安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Glad to see this idea as a mod as I was looking for a way to recharge batteries :)
Maybe a stationary, generator-powered version would be nice too!
we had chargeable batteries but we always saved them for special things back in the 90s in my family at least
And if you want to talk about realism, then this entire mod is unrealistic, as we are dealing with 90's batteries which are in fact not rechargeable.
Would be nice if the battery charger needed to be connected to a car´s battery and drained a very little % of its power or if this new craftable battery charger were also rechargeable with the item "car battery charger".
The current build of the mod includes a "Battery Recharger" item, which is craftable.
Once crafted, you need it in your inventory, alongside used batteries. Rightclicking on the Battery will then give you the option to recharge them by hand.
There is currently no item in this mod that is placeable or needs some kind of power source. The power source is the player's arms currently.
Is there a way to make this item dependent on the availability of electricity? for more realistic. I tried to do it myself by analogy with charging for a car battery, but something didn't work out.
My mistake, i only fixed the "type" bug on the B42 version. Meaning it didnt register the Battery as you were playing the game on german.
Sorry again for that.
I can take a look into it if you could do the basic steps:
Start the game, get a battery and the recharger and rightclick the battery, close the game, look for the file "console.txt" in the folder C:\Users\(Your Name)\Zomboid and upload it to some site, like pastebin.
If it still doesnt work then there might in fact be something broken (again), or there is some kind of mod compatibility issue.
I translated your mod into Italian, thanks for your work and for sharing it with the community!
But yes, i will add a requirement for the eletrical skill at some point. I'm just still trying to figure out how well i can implement it with the new crafting system. (It's incredibly poorly documented as of right now)
I also wanted to make the Recharger based on one of those "Twist-Based Rechargers" where you need to spin a little valve to generate electricity. I will probably add a option for Electronics requirements later on - but the Strength requirement is completely optional as is, you can simply turn it off in the Sandbox Settings.