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'Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/codedPawn, parent=CAT_StellicRevolver113047
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadIDsWantedBank:Take<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
RimWorld.CompBiocodable:PostExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)'
* VFECore namespace changed to VEF. Individual namespaces created for all of the libraries included in the Framework, as specified below, and they all follow the same naming convention, VEF.Library
* Performance improvements on the more impactful patches
* All Harmony patches are now called "VanillaExpandedFramework_Class_Method" (why? This way if one of the patches fails it will point to the Framework, not to a namespace that might confuse people, such as VanillaGenesExpanded, a non-existent mod)
If you want me to report this bug any where, please let me know. :)
You're using the VFECore namespace in your mod, it's no longer used and has been split depending on module. This is from the Vanilla Expanded Framework.
The details about the changes on Vanilla Expanded Framework are found here:
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
When ever I fire a weapon with VEF and your mod installed, I get the following error spit out for every round fired:
`Exception ticking Bullet_6x24mmCharged91090 (at (145, 0, 140)): System.TypeLoadException: Could not resolve type with token 010001e9 from typeref (expected class 'VFECore.CompShieldField' in assembly 'VFECore, Version=1.1.7.0, Culture=neutral, PublicKeyToken=null')`
Each weapon has it's own special ability that makes each weapon stand out, some being more utility based.
Their strength is somewhat counterbalanced by it being quite hard to obtain (either via techprints from befriending the empire or provoking attacks from the empire which will eventually send dangerous enemies to you with these weapons (You'll need to decode them too)
Could you add a screenshot that shows them in action (i.e. their projectiles and effects)?