Stormworks: Build and Rescue

Stormworks: Build and Rescue

Submarine Aircraft Carrier MKV Fixed
87 kommentarer
leoturn10 2. okt. kl. 12:22 
looks awsom
Mationly 12. sep. kl. 14:26 
im kinda dumb, how do you go underwater? i set the depth hold to -100 and have had the fill ballast button on for like 20 minuites and it isnt doing anything
wheatly crab haha 12. sep. kl. 12:51 
how do you dock planes
ColdKing_B312 2. sep. kl. 10:12 
Definitely a lot of work, but a lot of VERY APPRECIATED work. Still wish water would gush through doors like they used to without having to design it to.
Grimper  [ophavsmand] 2. sep. kl. 5:45 
Air pressure exists now, although it can behave a bit weirdly. Basically if you wanna fill a space with water, you need to let air evacuate from the top of the tank. If you wanna drain the water, you gotta do the opposite and pump compressed air into the ballast tanks. So the main fixed involved adding an air compressor, air lines, way more pumps, associated logic, and I had to tweak the reactor as well.
ColdKing_B312 1. sep. kl. 12:31 
Oh my lord my favorite sub is back. I tried to fix it on my own when it first broke but could never figure it out. So what did you change to get it to work again?
ericandjenn 25. aug. kl. 17:00 
THIS IS THE BEST THING IN STORM WORKS THANK YOU FOR FIXING IT
god_over_100 22. aug. kl. 18:29 
man why cant i close the elevator door
i grub russians 7. aug. kl. 8:09 
how do you srtart the engines
mrgibbs12345 2. aug. kl. 1:02 
maybe it was a fluke who knows
Grimper  [ophavsmand] 1. aug. kl. 23:52 
I tested it and I'm not really sure how you're managing to get water in, the emergency surface mode keeps you well above the waterline even with a full ballast. I tested with 100% wind around Sawyer and didn't take on any water, but I imagine you might have issues with 100% wind around the arctic and deep ocean.
I would suggest emptying the ballast before starting carrier ops, but aside from that there is not much I can do. You're opening a gaping hole in the ship, no amount of pumps can keep up with that water flow if you let it in.
mrgibbs12345 1. aug. kl. 22:11 
can you find someway to make it so the hangar bay doesent flood so easily? i cannot do carrier ops even when anchored with emergency blower running because it floods
Grimper  [ophavsmand] 26. juli kl. 4:19 
I'm not sure which plane you are referring to exactly, but I tested the TR-34C and it works fine on High physics as long as the brakes are on and the winches are tight. You also need to drive *carefully*, sharp turns and rapid changes in depth will cause damage.

If you are on Low physics though, the ropes become bungee cords and there's not much I can do to fix that.

If your game can only run on low physics, your only option is to secure planes with electric connectors instead of ropes, which will require you to redesign the carrier and plane just a little bit (it's actually not hard)
hobojoe3290 25. juli kl. 13:08 
how can I stop the planes from damaging the hanger the cables don't hold them down enough.
RealMatCat 24. juli kl. 6:50 
how do i start it up
bojownik 19. juli kl. 7:38 
at the end of the ship hangar level
I love dr pepper 10. juli kl. 8:37 
how do i make it ingition?
Tinman 29. juni kl. 0:56 
Thank you Grimperrrrrrr
Grimper  [ophavsmand] 7. juni kl. 3:22 
I fixed the torpedoes, unsubscribe and resubscribe if the update doesn't come through for you.

