of valiance is 6?
ZReincarnation 2024 年 12 月 17 日 下午 5:57 
The First Descendant Guns!
Themaster6869 2024 年 12 月 17 日 下午 5:52 
i understand this mod is alot higher production value than mine, but was your development of this in any way related to or inspired by the mod i made, "stellic armory"?