安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2922534576
for some reason.
Disabling it solves the problem.
Looking through my modlist I can't figure out which ones though, I'll have to reenable them one by one when I got time.
I just started a brand new Karl Franz campaign with only this mod enabled to check and was able to autoresolve the first quest battle with no issues:
https://imgur.com/5B5XKRQ
Got to level 12 and tried the Ghal Maraz battle too, also had the option to autoresolve there:
https://imgur.com/0hAYpSi
Try to resubscribe and remove any other mods that attempt to autoresolve battles, this mod is the most comprehensive one available as far as I know.
If you do not have other mods enabled and it also doesnt work in a brand new campaign it might be worth verifying files.
https://imgur.com/prShpLD
Unlike any other battle in the game, the main logic for the final battle is hard-coded and classification/flagging is done in C++.
I have updated the mod with a fix, here is how the Forge of Souls realm will progress:
1. After visiting the quest marker you will see the first cutscene
2. Once the cutscene ends you will now have access to a battle initiation screen that shows you Belakors army along with the option to fight the battle manually or auto resolve it
3. After manually fighting the battle or autoresolving you will see the second cutscene + The usual mission flow of recruiting/banishing Belakor and completing/continuing the campaign
Unfortunately there is no way around this as I had to implement custom hooks/triggers/mission logic but atleast you should now be able to autoresolve all battles related to the Forge of Souls including the final battle of the campaign.
I have extended the mod to overwrite the base game logic for mission generation, you will now be able to autoresolve stage 1 and stage 2 battles for taming hunts.
Keep in mind that this will only work for newly generated stage 2 battles so you might have to load an older save.
If anyone is experiencing issues with the mod try resubscribing to ensure you are using the latest release.
I just tested a Malekith campaign and can autoresolve all quest battles
With no mods: https://imgur.com/a/5oRf5cf
With this mod enabled: https://imgur.com/MCFo4N2
Not asking you to do it just wondering if it could be done i got really bord of travaling to the Repeatable monster hunts just to be given 1 monster
also is it possible to include custom questbattles in this mod, like those from victory conditions overhaul ??