Since I'm not the original creator of this vehicle, I'm only familiar with the bits that I fixed such as the ballast and propulsion, and have not extensively tested the rest. So if you come across any other issues let me know.
steam 7. juni kl. 1:29 
also, rsprenger510, the jets are made by G-Tugg who made the original.
steam 7. juni kl. 1:28 
the torpedos get stuck when you deploy them and then explode in my face
thenightcon 6. juni kl. 13:07 
yes sirrrr
:steamhappy::steamhappy:
Theo Is Lost 4. juni kl. 14:26 
LETS GOOOOOOOOOOOOO'
rsprenger510 11. maj kl. 19:57 
were jets
gatorgrad96 25. mar. kl. 15:14 
thank you very much kind sir for fixing this amazing vehicle!
Getalife3000 25. mar. kl. 13:43 
How do i use torps
Green-Cube 20. mar. kl. 2:49 
other than that its very nice creation
Green-Cube 20. mar. kl. 2:49 
it could be nice if there was some rope in the bay so i could use all the hardpoints in the bay instead of them just being there
Splurged 16. mar. kl. 6:45 
please make one where the planes are spawned on the sub.
yoboyduke13 15. mar. kl. 15:15 
where can I find the vtol for the sub?
RNTZH690 10. mar. kl. 16:48 
Here is the link to my newest episode using this sub and VTOL with it. gave you a shout out and linked the creation in the video description. Thank you so much for fixing my favorite creation
https://youtu.be/afChpePl2fA
RNTZH690 9. mar. kl. 11:01 
YES!!! Ive waited so long for this to be fixed!! Time to use this in my next episode asap!
Grimper  [ophavsmand] 9. mar. kl. 0:20 
I tested all the winches and they work fine. Bear in mind, the winches on the bottom deck are turned on in the UP position by default, so you need to turn this off to lower them.
Jack O'Lantern 5000 8. mar. kl. 14:13 
electric winches are not working for me fro some reason on this build so i can not connect the plane to the boat
nvm
I feel dumb asking this, but how do you drive it?
poolypop 1. feb. kl. 14:05 
@Blue I already have the Vtol but I see a heli in one of the photos
THEREALJAKEPLAYS 26. jan. kl. 9:52 
is there a way to pilot it without the autopilot
kkilcoyne01 20. jan. kl. 15:30 
So great to have the carrier back, fantastic job!
TheBlackCitadel 15. jan. kl. 15:22 
This fix is great, but I have one issue. It's an issue I had with the original as well. Actually getting the planes into the hangar is an absolute nightmare as the planes tend to move to the left or the right, a missile clips the edge of the hangar, and the winches pulling it in cause it to essentially flip on to its side.
Carloft Fhang 8. jan. kl. 23:55 
what fits the airlock on the deck?
Kebabit 24. dec. 2024 kl. 4:38 
i loaded up the fixed version, yes
Gordak 24. dec. 2024 kl. 2:18 
My all time fave vehicle in SW. I got up to 60 knots underwater!! I noticed that in the main airlock, the pumps run all the time, is that intentional?
Grimper  [ophavsmand] 24. dec. 2024 kl. 0:26 
@Kebabit are you sure you're loading the fixed version and not the original? The fixed version when you press the button to fill, you should see the sides open up at which point it's kinda hard not to sink.
Kebabit 23. dec. 2024 kl. 13:30 
looked at the original's page, been trying myself aswell but i cannot for the life of me seem to get it to actually go down

filling ballast, even with 0% waves, takes forever and hardly seems to help. i dont know what to do
Blue 22. dec. 2024 kl. 21:48 
@Unvexii Respawn the sub.
@knot Turn on the reactor, wait for it to startup, then drive in the bridge.
@timengl Land on the sub, fold wings, use the magnets.
@poolypop Its not a heli its a VTOL, you can find it on G_Tuggs page by going through his creations or just look in compatible vehicles above.

Jesus christ do none of you know how to read or learn? Its called figuring it out, how about you look around and read the desc instead of immediately asking for help?
Blue 22. dec. 2024 kl. 21:45 
Yoo i've been subbed to all of g-tugg's stuff for years and was so sad when this basically stopped working.
Jedi 22. dec. 2024 kl. 8:51 
So excited to try this out! I've been hoping somebody would fix that marvel of engineering, Thank you for your deed to cool machine lovers!
Unvexii 22. dec. 2024 kl. 5:56 
how do you replenish the missiles in the missile launcher?
Knot 21. dec. 2024 kl. 5:55 
how do you make it move at all?