全面战争:战锤3

全面战争:战锤3

AutoResolve Extended
47 条留言
Bloodletter 17 小时以前 
I also didn't work because https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2922534576 I took everything that works
Cakestrike  [作者] 12 月 22 日 下午 1:10 
@CypherDivine For that mod specifically you should still be able to auto resolve select battles like monster hunts with both mods enabled but yeah the majority of battles won't be auto resolvable, atleast now you know which mods are incompatible :)
CypherDivine 12 月 22 日 上午 11:46 
It was conflicting with
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2922534576
for some reason.
Disabling it solves the problem.
CypherDivine 12 月 22 日 上午 11:07 
Yeah, it's probably a conflict between these mods and some other mod I got.
Looking through my modlist I can't figure out which ones though, I'll have to reenable them one by one when I got time.
Cakestrike  [作者] 12 月 22 日 上午 9:15 
@CypherDivine
I just started a brand new Karl Franz campaign with only this mod enabled to check and was able to autoresolve the first quest battle with no issues:
https://imgur.com/5B5XKRQ
Got to level 12 and tried the Ghal Maraz battle too, also had the option to autoresolve there:
https://imgur.com/0hAYpSi

Try to resubscribe and remove any other mods that attempt to autoresolve battles, this mod is the most comprehensive one available as far as I know.
CypherDivine 12 月 22 日 上午 7:03 
None of these auto resolve quest mission seem to work anymore since the last patch. Just started a Karl Franz campaign and it's not working anymore.
PapaB 12 月 18 日 上午 11:58 
Cool, I'll try verifying. I just started a new IE campaign and the first quest battle won't auto resolve. It's been really nice skipping so many quest battles though. I think I've just gotten spoiled. Thank you for being so responsive!
Cakestrike  [作者] 12 月 18 日 上午 11:25 
@PapaB Gotrek & Felix is very strange as its a default quest battle that I autoresolved in that Kislev campaign too, but others said for them only some of the quest battles work.

If you do not have other mods enabled and it also doesnt work in a brand new campaign it might be worth verifying files.
PapaB 12 月 18 日 上午 10:50 
Must just be me then. I did the same thing you did and went back to before the 4th soul battle. Auto resolved that one, but still can't auto resolve the Forge. Maybe it has to do with me missing some dlc? Anyway, no big deal for me because I fought the battle earlier (I actually kind of like that battle), but I thought you'd want to know. (I couldn't auto resolve Gotrek & Felix either btw)
Cakestrike  [作者] 12 月 18 日 上午 10:26 
@PapaB Try using an older save, I used a save from right before the 4th soul battle and it works.
https://imgur.com/prShpLD
PapaB 12 月 18 日 上午 8:14 
Hi, sorry to be a pain. I just unsubscribed and resubscribed and tried again and still no luck. (Just ignore my army composition!) https://imgur.com/a/P7EEZmy
Cakestrike  [作者] 12 月 18 日 上午 5:43 
@PapaB I just did a quick RoC campaign and you are correct.

Unlike any other battle in the game, the main logic for the final battle is hard-coded and classification/flagging is done in C++.

I have updated the mod with a fix, here is how the Forge of Souls realm will progress:

1. After visiting the quest marker you will see the first cutscene
2. Once the cutscene ends you will now have access to a battle initiation screen that shows you Belakors army along with the option to fight the battle manually or auto resolve it
3. After manually fighting the battle or autoresolving you will see the second cutscene + The usual mission flow of recruiting/banishing Belakor and completing/continuing the campaign

Unfortunately there is no way around this as I had to implement custom hooks/triggers/mission logic but atleast you should now be able to autoresolve all battles related to the Forge of Souls including the final battle of the campaign.
PapaB 12 月 17 日 下午 11:36 
Didn't work on Forge of Souls. All battles prior to that worked, but not the final battle.
Cakestrike  [作者] 12 月 16 日 下午 2:41 
@Ahriman [FR] Thank you for bringing this up, I was able to replicate the issue as well and updated the mod.

I have extended the mod to overwrite the base game logic for mission generation, you will now be able to autoresolve stage 1 and stage 2 battles for taming hunts.

Keep in mind that this will only work for newly generated stage 2 battles so you might have to load an older save.

If anyone is experiencing issues with the mod try resubscribing to ensure you are using the latest release.
Ahriman [FR] 12 月 16 日 上午 5:06 
Hello, it's not working for taming battles the part 2 of the monster hunts battles. Is it normal ?
Cakestrike  [作者] 12 月 15 日 上午 7:27 
If you are having issues try resubscribing.

I just tested a Malekith campaign and can autoresolve all quest battles

With no mods: https://imgur.com/a/5oRf5cf
With this mod enabled: https://imgur.com/MCFo4N2
Goodfella 12 月 15 日 上午 4:16 
Some like the quest battles for Malakai (Dwarfs) work, but others like Malekith (Dark Elves) do not
WizardOfAtlantis 12 月 14 日 下午 5:16 
yeah I don't get the option to auto resolve the normal quest battles you've done a thousand times, either.
Bloodletter 12 月 14 日 上午 8:29 
the mod does not work for all quest bonuses
Goodfella 12 月 14 日 上午 7:16 
Not working for the current version of the game
Cakestrike  [作者] 12 月 13 日 下午 11:56 
@Замир Безгеев This mod is 100% functional and updated to support battles added with 7.0 so I am not sure what issue you are having, the only quest battles that can not be autoresolved are the ones added by mods
Замир Безгеев 12 月 13 日 下午 1:59 
Dang it, two mods that aim to autoresolve quest (for items) battles doesnt work! I cant autoresolve theese battles!
Realhollow 12 月 10 日 下午 12:59 
Ah ok so someone might do it thats good to know i hope CA might change there mind on them but thats being really hopeful lol
Cakestrike  [作者] 12 月 10 日 下午 12:44 
@Realhollow Of course its doable but not without extending existing data within tables, if I add this to the mod it will just increase the chances of conflicts with other mods which I am trying to avoid
Realhollow 12 月 10 日 下午 12:32 
Is this something that could be done?
Not asking you to do it just wondering if it could be done i got really bord of travaling to the Repeatable monster hunts just to be given 1 monster
Cakestrike  [作者] 12 月 10 日 下午 12:28 
@Realhollow No
Realhollow 12 月 9 日 下午 1:06 
Does this mod allow you to teleport to the hunts?
Cakestrike  [作者] 12 月 8 日 下午 11:24 
@털면 뒤집니다 Disable all mods except this one and try again, this mod is 100% functional so there might be a conflict with another enabled mod
털면 뒤집니다 12 月 8 日 下午 7:35 
"First of all, thank you for providing your mod. Currently, the battle for Wulfrik's unique weapon quest does not auto-resolve. Even after re-subscribing, the issue remains the same."
ESTEBAN 12 月 7 日 上午 6:47 
Update?
Cakestrike  [作者] 12 月 4 日 上午 10:01 
Mod is updated for 7.0, relaunch your game!
hey bro tot is out, update mod? 12 月 4 日 上午 9:26 
hey bro read my name :D
Marshmallow Bombshell 10 月 4 日 下午 1:26 
Understood, thanks.
Cakestrike  [作者] 10 月 4 日 上午 1:10 
No
Marshmallow Bombshell 10 月 3 日 下午 3:15 
Dumb question, will this work with modded campaigns / modded quests?
TheEyeOfSeth 3 月 3 日 下午 12:44 
the last time i used the mod in the prologue, i was able to auto resolve the battles, but i didnt gain th progress, meanong the campain was stuck. will you be able to fix this ??
also is it possible to include custom questbattles in this mod, like those from victory conditions overhaul ??
SRJT16 1 月 4 日 下午 12:44 
No worries. Instead I shall ask the modder of that mod to make them autoresolvable haha
Cakestrike  [作者] 1 月 4 日 上午 10:18 
@SRJT16 Unfortunately that is not possible with how I designed this mod to work, it can only affect battles in the vanilla game
SRJT16 1 月 4 日 上午 9:04 
Hi. Thanks for making this all encompassing mod. Would it be possible to include compatibility with PwNeR's Amulets of Secrets - Land Encounters mod? Currently, they are not autoresolvable even with this mod active. Thanks in advance.
Juuken 2024 年 12 月 20 日 上午 11:59 
Thank you, Bard.
Cakestrike  [作者] 2024 年 12 月 20 日 上午 11:53 
@Juuken The mods do different things so yes
Juuken 2024 年 12 月 20 日 上午 8:04 
If one was to subscribe to this here fine mod, does one also still need this? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3132715498
saschabartz 2024 年 12 月 19 日 下午 12:42 
Thx man :)
Cakestrike  [作者] 2024 年 12 月 19 日 上午 11:12 
@CeboDeMacho This mod should cover everything so you can disable any other similar mods
CeboDeMacho 2024 年 12 月 18 日 下午 9:53 
Do I need to unsubscribe to the old mod for auto-resolve quest battles?
Caractus 2024 年 12 月 18 日 上午 11:11 
likes only because of the mean and how true it is
[]Herz[] 2024 年 12 月 17 日 上午 9:49 
Very cool and fitting metaphor!!